katdogfizzow 13 Posted April 20, 2011 (edited) Some new missions I thought Id share. Feel free to de-pbo and do whatever you like with them. Requires some addons that you really must have anyway. Most of these missions are pretty easy because our team needed some confidence building missions. Some CBMs if you will. All missions are no re-spawn, no friendly AI, but they all have the GDT spectate script, which rocks. (probably the best part of these missions -ha- special thanks to them again)...anyway hope you enjoy. Can be played SP too: You'll go in and delete disabledAI = true All of these have been tested and passed: Co8-OperationKillroy http://www.gamefront.com/files/20169711/CO8-OperationKillroy.fallujah.zip Requires Ace Requires Tier One Operators Requires Fallujah v.1.0 Destroy artillery battery, tanks and depot http://i714.photobucket.com/albums/ww141/ekoepp/fbomb/FallujahMap2.jpg (Fallujah v.1.0) Co8-OperationPopeye http://www.gamefront.com/files/20169700/CO8-OperationPopeye.fallujah.zip Requires Ace Requires F.A.V buggies Requires Tier One Operators Requires Fallujah v.1.0 Destroy anti air battery and helos http://i714.photobucket.com/albums/ww141/ekoepp/fbomb/FallujahMap2.jpg (Fallujah v.1.0) Co6-OprationKillbox http://www.gamefront.com/files/20169698/CO8-KillBox.Zargabad.zip Requires Ace Fly Russian jets and Hinds and clear enemy vehicles http://i714.photobucket.com/albums/ww141/ekoepp/fbomb/Loadscreen6.jpg (Zargabad) Co8-ForteAlma http://www.gamefront.com/files/20169697/CO8-ForteAlma.IsolaDiCapraia.zip Requires Ace Requires IsolaDiCapraia Requires F.A.V buggies Requires Tier One Operators Eliminate desert Russians from Forte Alma http://i714.photobucket.com/albums/ww141/ekoepp/fbomb/Loadscreen3.jpg (IsolaDiCapraia) Co6-Island Assault http://www.gamefront.com/files/20169696/CO6-IslandAssault.razoreniya.zip Requires Razoreniya Requires Lingor Units Requires TF86 Seals (Ace) Uses BAF Wildcat Clear deep enemy jungle camp and farmhouse http://i714.photobucket.com/albums/ww141/ekoepp/fbomb/Loadscreen5.jpg (Razoreniya) Co7-Industrial Convoy http://www.gamefront.com/files/20169694/CO6-IndustrialConvoy.fallujah.zip Requires Ace Requires Fallujah v.1.0 Requires F.A.V buggies Little bird attack on convoy http://i714.photobucket.com/albums/ww141/ekoepp/fbomb/Loadscreen.jpg (Fallujah v.1.0) Co8-TheSwamp http://www.gamefront.com/files/20169699/CO8-TheSwamp.lingor.zip Requires Ace Requires Lingor Requires Lingor Units Requires TF86 Seals (Ace) Stop the genocide in the Barro swamp http://i714.photobucket.com/albums/ww141/ekoepp/fbomb/Loadscreen7.jpg (Lingor) Co6-Industrial Assualt http://www.gamefront.com/files/20169692/CO6-IndustrialAssault.fallujah.zip Requires Ace Requires Tier One Operators Requires Fallujah v.1.0 Requires F.A.V buggies Clear snipers from Phase Line Violet http://i714.photobucket.com/albums/ww141/ekoepp/fbomb/FallujahMap.jpg (Fallujah v.1.0) Co8-ShellbackRidge http://www.gamefront.com/files/20194592/CO8-ShellbackRidge.ProvingGrounds_PMC.pbo PMC recommended Requires ACE Destroy 2 armored vehicles with Javelins then clear the roadblock of enemy forces. http://i714.photobucket.com/albums/ww141/ekoepp/fbomb/Shellback.jpg (ProvingGrounds) **May need to use SMAWs Co8-Manterian Canidate http://www.gamefront.com/files/20194605/CO8-ManterianCandidate.lingor.pbo Requires ACE Requires Lingor Requires : Ad_helos Repel enemy forces from genocide http://i714.photobucket.com/albums/ww141/ekoepp/fbomb/Loadscreen2.jpg (Lingor) Co8-YarumAssault http://www.gamefront.com/files/20194629/CO8-YarumAssault.Zargabad.pbo Requires ACE Destoy weapons cache and find and kill enemy leader in the stronghold at Yarum http://i714.photobucket.com/albums/ww141/ekoepp/fbomb/Yarum.jpg (Zargabad) **This one is prob the most difficult Edited May 7, 2011 by katdogfizzow Share this post Link to post Share on other sites
katdogfizzow 13 Posted April 22, 2011 (edited) Co8-Rigor_Mortis http://www.gamefront.com/files/20319379/CO8_Rigor_Mortis_fallujah_zip Requires Ace Requires Tier One Operators Requires Fallujah v.1.0 Requires F.A.V buggies Eliminate Rebel leader before destroying their HQ http://i714.photobucket.com/albums/ww141/ekoepp/rigor.jpg (Fallujah v.1.0) Co12-Flaming_Tower http://www.gamefront.com/files/20319381/CO12-Flaming_Tower.fallujah.zip Requires Ace Requires Tier One Operators Requires Fallujah v.1.0 Requires F.A.V buggies Requires Ad_helos Attack enemy compound http://i714.photobucket.com/albums/ww141/ekoepp/ace_mission_load3.jpg (Fallujah v.1.0) Edited May 10, 2011 by katdogfizzow Share this post Link to post Share on other sites
Kommiekat 11 Posted April 22, 2011 Can be played SP too: You'll go in and delete disabledAI = true So, um, (scratches head a bit), where is this done exactly? Thanks Share this post Link to post Share on other sites
katdogfizzow 13 Posted April 22, 2011 So, um, (scratches head a bit), where is this done exactly? Thanks In the description.ext 1- Open the description.ext 2- delete the line disabledAI = true 3-Resave as MP mission You can now play with friendly AI *Requires you to unpack the .pbo first, very easy if you have the time Share this post Link to post Share on other sites
karatekid 10 Posted April 26, 2011 (edited) 3-Resave as MP mission *Requires you to unpack the .pbo first, very easy if you have the time I have unpacked the description.ext,deleted the line,and how can i backpack,mmm so the pbo use the new description.ext? Sorry for the bad english..I hope u understand what i pointing..:rolleyes: I have solved the problem,it works Thanx! Edited April 26, 2011 by Karatekid Share this post Link to post Share on other sites
katdogfizzow 13 Posted April 27, 2011 (edited) A couple more... Co8-Secure The Port http://www.gamefront.com/files/20319380/CO8_Secure_The_Port_IsolaDiCapraia_zip Requires Ace Requires IsolaDiCapraia Requires TF86 Seals (Ace) We have been ordered to clear and secure the port. http://i714.photobucket.com/albums/ww141/ekoepp/ace_mission_load1.jpg (IsolaDiCapraia) Co8-Operation MarketDay http://www.gamefront.com/files/20319378/C08_OperationMarketDay_Zargabad_zip Requires Ace Requires Tier One Operators Requires ad_helos Clear the bustling Zargabad market of attacking enemy forces http://i714.photobucket.com/albums/ww141/ekoepp/ace_mission_load2.jpg (Zargabad) **Note: some missions may require at least one player to be the team leader for some scripting work with helos. fyi Edited May 10, 2011 by katdogfizzow Share this post Link to post Share on other sites
katdogfizzow 13 Posted May 7, 2011 (edited) Co8-Operation Maruko http://www.gamefront.com/files/20309387/CO8-OperationMaruko.lingor.pbo Requires Ace Destroy Tanks, an anti-air battery and a fuel depot. http://www.armedassault.info/ftp/pics/addons/linunits3.jpg (Lingor) Co8-The Villa Assault (Geronimo) Requires Ace http://www.gamefront.com/files/20309389/CO8-TheVillaAssault.Zargabad.pbo Fast rope assault the villa. Requires capable pilot http://i714.photobucket.com/albums/ww141/ekoepp/villa_assualt.jpg (Zargabad) Co12-Communication Breakdown Requires Ace http://www.gamefront.com/files/20309391/CO12-Comm_Breakdown.IsolaDiCapraia.pbo Coastal hill assault on town and radio tower http://i714.photobucket.com/albums/ww141/ekoepp/commbrekdwon.jpg (IsolaDiCapraia) C012-Operation Porkrind Requires Ace http://www.gamefront.com/files/20309393/Co12-OperationPorkrind.fallujah.pbo Confiscate a UN helicopter that has fallen into enemy hands http://i714.photobucket.com/albums/ww141/ekoepp/porkrind.jpg (Fallujah v1.0) Co12-TankBuster Requires Ace http://www.gamefront.com/files/20309394/CO12-Tank_Buster.lingor.pbo Assault a town and destroy armor assets on Lingor http://i714.photobucket.com/albums/ww141/ekoepp/tankbuster.jpg (Lingor) I'll try to put all these in a more complete addon package at a future date. Until then, we tend to use the same addons as with the previous missions: (TierOne, TF86 Seals, and/or ad_helo) If you have those plus the maps you will be good to go... Edited May 10, 2011 by katdogfizzow BROKEN LINKS FIXED Share this post Link to post Share on other sites
franko1932 10 Posted May 10, 2011 Will these still work with the updated Fallujah map 1.1? Share this post Link to post Share on other sites
katdogfizzow 13 Posted May 10, 2011 (edited) Will these still work with the updated Fallujah map 1.1? Hmm..I thought he might have changed the name again to 1.1 according to his notes...*scratches head* but then it looks like he didnt??? I know he did pre v1 However, in his link in Bohemia he says this : This map release doesn't need updates on existing missions. http://forums.bistudio.com/showthread.php?t=113350So I guess they might work... Edited May 10, 2011 by katdogfizzow changed answer Share this post Link to post Share on other sites