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[DM12] FightClub

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[DM12] FightClub vC5



>> DOWNLOAD <<

Updated 30th May 2011

EDIT: 30.5.2011

Sorry had to slightly tweak time, weather and both normal & ground fog types

few other small things while I was there... again sorry.

Final version

- removed music

(mission pbo is now 80kb not 700kb)

- fog now remains after respawn

- tweaking and general f'ing about



>> [DM12] FightClub v1x (The Original) <<

Edited by 76

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What exactly has been updated?

Not arguing on the "most atmospheric pvp mishun" point but the version we use since A2 still runs (&scares) greatly, just wondering as to what has been made even better :)

To anyone not having played this: do it.

If you value the simple things that mean alot over the fancy stuff that means nothing, you´ll regret not having found this one earlier!

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nice idea and execution, but lots of script bugs from our session 2 nights ago. I deleted my rpt, but I'll be sure to post some entries if we play again, meanwhile you could also try it out.

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:S I used a fog (ground fog) script I hoped would work in mp, thast probably why you see no change Mr Burns and why Soul_Assassin is getting errors. oh also I tried to add the Mk16 CQC (SCAR_L_CQC) to the list of weapons you respawn with but it wouldn't work.... I couldn't make it work.

Would learn this stuff but my ArmA time is for playing and simple shit like renaming missions.

I had a friend go over it as I know nothing about even setting the end mission times, then I tried to kinda tweak it back to my way :)... I broke it :(

Feel free to fix it (and repost it :)), I can't do it... all I'd ask is if you leave the environment/atmosphere (unless you know a ground fog script that works in mp) but I can't stop ya :)

P.S Where are all these funny mock-ups of the "Banned" Avatars coming from? very cute.

Edited by 76

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Haven´t tried ingame, was just assuming changes.

Now that you said youre having problems with the mission i opened it up and compared it to the old version we have, and confusion arose.

How´d you manage to go from nice & simple to overdone & not working?

th_fccompa.jpg

Actually i don´t even think we´re talking about the same mission anymore :D

PS: as for Banatars, see here

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PS: as for Banatars, see here

^^^^^^^^^^^^^^^^^

OHHH, I see.

One of those secret societies with their secret signal symbalismsismsss....

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Haven´t tried ingame, was just assuming changes.

Now that you said youre having problems with the mission i opened it up and compared it to the old version we have, and confusion arose.

How´d you manage to go from nice & simple to overdone & not working?

th_fccompa.jpg

Actually i don´t even think we´re talking about the same mission anymore :D

PS: as for Banatars, see here

Yeah I know... all I really wanted was random weapons on respawn but she got fat and complicated...

Heres the original http://www.armaholic.com/page.php?id=7125

EDIT: Tried to edit an avatar...

Edited by 76

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Do you have any changelog?

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Do you have any changelog?

:) I wish I was that dedicated.

I reverted it back to the state it was when a mate finished it (unbroken)

And I tweaked it again... without breaking it, so ground fog should work, Kill zones (boundary) fixed, removed chopper (was for show only), removed RPG (Hopefully) and some general neatening and tweaking both in the scripts and mission.sqm (ingame)

edit: basically f'all but took me fk'in hours ;)

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Damn it! sorry to anyone that cares... I had to slightly tweak some small

things... being pedantic is a pain in the arse sometimes... Front Page

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Added link to the Original FightClub v1x

front page

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