taro8 806 Posted April 21, 2011 (edited) Hello everyone. I just made a script that simulates chopper being "shot down" by flak. Flak script was created by [bnB]The Itch:Flak script by [bnB]The Itch. Flak is just for show, chopper is damaged via script. I managed to get it nicely spin around for a moment before it crashes (depending on chopper speed). Note that this very basic work, and Im a total n00b when it comes to scripting. Check the readme and have fun! DOWNLOAD: http://www.mediafire.com/?z3fyqrk80lysnn3 This is my first "real" work, so feedback is welcome. Edited April 22, 2011 by Taro8 Share this post Link to post Share on other sites
stephen271276 10 Posted April 21, 2011 Hi mate dac_source uns_weap uns_sf Cannot play due to these addons? Share this post Link to post Share on other sites
taro8 806 Posted April 21, 2011 (edited) Damn, I will fix it up right away ---------- Post added at 18:34 ---------- Previous post was at 18:24 ---------- Ok try now. EDIT: In case you still cant get it working due to addons, you still can use scripts without problem. In waypoint or trigger you just need to put: _handle = []execVM "choppercrash.sqf"; [chopper, 45] exec "flak.sqs" Just name aircraft you want to shot down: chopper. Edited April 21, 2011 by Taro8 Share this post Link to post Share on other sites
Lonestar 11 Posted April 22, 2011 The Flak simulation script is not by Foxhound but by itchie. http://forums.bistudio.com/showthread.php?t=80672 Share this post Link to post Share on other sites
taro8 806 Posted April 22, 2011 Sorry, I just looked at uploader. Thanks for the info. So how is the script? Share this post Link to post Share on other sites