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casualowl

British Armed Forces Mission 3: Heat

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Hello all,

Can someone please tell me how to finish mission 3. I have completed every task in the journal except for 1. Mortars and 2. Defend base (all enemies have been killed and friendly tanks are through the barricade). I hit the mortar marked on the map with an artillery strike and cleared the area. However, there is still a mortar firing at the base from somewhere. It must be hidden like a master ninja because I can't find the bloody thing -anywhere.

Please help me finish this mission before my men die of old age.

Regards

Owl

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there are two mortar positions hidden in the mountains. the first one is in the first valley that you come across in the marked area (has a truck or something, the one you probably nuked) and a second well concealed position in the next valley. its in a clump of trees on low ground. don't remember specifics unfortunately, so sorry

and that's also assuming the positions are not randomized

also, last note, if you simply called an arty strike were it says "mortars" on the map, you missed, and wasted that attack

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Your a gentleman and a scholar.

Thanks heaps for the quick reply! I found the second mortar hidden in the second valley and have now started the next mission.

Much appreciated,

Owl

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I have something to add about this mission; how on Earth do you do it? I have completed Arma 2 and Op Arrow with no problems at all but this mission causes me all manners of pain. As soon as the APCs show up my guys are just massacred as we have no firepower to deal with them. The grenade launcher you can deploy only causes superficial damage and the NPC AT specialists are so idiotic it's getting to the point where I may shoot them just so that my squad can use their missiles.

tl;dr: How do you kill off the APCs when no substantial firepower is supplied?

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Near the entrance of the base there are several ammunition crates. Look through them and you will find several RPGs etc - more then enough to easily destroy all the APC's and tanks

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Ah awesome mate, cheers. Totally did not see them at all.

---------- Post added at 12:15 PM ---------- Previous post was at 11:09 AM ----------

Yeah even with those RPGs I'm still having my arse handed to me. The javelin is terrible for close range stuff since it doesn't lock on, the NLAW's aim is off (it doesn't go anywhere near the centre of the crosshair or sight) and every time I pop out to fire a rocket I get an instant bullet to the head. Any more tips? This level is killing off my interest in what was, up until this point, awesome DLC. Never before have I had to force myself just to attempt a mission....

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This is basically what I did.

Quit the base itself - you've got absolutely no cover anywhere therein from the high slopes which surround you on 3 sides.

Bomb your guys up with gear and get the hell out of the base before shit starts happening. I ran northeast up the slope, got teh l00ns onto line and faced south from the top of the cliff, prone, naturally.

Hopefully you've taken out the mortar teams and have the populace of the local towns on your side; this makes things much easier.

Wax the armour as it turns up (a couple of M113s, if I recall), and use your ACOGs to touch far away enemies. If you've got a DMR or sniper rifle, even better. Basically hang in there until you've survived the first wave, and go down yourself to grab more AT ammo. You'll need it.

If you are still alive after all this, the last few enemies are usually off the west. I had around 3 guys still alive at this point, including the medic, thank god.

I do agree however, that this mission is an exercise in dodginess. I wasn't a fan the first time I played through it.

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This is basically what I did.

Quit the base itself - you've got absolutely no cover anywhere therein from the high slopes which surround you on 3 sides.

Bomb your guys up with gear and get the hell out of the base before shit starts happening. I ran northeast up the slope, got teh l00ns onto line and faced south from the top of the cliff, prone, naturally.

Hopefully you've taken out the mortar teams and have the populace of the local towns on your side; this makes things much easier.

Wax the armour as it turns up (a couple of M113s, if I recall), and use your ACOGs to touch far away enemies. If you've got a DMR or sniper rifle, even better. Basically hang in there until you've survived the first wave, and go down yourself to grab more AT ammo. You'll need it.

If you are still alive after all this, the last few enemies are usually off the west. I had around 3 guys still alive at this point, including the medic, thank god.

I do agree however, that this mission is an exercise in dodginess. I wasn't a fan the first time I played through it.

Cheers mate, managed to do it losing just one man to a sniper after quitting the base. Horrible, atrocious mission...think I'll skip it next time around.

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I like this mission. Yes, it's difficult, especially the first few times when you don't know exactly what you're up against, but I like a challenging mission that requires you to think about your tactics and develop a good plan. Just like in real life, failure to use proper tactics means you end up dead. If I wanted simple gameplay with missions I can just run through without thinking I'd play a shooter like Call of Duty or something instead!

The same goes for the "Payback" scenario (I think that's what it's called). It will also seem frustratingly difficult if you try just moving against the enemy base without a plan, and without using good tactics.

Edited by Johan S

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I like this mission. Yes, it's difficult, especially the first few times when you don't know exactly what you're up against, but I like a challenging mission that requires you to think about your tactics and develop a good plan. Just like in real life, failure to use proper tactics means you end up dead. If I wanted simple gameplay with missions I can just run through without thinking I'd play a shooter like Call of Duty or something instead!

The same goes for the "Payback" scenario (I think that's what it's called). It will also seem frustratingly difficult if you try just moving against the enemy base without a plan, and without using good tactics.

Same dude, just annoys me when the only competent missile soldier is yourself and there's lots of armour to destroy. The amount of times I was sniped locking onto an APC was ridiculous. Really didn't enjoy that mission. Also anti climactic mission finale really :(

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Have any of you guys ever completed the "Convoy" objective that pops up near the end of the mission? There are some enemy vehicles approaching the area from the SE, and you are supposed to go get them. I have been way too busy with other things to go after this objective, which cancels out a few minutes later with the radio reporting something to the effect that the vehicles have broken through somewhere, but that the intersection is clear of enemies.

This is a killer mission. I've played through successfully 3 times on Veteran, all objectives completed (except Convoy which has been cancelled). I can't go on to the next mission as this one is so tough and fun that I keep playing it to try out new tactics. I never found a second mortar site, only the one in the first valley - when I destroy it, the Mortar objective completes, so I have moved on to other things and never gone after the second mortar, which I never would have known exists if it wasn't for this thread.

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Well, both these objectives are affected by what you did during the previous mission. If you knocked out the mortar in the previous mission, there is only one in this one, not two. Also, if you got the package from the doctor delivered, the locals will help you with the enemy armour in this mission.

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Wow. I did take out the mortar in the past mission, but did not meet the doctor, as I neglected to visit the market where he was (just visited the field hospital where several PMC guys were lurking around their SUV). Looks like I'll revert to the last mission and replay both. It sure would be nice to get support in taking out the armor, but I was able, desperately, to take them out myself.

Thanks for the info!

Edited by OMAC

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Only very slight spoilers, but adding it just to make sure.

Just to be clear, it's not the ones attacking the base that you get help with, but a couple of enemy vehicles that approaches from another direction. I have never played this mission without help from the locals, so I don't know exactly what happens and what you need to do if you don't have this help. I seem to remember it having something to do with the convoy task.

Edited by Johan S
Added spoiler tags

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I will check out your spoiler after I replay the two missions.

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Ok, but the spoiler tags were mostly for people who have not played the mission at all, I don't think it will spoil anything for you.

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I just replayed both missions on Veteran, this time with local support after delivering medicine. All objectives completed, including the Convoy task.

With support, locals fight the 2-vehicle convoy (M113 and armored car w/rockets). I drove over to Sakay (spelling?), drove up a ridge, and wasted both vehicles with my mounted grenade launcher, completing the Convoy task.

What I don't know is if one does not drive over there and take on the convoy oneself, do the locals destroy it for you? Without local support, the Convoy task cancels out after a few minutes, as I did not drive over there and get them, and the convoy broke through.

This time, with local support, there were about 8 guys lying prone just west of the MG nest near the observation post. They had guns, so I wasted them all. But they didn't fire at me, and I'm wondering if they were actually friendly locals. Oh well, too bad for them if they were.

However, all but three of my men are dead, including the valuable medic and engineer. Not good. Will this mean terrible trouble for me in later missions?

Edited by OMAC

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No, you will not need a lot of men in the next mission, so it shouldn't be a problem.

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Thank heavens for that! :)

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Forgot to answer another question. I never had to take out the enemy armor in the Convoy task. The locals did that for me. So, I don't think there's any hurry to drive there and knock them out yourself. I just drove there after a while to check things out and the task got automatically completed when I reached the village.

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Thanks for the info! It's a bummer that the locals didn't help out at the base where all the trouble is!

The anti-materiel sniper rifle with thermal scope is vital, for Heat and the next mission!

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OK this has me beat.

played through this numerous times and still keep getting my ass handed to me.

I have been trying to keep control of the base area from the slightly higher ground with cover outside the entrance of the base and have only once managed to destroy all vehicles to get shot from somewhere after minutes of silence and no gunfire - lol the air was blue :)

had some good tries when my AI squad get out their AT weapons then some others when they try to kill them with assault rifles and 'forget' they have AT.

No idea about the mortars and only have time to get men in position and cover before attack begins (is this something you do after the attack?)

as far as locals helping not sure when that happens.

Not asking for a step by step run through but some hints would not go amiss at this point.

Upto now really enjoyed the game and the atmosphere it creates.

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I will refrain from spoiling anything for you. You'll kick yourself for having asked. One hint. Don't stay out in the open near base entrance. Always be near cover. Fire will come from east, south, north, and then there's the armor. Hmmm. What could stop the accurate targeting of those mortars? Read Notes carefully. :cool:

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Yep did that with the lookout post. I thought the mortars was a mission objective that comes up through reading these posts. My misunderstanding.

Well Ive always stayed out of the base, and surrounding village for line of sight.

I'll give it a try using the base / buildings and see if it helps.

One thing I have noticed is that the BMPs seem to target and not just fire, but kill quicker than the AI swap to a launcher.

Is there any way to make sure they arm the launcher as primary? (but still keep auto waepons)

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You mean the AI that are guarding the base with AT weapons? No, I don't think that there is a way to control their arms and loadouts.

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