conKORD 10 Posted April 19, 2011 Addon_seeker intended that-be to force players to play on server with the required addons. What it does? Addon_seeker will kick players without required addons into server lobby. It should be installed only on server. Requirements: CBA HowTo install 1) copy @addon_seeker into A2 server diractory 2) copy userconfig into A2 server diractory 3) edit userconfig\addon_seeker\addons.hpp and register required addons. For example here is cba_main and Extended_EventHandlers 4) run server with key -mod=@addon_seeker; or copy addon_seeker.pbo into folder with existing addons 5) ... 6) Profit!!! What to write in userconfig\addon_seeker\addons.hpp ? addon_seeker checks addons by entries in cfgPatches How to get it? 1) Download and install Proving Ground http://www.armaholic.com/page.php?id=11936 2) Run game with required addons and start mission proving_ground.utes 3) ctrl+LeftWin 4) select CfgExplorer (right column) 5) select cfgPatches 6) write required entries into userconfig\addon_seeker\addons.hpp Download http://www.sendspace.com/file/oz6xsq Share this post Link to post Share on other sites
Guest Posted April 19, 2011 Release frontpaged on the Armaholic homepage. Addon seekerCommunity Base Addons Share this post Link to post Share on other sites
Gunter Severloh 4067 Posted April 19, 2011 Hello, Nice addon, and congrats on the release. But I am missing something here. Doesn't equalModRequired = 1; now used instead verifySignatures = 1; located in the server.cfg basically do the same thing on the server? Share this post Link to post Share on other sites
ck-claw 1 Posted April 20, 2011 Hello,Doesn't equalModRequired = 1; now used instead verifySignatures = 1; located in the server.cfg basically do the same thing on the server? No ,equalModRequired means you have to be running the exact same mods as the server. verifySignatures means you can only run mods that the server allows eg the server could have all the keys of every addon on it except ACE so if you joined with ACE running you'll get kicked. :cool: Edit:- just got up so think i got that right :D Share this post Link to post Share on other sites
Lonestar 11 Posted April 20, 2011 equalModRequired = 1; Outdated - replaced by verifySignatures! Only use if you really understand what it does.Clients require the exact same modfolder naming, order and amount as the server. 1 means active, 0 disabled. http://community.bistudio.com/wiki/server.cfg Share this post Link to post Share on other sites
.kju 3245 Posted April 20, 2011 This description is outdated. It seems the game calculates hashes per modfolder now. Dwarden/someone from BI should clarify how equalModRequired works in OA 1.59. Share this post Link to post Share on other sites