Phantom Six 25 Posted May 14, 2011 (edited) Created by: Phantom Six Mission Objective: Kill all terrorists Inspired by: Tom Clancy's Rainbow Six series Terrorist Hunt gamemode Credits to: -Demonized (helping me with AI amount params, creating AI flare script, helping with terrorist count script, and for being one of the biggest help to me on scripting questions) -Celery (creating Self Heal script) -Reedtech (PMC/BAF ammobox fill) -Xeno (Secondary Primary weapon script) -Norrin & Kegety (Spectate script) -Toadlife (Universal Weapon Respawn) -Monsada (UPSMON) -MulleDK19 (helping with terrorist count script) -Blakeace (helping me with disable/enable ammobox param) -Daimyo21 (starting a topic regarding limited respawns) -SchnapsdroSel (creating an amazing unit addon, Desert Mercs & Blackops) -Robert Hammers (creating amazing weapon addons, RH SMGs & RH Pistols Remake) -Tophe (Random House Patrol) -WCRffsx (Dynamic Weapon Generator) -Bohemia (creating such a great game) -Red Storm Entertainment (creating Rainbow Six) -Phantom Maps Community (help testing the mission) -The ARMA 2 forums community for helping out Features:-MP params on choosing time of day and weather -Choose how hard terrorists are or how many terrorists there can be -Choose max respawn lives -Limited instant respawn -Disable/Enable ammoboxes -Terrorists shoot flare if they are aware of your presence (thanks to Demonized) -Self Heal bandages if you are hit (thanks to Celery) -Norrin Spectate if you are dead -Max of 8 player coop Download the OA standalone version if you do not have Combined Ops or if a friend does not have combined ops. Download Combined Ops version if you have both ARMA 2 and ARMA 2 Operation Arrowhead expansion. Download BlackOps Version if you have ARMA 2 and ARMA 2 Operation Arrowhead expansion and have downloaded the Mercanaries and BlackOps Addon by SchnapsdroSel, R&H SMG by Robert Hammer, and R&H Pistols Remake by Robert Hammer. Known Issues: -Norrin Spectate Script glitches here and there. Do NOT press ESC when you die and enter spectate mode or else you will not be able to go back in spectate mode and just stay stuck running around in a box. -ARMA 2 Original version of Revive isn't working. DOWNLOADS Limited Respawn Edition (ARMA 2 standalone): Camino Al Diablo by Phantom Six Carrion Carrier by Phantom Six (OA standalone): Combat Floor by Phantom Six Feruz Assault by Phantom Six Field Day by Cavesman (modified by Phantom Six) Villa by Phantom Six (Combined Ops): Camino Al Diablo by Phantom Six Carrion Carrier by Phantom Six Combat Floor by Phantom Six Feruz Assault by Phantom Six Field Day by Cavesman (modified by Phantom Six) Villa by Phantom Six (Mercs/BlackOps Edition): Camino Al Diablo by Phantom Six Carrion Carrier by Phantom Six Combat Floor by Phantom Six Feruz Assault by Phantom Six Field Day by Cavesman (modified by Phantom Six) Villa by Phantom Six Revive Edition (ARMA 2 standalone): Camino Al Diablo by Phantom Six (OA standalone): Combat Floor by Phantom Six Feruz Assault by Phantom Six Field Day by Cavesman (modified by Phantom Six) Villa by Phantom Six (Combined Ops): Camino Al Diablo by Phantom Six Combat Floor by Phantom Six Feruz Assault by Phantom Six Field Day by Cavesman (modified by Phantom Six) Villa by Phantom Six (Mercs/BlackOps Edition): Camino Al Diablo by Phantom Six Combat Floor by Phantom Six Feruz Assault by Phantom Six Field Day by Cavesman (modified by Phantom Six) Villa by Phantom Six Armaholic mirror: - Terrorist Hunt Co-08 Mediafire mirror: -Terrorist Hunt Co-08 (Most Up To Date Mirror) Additional notes: -I have worked on an ACE version but canceled it due to some guns having missing ammo. I have created this mission because I have enjoyed the Rainbow Six Terrorist Hunt mode for a good while... it's a shame that ubisoft had to put down such a great game so I have decided to make terrorist hunt for ARMA 2. MAKE YOUR OWN TERRORIST HUNT RUBRIC PAGE DOWNLOAD MAKE YOUR OWN TERRORIST HUNT Edited September 11, 2011 by Phantom Six Share this post Link to post Share on other sites
ArmAriffic 10 Posted May 14, 2011 (edited) good but it's pretty laggy EDIT: Yeah 150 works pretty nice, good mission Edited May 14, 2011 by ArmAriffic Share this post Link to post Share on other sites
Phantom Six 25 Posted May 14, 2011 ahhh yea, sorry about the lag, try setting the AIs a little lower. For me it lags above 150 AIs, just got to wait a bit until the AIs get removed after setting it to for example 100... it'll start removing the 360 AIs until 100 of them are left. Share this post Link to post Share on other sites
Phantom Six 25 Posted May 15, 2011 (edited) The Make Your Own Terrorist Hunt Rubric have been created. You can download it Here Edited May 27, 2011 by Phantom Six Share this post Link to post Share on other sites
Phantom Six 25 Posted May 27, 2011 (edited) New Terrorist Hunt Missions released: Feruz Assault. Download on the first page. This one features max of 225 terrorists to set, all takes place in Feruz Abad, UPSMON script enabled. Some issues with this one is that the 5-7 terrorists might kill themselves for whatever reason on the beginning of the mission. It may have to do with the AI pathfinding and some of them will fortify inside buildings. It is less laggier than the previous maze for there are less objects to render. UPDATED Feruz Assault to have DMR (I will not add the DMR to the older Combat Maze mission because I doubt anyone would grab a marksman or a sniper rifle in a CQC environment) Edited May 27, 2011 by Phantom Six Share this post Link to post Share on other sites
-)rStrangelove 0 Posted May 27, 2011 Sounds good :) R6 used to be awesome. Share this post Link to post Share on other sites
Phantom Six 25 Posted June 4, 2011 New Terrorist Hunt missions released: Villa. Download is on page one and max terrorists are 120 and it takes place in the Villa of Zargabad. The scripts that are used is Random House Patrol and Dynamic Weapon Generator (CO and Blackops version only). Inside the Villa building will be guys in blacksuit with guys (one of the civilian models but I made them terrorists. Have fun :D ---------- Post added at 11:34 ---------- Previous post was at 11:31 ---------- )rStrangelove;1939169']Sounds good :)R6 used to be awesome. yeah, I like the series, was playing rogue spear yesterday. Is ravenshield still alive at this time? Vegas is arcadish and no lacks custom modding contents which is a put down to me plus the ubi server going down every so often pisses me off. Share this post Link to post Share on other sites
TheScar 0 Posted June 5, 2011 just wanted to leave a comment on this two (now three) missions,discovered em over @ ArmAholic and had good fun fighting in it Feruz Abad is a bit dull due to the sniping power and lack of AI to get up to your positions CombatMaze is ace,i admit i luv labyrinths to fight in - but depending on AI numbers the first 100m are mostly without enemys and they all bunch up on the end area Still,great fun to be had *thumb up* Share this post Link to post Share on other sites
Phantom Six 25 Posted June 6, 2011 Thanks for the feedback. Well, I guess people can choose which missions they would want to play depending on their interest (Feruz Abad if they like to snipe a lot) (Combat Maze if they like mazes) (Villa one if uhhhh, idk how to describe that one yet but theres a lot of guy inside the main building and some guys hiding in shrubs). Well, which area would you like to see next? P.S. If everyone wants to, they can create their own terrorist hunt and upload it and I can have them packaged up along with the other terrorist hunt missions (giving credit to whoever creates them of course). The Create Your Own Terrorist Hunt Rubric on the first post. Share this post Link to post Share on other sites
Phantom Six 25 Posted June 16, 2011 New Terrorist Hunt Missions released: Camino Al Diablo. Download is on the top page and the max terrorist amount is 220. The map is Chernarus (so hopefully ARMA 2 free players will be able to play it soon). So far this one would probably be the hardest one in my opinion because of the trees and bushes and the Chedakis in ARMA 2 usually wear green. You may decrease the amount of terrorists if you like to make it feel less like you're getting overkilled if it is too hard. The terrorists will be wandering around the woods and the rest will be fortified up in the Devil's Castle. Fireplaces are also around to make it harder during night time (although it should be hard enough already). BUG ISSUES (with all the Terrorist Hunt missions): Terrorist Deletion: While my friends and I were playing through some of the missions, at random times if someone joins the game while it is in progress, there will be some bug that all the terrorists will disappear except for around 5-10 terrorists left. It happens most oftenly when someone attempt to abuse the lives system too by trying to exit and rejoin to try to get their lives back. Celery Bandage Not Appearing?: For some reason sometimes, the CLY bandage script is not working sometimes, I don't know why. I have only encountered this issue once or twice. It should work most of the time hopefully. Share this post Link to post Share on other sites
Phantom Six 25 Posted June 19, 2011 Would anyone like a Revive version or Limited Respawn will do? Share this post Link to post Share on other sites
TheScar 0 Posted June 19, 2011 Revive > Limited Respawns while the limited respawns are fun,its imho better to have a revive option,as it makes coop worthy ... Also,especially on CombatMaze you can run a pretty long distance without seeing any enemy at all - they seem all to stack up on the North Side of the maze,while South Side is mostly empty @Terrorist Deletion you mentioned,run into this quite a few times ... now we just lock the server once we started the mission and then its no biggie anymore @Celery Bandages didnt appeared to me the last times i played it,except yesterday nearly around end when i climbed on the oil rig the option came up the first time ... while for the rest of the guys it seemed to work since the start Anyway,thumbs up Share this post Link to post Share on other sites
Phantom Six 25 Posted June 20, 2011 If you max out the terrorists for combat maze, you will see more on the south side. Problem with this is the intense lag. I will hopefully make a revive version sooner or later. As for the server locking, when you host a server or something, there's a button called lock (I have never used it myself) but if you click this button, no one else can get in correct? As for the dedicated servers, I wonder how does that work for people who host them? I don't think I can do anything about those problems though, if only I know how to make the terrorist deletion server side instead of client I think it would work? By the way, are you interested in making your own terrorist hunt missions if you want? If someone does create some and send them to me, I can add them to the list if they seem legit enough (make your own terrorist hunt in front). I might as well make another maze if I have some time. Share this post Link to post Share on other sites
Phantom Six 25 Posted June 21, 2011 UPDATE: All terrorist hunt missions now have a revive version using Norrin's Revive Script. Share this post Link to post Share on other sites
Phantom Six 25 Posted June 29, 2011 UPDATED: -JIP issue has been fixed -OA content has been removed from ARMA 2 original ammoboxes -DMR added to all west ARMA 2 original ammoboxes Now you guys don't have to worry about random people joining the server anymore and messing up the game because the terrorists would disappear if someone joins. If you do find any bugs, please report them to me. The next Terrorist Hunt I'm planning to create would be in UTES and would probably be a maze on the airport or a Terrorist Hunt on the carrier. Share this post Link to post Share on other sites
Phantom Six 25 Posted July 1, 2011 (edited) BUGS FOUND: -Revive version OA, none of the PMC units can revive each other -Revive version CO, none of the Spetsnaz units can revive each other but the US units can. Revive version will be updated soon to fix the not able to revive issue. Edited July 1, 2011 by Phantom Six Share this post Link to post Share on other sites
Phantom Six 25 Posted July 2, 2011 (edited) UPDATED: -changed all units to BLUFOR to prevent conflicts with Norrin's Revive Script -removed CLY bandaged script from unit's init and added to init.sqf to keep command line simple -ALL MISSIONS have been updated Report any bugs to me if you find any please. Thanks. Edited July 2, 2011 by Phantom Six Share this post Link to post Share on other sites
Gunter Severloh 4064 Posted July 4, 2011 (edited) Checking this out, I had played Rainbow six ravenshield alot back in the day,a dn a friend and i played Coop terrorist hunt, was a real blast. thanks for this. Edited July 4, 2011 by Gnter Severloh Share this post Link to post Share on other sites
Phantom Six 25 Posted July 4, 2011 No problem. Thanks for the support :D Share this post Link to post Share on other sites
Phantom Six 25 Posted July 11, 2011 (edited) BUG FOUND: Revive version no longer works on ARMA 2 Original -I have a feeling that ever since the 1.10 patch, Norrin's Revive script isn't working anymore on that, but I don't know yet. I have played it on ARMA 2 original again to see how it goes, and everyone just instant respawn instead of being incapped and having an option to be revived. I tried the ARMA 2 original version on OA and revive options appears and works. (I tested another ARMA 2 original campaign with revive and that works) Edited July 11, 2011 by Phantom Six Share this post Link to post Share on other sites
Phantom Six 25 Posted July 16, 2011 UPDATED: -fixed Camino Al Diablo ArmA 2 original revived version. You can now revive other units instead of instantly respawn -added new mission, Carrion Carrier for ARMA 2 original, Combined Operations, & BlackOps & Mercs NOTE: -There is no revived version for Carrion Carrier (it has been tested and it will not work because Norrin Revive will spawn you to the closest solid object of your dead body <underwater in this mission>) -Please tolerate the horrible lagfest for the first minute or 2. -400 terrorists total (recommended to set to 150 or less for best performance, 200 or more if your computer can handle it) -there's a little bug so set 10 more terrorists than the amount you want... it seems to subtract the amount of terrorist you put by an extra 10 -sometimes, the terrorists might walk through the walls and it could be annoying or, they can walk through the balcony and fall to their own death -sometimes, the terrorist just don't shoot you while you're right in front of their face -Fight on 5 carriers. West side have terrorist with western weapons, east have eastern weapons, far west have silenced, far east have random weapons (golden AKs for ARMA 2 standalone) Share this post Link to post Share on other sites
Phantom Six 25 Posted September 4, 2011 UPDATED: -New MP Parameters added to enhance your gameplay -You can now set how many bandages you want (infinite by default), set whether you want nightvision on the mission or not (on by default), set armor for you or the terrorist (the higher the more bullets they have to take in order to die) (disabled by default), set whether you want health regeneration or not and how much (disabled by default). -Some of the ammoboxes have been fixed to match the right parameters -Added lee enfield ammo to the Takistani ammo box -Tweak up some default settings for night/day and how many terrorists for some missions to even it out -Added CLY removedead on all missions to remove dead bodies to boost performance (bodies will be removed after 5 minutes to give you a little bit of time to scrap enemy's guns if you like) -removed Nightvisions on ammoboxes to correspond with the nightvision parameters -Rangefinders will be disabled if you turn off nightvision and so will any other guns with nightvision on them (this does not include guns with FLIR) (You can however steal nightvision from an enemy who has one) -removed all backpacks from units to prevent people from pulling out a satchel charge and abusing it and so people don't have too much extra spaces to put even more bullets in (if you need a backpack, steal one from a dead unit who has one) -Added one new mission FIELD DAY (Credits to cavesman for creating the maze and adding some enemies. I only added some extra enemies to the areas that didn't have much and tweaked it up for terrorist hunt) Enjoy the new update, please report any issues, bugs, or errors while I edited the missions that you have encountered. If they're major issues, I'll have to check on those right away, if its minor and can be dealt with, then it shouldn't be too much of a problem. Share this post Link to post Share on other sites
Phantom Six 25 Posted September 11, 2011 1.81 Quickfix UPDATE: -Fixed Field Day CO Revived. You will now be unconscious awaiting revive instead of instant respawning -Set Field Day Revive to 5 seconds respawn delay Share this post Link to post Share on other sites