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Addon seeker

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Addon_seeker intended that-be to force players to play on server with the required addons.

What it does?

Addon_seeker will kick players without required addons into server lobby.

It should be installed only on server.

Requirements:

CBA

HowTo

install

1) copy @addon_seeker into A2 server diractory

2) copy userconfig into A2 server diractory

3) edit userconfig\addon_seeker\addons.hpp and register required addons. For example here is cba_main and Extended_EventHandlers

4) run server with key -mod=@addon_seeker;

or copy addon_seeker.pbo into folder with existing addons

5) ...

6) Profit!!!

What to write in userconfig\addon_seeker\addons.hpp ?

addon_seeker checks addons by entries in cfgPatches

How to get it?

1) Download and install Proving Ground http://www.armaholic.com/page.php?id=11936

2) Run game with required addons and start mission proving_ground.utes

3) ctrl+LeftWin

4) select CfgExplorer (right column)

5) select cfgPatches

6) write required entries into userconfig\addon_seeker\addons.hpp

Download

http://www.sendspace.com/file/oz6xsq

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Hello,

Nice addon, and congrats on the release. But I am missing something here.

Doesn't equalModRequired = 1; now used instead verifySignatures = 1;

located in the server.cfg basically do the same thing on the server?

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Hello,

Doesn't equalModRequired = 1; now used instead verifySignatures = 1;

located in the server.cfg basically do the same thing on the server?

No ,equalModRequired means you have to be running the exact same mods as the server.

verifySignatures means you can only run mods that the server allows

eg the server could have all the keys of every addon on it except ACE

so if you joined with ACE running you'll get kicked. :cool:

Edit:- just got up so think i got that right :D

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This description is outdated. It seems the game calculates hashes per modfolder now.

Dwarden/someone from BI should clarify how equalModRequired works in OA 1.59.

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