darkxess 60 Posted April 18, 2011 Hey all, ive succesfully made my sound mod with around 600 sounds at the moment! though ive got a small problem, its all made through a mission which has the script inside that CALLES the sounds to be played on triggers which are set on the map through editor! Now what im wanting to do is have it as a module which will have constant ambient warfare sounds played wherever you are on the map! can someone help me how to do this? To go over: ive got the Sound Libary all binarized into a .pbo, THIS gets called only through a mission! but I want to give it to the community called only by using it as a module which will spawn random triggers OR just simply play sounds all around you while in game. Help!?!?! thanks. Share this post Link to post Share on other sites
jaynus 10 Posted April 19, 2011 http://unitedoperations.net/Thread-Mission-Ambience-NIAC-Non-Intrusive-Ambient-Combat Share this post Link to post Share on other sites
-45Cdo-Kotp 10 Posted April 19, 2011 Is this not the same thing as the NIAC Sound Mod created by Rexehuk which already exists ???? :j: Share this post Link to post Share on other sites
darkxess 60 Posted April 19, 2011 Kotp;1901063']Is this not the same thing as the NIAC Sound Mod created by Rexehuk which already exists ???? :j: Obviously you know Rexehuk, and what we have talked about! this is NOT the same as its a module based! not script based! AND its not being released to the public! even if it was, I would get the right permissions first from who they concern, so mind your own business please. Share this post Link to post Share on other sites
hellfire257 3 Posted April 19, 2011 (edited) Yes, he does know. You're contradicting yourself anyway: I want to give it to the community its not being released to the public! The obvious way for this to be done is using the same method that Rexehuk is using. If you are going to go ahead with this then you're going to need to plan how you're going to do it and build a framework. Its no good having 600 sounds but no way to use them as per your intentions. Edited April 19, 2011 by Hellfire257 Share this post Link to post Share on other sites
-45Cdo-Kotp 10 Posted April 19, 2011 Mind my own business !!! In a matter where someone has taken someones idea and work and then modified slightly to try and pass of as his own who then contradicts himself on every sentance ermm yeah sorry but i think you need to wake up and smell the coffee son ! Share this post Link to post Share on other sites
darkxess 60 Posted April 20, 2011 (edited) Yes, he does know. You're contradicting yourself anyway: The obvious way for this to be done is using the same method that Rexehuk is using. If you are going to go ahead with this then you're going to need to plan how you're going to do it and build a framework. Its no good having 600 sounds but no way to use them as per your intentions. Yep your right, my bad! I didnt mean like that... I mean the module in which ill make to support it! lol if you also talk to Rexehuk then you will know I plan on giving him my files and the module scripting! and we do it as a dual project! Kotp;1901296']Mind my own business !!!In a matter where someone has taken someones idea and work and then modified slightly to try and pass of as his own who then contradicts himself on every sentance ermm yeah sorry but i think you need to wake up and smell the coffee son ! I have not took anyone fu****g idea! ive simple used PART of his sounds' date=' NOTHING more! and added it to my own scripting/module and my OWN 180 plus sounds and counting! HE KNOWS about this, and yes I want to give it to the community, but now like you think! this is going to Rexehuk! I support his work! and even tried to pursuade him not to giveup before on it! So you go fu****g smell the tea old chum! ... and piss off out of my thread! ---------- Post added at 02:23 AM ---------- Previous post was at 01:12 AM ---------- Hopefully Rexehuk will post here and explain to you guys! You should know that if I had any intentions to take and distritbute his work I would of never contacted him! then found out that we could work together on a dual project! you have all seen this and took it the wrong way! Edited April 20, 2011 by DarkXess Share this post Link to post Share on other sites
hellfire257 3 Posted April 20, 2011 Creating the module is easy. class CfgPatches { class HC_Core { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {}; }; }; class CfgVehicles { class Logic; // External class reference class HC_Core : Logic { displayName = "(HC) Requires HC Core"; icon = "\hc_core\icon.paa"; picture = "\hc_core\icon.paa"; vehicleClass = "Modules"; }; }; That belongs in the addon's config. I cant remember how you get it to call something but it is just a simple entry into the module definition part. Share this post Link to post Share on other sites
darkxess 60 Posted April 20, 2011 I know how to make modules mate! im wanting it to do the script work also! so for example once its being used on the map, where ever you go it will spawn the triggers for the ambient sound like the script version does! instead of using the sound mod (rexehuks NIAC mod) like it is now with script and mission folder, it will be a mod based module which just needs to be in your addon folder and it will call the sounds etc once its activated! Thats what im trying to accomplish, though im stuck on how to get this done, ive tried various ways but still nothing! Anyway help? Share this post Link to post Share on other sites
rexehuk 16 Posted April 20, 2011 (edited) Stop calling NIAC a god dam sound mod!!! It's no such thing and NEVER intended it to be. NIAC is two things Arma2 Sound Library - NOT a soundmod but a sound LIBRARY NIAC - Script suite to manipulate the sound library along with other effects I do think its a bit pointless though! I have modules working now so that will be in next release. Along with a lot of other advanced features that people will enjoy. I am interested in your sounds for ASL though... but you have kept saying "using your sounds and mine", so I hope you haven't depbo'ed RUK_ASL and taken all the sound files out etc. If you're just referencing ASL then I'm cool with that, that is what it was made for. Edited April 20, 2011 by rexehuk Share this post Link to post Share on other sites
darkxess 60 Posted April 20, 2011 (edited) What ive done: Ive unpbo'ed and placed 2 new sound folders with your lot! named them what references the sounds ive added, ive not deleted, changed, or moved anything of yours! though ive changed all the scripted to make it a way in which would be better, still got yours backed up obviously, though it doesnt matter! this was a project I wanted to try and improve with a module version, thats all! I dont understand what ive done wrong when mods are FREE to unpbo and customise! they are just not able to re-release without authors permission! I had contacted you a while back and you knew I was doing this, I had shared with you the knowledge on what my plan was and where im getting my sound files etc, you had said we can colaborate together instead of making 2 things the same! I am sorry I called it a sound mod! yes your right, its a sound library. Ive had it with this community, do the right things and you still get the shit, do the bad things and you get off lightly and the respect for being a fucking n00b! *I see this as why people these days ignore asking for permission, cause its what I did and look at the fucking shit im getting. MOD PLEASE LOCK MY THREAD, SORRY FOR THE TROUBLES. Edited April 20, 2011 by DarkXess Share this post Link to post Share on other sites