ferst 10 Posted April 8, 2011 Hi,sorry for my english, :o ..........permanent error "config: some input after end of file" when setting up an island in the addon folder with the game , with a bulldozer everything works well, class CfgPatches { class lizgach { units = {}; weapons = {}; requiredVersion = 0.100000; requiredAddons = {"CAData", "CABuildings", "CAMisc", "CABuildings2", "CARoads2"}; }; }; class CfgVehicles { /*extern*/ class ThingEffect; /*extern*/ class ThingEffectLight; /*extern*/ class ThingEffectFeather; class FXCrWindLeaf1: ThingEffectLight { scope = 1; model = "\ca\plants2\clutter\cr_leaf.p3d"; displayName = "Internal: FxCrWindLeaf1"; airFriction2 = {2, 2, 8}; airFriction1 = {1, 1, 4}; airFriction0 = {0.300000, 0.300000, 0.100000}; airRotation = 0.350000; minHeight = 0.300000; avgHeight = 5.500000; maxHeight = 10.000000; }; class FXCrWindLeaf2: FXCrWindLeaf1 { model = "\ca\plants2\clutter\cr_leaf2.p3d"; displayName = "Internal: FxCrWindLeaf2"; }; class FXCrWindLeaf3: FXCrWindLeaf1 { model = "\ca\plants2\clutter\cr_leaf3.p3d"; displayName = "Internal: FxCrWindLeaf3"; }; }; class CfgWorlds { class DefaultWorld { /*extern*/ class Weather; }; class CAWorld: DefaultWorld { class Grid { }; /*extern*/ class DayLightingBrightAlmost; /*extern*/ class DayLightingRainy; /*extern*/ class DefaultClutter; class Weather: Weather { /*extern*/ class Lighting; }; }; /*extern*/ class DefaultLighting; class lizgach: CAWorld { access = 3; worldId = 4; cutscenes = {}; description = "lizgach"; icon = ""; worldName = "frt\lizgach\lizgach.wrp"; pictureMap = ""; pictureShot = ""; plateFormat = "ML$ - #####"; plateLetters = "ABCDEGHIKLMNOPRSTVXZ"; longitude = 30; latitude = -45; class Grid: Grid { offsetX = 0; offsetY = 0; class Zoom1 { zoomMax = 0.150000; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = 100; }; class Zoom2 { zoomMax = 0.850000; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = 1000; }; class Zoom3 { zoomMax = 1000000015047466200000000000000.000000; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = 10000; }; }; startTime = "9:20"; startDate = "11/10/2008"; startWeather = 0.250000; startFog = 0.000000; forecastWeather = 0.250000; forecastFog = 0.000000; centerPosition = {7100, 7750, 300}; seagullPos = {1272.842041, 150.000000, 14034.961914}; ilsPosition = {4887.500000, 9660}; ilsDirection = {0.507500, 0.080000, -0.861600}; ilsTaxiIn = {4785.209961, 10174.290039, 5024.902832, 9759.071289, 5027.384766, 9737.021484, 5015.327148, 9721.135742, 4928.958008, 9670.508789, 4906.104980, 9664.372070, 4880.936035, 9673.650391}; ilsTaxiOff = {4671, 10038, 4195.500000, 10862.010742, 4201.009766, 10885.799805, 4218.536133, 10899.822266, 4304.679199, 10950.154297, 4324.961914, 10953.660156, 4345.746094, 10938.885742, 4785.209961, 10174.290039}; drawTaxiway = 1; class SecondaryAirports { }; class ReplaceObjects { }; class Sounds { sounds = {}; }; class Animation { vehicles = {}; }; class Lighting: DefaultLighting { groundReflection = {0.060000, 0.060000, 0.030000}; }; class DayLightingBrightAlmost: DayLightingBrightAlmost { deepNight = {-15, {0.050000, 0.050000, 0.060000}, {0.001000, 0.001000, 0.002000}, {0.020000, 0.020000, 0.050000}, {0.003000, 0.003000, 0.003000}, {0.000100, 0.000100, 0.000200}, {0.000100, 0.000100, 0.000200}, 0}; fullNight = {-5, {0.050000, 0.050000, 0.050000}, {0.020000, 0.020000, 0.020000}, {0.040000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.010000, 0.010000, 0.020000}, {0.080000, 0.060000, 0.060000}, 0}; sunMoon = {-3.750000, {0.045000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.045000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.040000, 0.035000, 0.040000}, {0.100000, 0.080000, 0.090000}, 0.500000}; earlySun = {-2.500000, {0.120000, 0.100000, 0.100000}, {0.080000, 0.060000, 0.070000}, {0.120000, 0.100000, 0.100000}, {0.080000, 0.060000, 0.070000}, {0.080000, 0.070000, 0.080000}, {0.100000, 0.100000, 0.120000}, 1}; sunrise = {0, {{0.700000, 0.450000, 0.450000}, "5.16+(-4)"}, {{0.070000, 0.090000, 0.120000}, "4.0+(-4)"}, {{0.600000, 0.470000, 0.250000}, "4.66+(-4)"}, {{0.100000, 0.090000, 0.100000}, "4.3+(-4)"}, {{0.500000, 0.400000, 0.400000}, "6.49+(-4)"}, {{0.880000, 0.510000, 0.240000}, "8.39+(-4)"}, 1}; earlyMorning = {3, {{0.650000, 0.550000, 0.550000}, "6.04+(-4)"}, {{0.080000, 0.090000, 0.110000}, "4.5+(-4)"}, {{0.550000, 0.470000, 0.250000}, "5.54+(-4)"}, {{0.100000, 0.090000, 0.100000}, "5.02+(-4)"}, {{0.500000, 0.400000, 0.400000}, "7.05+(-4)"}, {{0.880000, 0.510000, 0.240000}, "8.88+(-4)"}, 1}; midMorning = {8, {{0.980000, 0.850000, 0.800000}, "8.37+(-4)"}, {{0.080000, 0.090000, 0.110000}, "6.42+(-4)"}, {{0.870000, 0.470000, 0.250000}, "7.87+(-4)"}, {{0.090000, 0.090000, 0.100000}, "6.89+(-4)"}, {{0.500000, 0.400000, 0.400000}, "8.9+(-4)"}, {{0.880000, 0.510000, 0.240000}, "10.88+(-4)"}, 1}; morning = {16, {{1, 1, 0.900000}, "13.17+(-4)"}, {{0.170000, 0.180000, 0.190000}, "10.26+(-4)"}, {{1, 1, 0.900000}, "12.67+(-4)"}, {{0.170000, 0.180000, 0.190000}, "11.71+(-4)"}, {{0.150000, 0.150000, 0.150000}, "12.42+(-4)"}, {{0.170000, 0.170000, 0.150000}, "14.42+(-4)"}, 1}; noon = {45, {{1, 1, 1}, "17+(-4)"}, {{1, 1.300000, 1.550000}, "13.5+(-4)"}, {{1, 1, 1}, "15+(-4)"}, {{0.360000, 0.370000, 0.380000}, "13.5+(-4)"}, {{1, 1, 1}, "16+(-4)"}, {{1.000000, 1.000000, 1}, "17+(-4)"}, 1}; }; class DayLightingRainy: DayLightingRainy { deepNight = {-15, {0.003400, 0.003400, 0.004000}, {0.003000, 0.003000, 0.003000}, {0.003400, 0.003400, 0.004000}, {0.003000, 0.003000, 0.003000}, {0.001000, 0.001000, 0.002000}, {0.001000, 0.001000, 0.002000}, 0}; fullNight = {-5, {0.023000, 0.023000, 0.023000}, {0.020000, 0.020000, 0.020000}, {0.023000, 0.023000, 0.023000}, {0.020000, 0.020000, 0.020000}, {0.010000, 0.010000, 0.020000}, {0.080000, 0.060000, 0.060000}, 0}; sunMoon = {-3.750000, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.035000, 0.040000}, {0.110000, 0.080000, 0.090000}, 0.500000}; earlySun = {-2.500000, {0.068900, 0.068900, 0.080400}, {0.060000, 0.060000, 0.070000}, {0.068900, 0.068900, 0.080400}, {0.060000, 0.060000, 0.070000}, {0.080000, 0.070000, 0.080000}, {0.140000, 0.100000, 0.120000}, 0.500000}; earlyMorning = {0, {{1, 1, 1}, "(-4)+3.95"}, {{1, 1, 1}, "(-4)+3.0"}, {{1, 1, 1}, "(-4)+3.95"}, {{1, 1, 1}, "(-4)+3.0"}, {{1, 1, 1}, "(-4)+4"}, {{1, 1, 1}, "(-4)+5.5"}, 1}; morning = {5, {{1, 1, 1}, "(-4)+5.7"}, {{1, 1, 1}, "(-4)+4.5"}, {{1, 1, 1}, "(-4)+5.7"}, {{1, 1, 1}, "(-4)+4.5"}, {{1, 1, 1}, "(-4)+7"}, {{1, 1, 1}, "(-4)+8"}, 1}; lateMorning = {25, {{1, 1, 1}, "(-4)+10.45"}, {{1, 1, 1}, "(-4)+9.75"}, {{1, 1, 1}, "(-4)+10.45"}, {{1, 1, 1}, "(-4)+9.75"}, {{1, 1, 1}, "(-4)+12"}, {{1, 1, 1}, "(-4)+12.75"}, 1}; noon = {70, {{1, 1, 1}, "(-4)+12.5"}, {{1, 1, 1}, "(-4)+11"}, {{1, 1, 1}, "(-4)+12"}, {{1, 1, 1}, "(-4)+11"}, {{1, 1, 1}, "(-4)+13.5"}, {{1, 1, 1}, "(-4)+14"}, 1}; }; class Weather: Weather { class Lighting: Lighting { class BrightAlmost: DayLightingBrightAlmost { overcast = 0; }; class Rainy: DayLightingRainy { overcast = 1.000000; }; }; }; clutterGrid = 1.000000; clutterDist = 250; noDetailDist = 40; fullDetailDist = 15; midDetailTexture = "frt\lizgach\data\frtrava1_mco.paa"; minTreesInForestSquare = 3; minRocksInRockSquare = 3; class clutter { class fr_AutumnFlowers: DefaultClutter { model = "ca\plants2\clutter\c_autumn_flowers.p3d"; affectedByWind = 0.400000; swLighting = 1; scaleMin = 0.700000; scaleMax = 1.000000; }; class fr_GrassCrooked: DefaultClutter { model = "ca\plants2\clutter\c_GrassCrooked.p3d"; affectedByWind = 0.300000; swLighting = 1; scaleMin = 0.700000; scaleMax = 1.400000; }; class fr_GrassCrookedGreen: DefaultClutter { model = "ca\plants2\clutter\c_GrassCrookedGreen.p3d"; affectedByWind = 0.300000; swLighting = 1; scaleMin = 0.900000; scaleMax = 1.300000; }; class fr_WeedDead: DefaultClutter { model = "ca\plants2\clutter\c_WeedDead.p3d"; affectedByWind = 0.300000; swLighting = 1; scaleMin = 0.750000; scaleMax = 1.100000; }; class fr_WeedDeadSmall: DefaultClutter { model = "ca\plants2\clutter\c_WeedDead2.p3d"; affectedByWind = 0.300000; swLighting = 1; scaleMin = 0.750000; scaleMax = 0.900000; }; class fr_HeatherBrush: DefaultClutter { model = "ca\plants2\clutter\c_caluna.p3d"; affectedByWind = 0.150000; swLighting = 1; scaleMin = 0.900000; scaleMax = 1.800000; surfaceColor = {0.530000, 0.500000, 0.370000, 1}; }; class fr_WeedSedge: DefaultClutter { model = "ca\plants2\clutter\c_weed3.p3d"; affectedByWind = 0.200000; swLighting = 1; scaleMin = 0.500000; scaleMax = 0.850000; }; class fr_BlueBerry: DefaultClutter { model = "ca\plants2\clutter\c_BlueBerry.p3d"; affectedByWind = 0.050000; swLighting = 1; scaleMin = 0.850000; scaleMax = 1.300000; }; class fr_RaspBerry: DefaultClutter { model = "ca\plants2\clutter\c_raspBerry.p3d"; affectedByWind = 0; swLighting = 1; scaleMin = 0.800000; scaleMax = 1.200000; }; class fr_FernAutumn: DefaultClutter { model = "ca\plants2\clutter\c_fern.p3d"; affectedByWind = 0.100000; scaleMin = 0.600000; scaleMax = 1.200000; }; class fr_FernAutumnTall: DefaultClutter { model = "ca\plants2\clutter\c_fernTall.p3d"; affectedByWind = 0.150000; scaleMin = 0.750000; scaleMax = 1.000000; }; class fr_SmallPicea: DefaultClutter { model = "ca\plants2\clutter\c_picea.p3d"; affectedByWind = 0.050000; scaleMin = 0.750000; scaleMax = 1.250000; }; class fr_MushroomsHorcak: DefaultClutter { model = "ca\plants2\clutter\c_MushroomHorcak.p3d"; affectedByWind = 0; scaleMin = 0.850000; scaleMax = 1.250000; }; class fr_MushroomsPrasivka: MushroomsHorcak { model = "ca\plants2\clutter\c_MushroomPrasivky.p3d"; }; class fr_MushroomsBabka: MushroomsHorcak { model = "ca\plants2\clutter\c_MushroomBabka.p3d"; }; class fr_MushroomsMuchomurka: MushroomsHorcak { model = "ca\plants2\clutter\c_MushroomMuchomurka.p3d"; }; }; class Subdivision { class Fractal { rougness = 5; maxRoad = 0.020000; maxTrack = 0.500000; maxSlopeFactor = 0.050000; }; class WhiteNoise { rougness = 2; maxRoad = 0.010000; maxTrack = 0.050000; maxSlopeFactor = 0.002500; }; minY = 0.000000; minSlope = 0.020000; }; class Ambient { class Mammals { radius = 200; cost = "(1 + forest + trees) * (0.5 + (0.5 * night)) * (1 - sea) * (1 - houses)"; class Species { class Rabbit { probability = 0.200000; cost = 1; }; }; }; class BigBirds { radius = 300; cost = "((1 + forest + trees) - ((2 * rain)) - houses) * (1 - night) * (1 - sea)"; class Species { class Hawk { probability = 0.200000; cost = 1; }; }; }; class Birds { radius = 170; cost = "(1 - night) * ((1 + (3 * sea)) - (2 * rain))"; class Species { class Crow { probability = 0.200000; cost = 1; }; }; }; class BigInsects { radius = 20; cost = "(5 - (2 * houses)) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class DragonFly { probability = "0.6 - (meadow * 0.5) + (forest * 0.4)"; cost = 1; }; class ButterFly { probability = "0.4 + (meadow * 0.5) - (forest * 0.4)"; cost = 1; }; }; }; class BigInsectsAquatic { radius = 20; cost = "(3 * sea) * (1 - night) * (1 - rain) * (1 - windy)"; class Species { class DragonFly { probability = 1; cost = 1; }; }; }; class SmallInsects { radius = 3; cost = "(12 - 8 * hills) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class HouseFly { probability = "deadBody + (1 - deadBody) * (0.5 - forest * 0.1 - meadow * 0.2)"; cost = 1; }; class HoneyBee { probability = "(1 - deadBody) * (0.5 - forest * 0.1 + meadow * 0.2)"; cost = 1; }; class Mosquito { probability = "(1 - deadBody) * (0.2 * forest)"; cost = 1; }; }; }; class NightInsects { radius = 3; cost = "(9 - 8 * hills) * night * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class Mosquito { probability = 1; cost = 1; }; }; }; class WindClutter { radius = 10; cost = "((20 - 5 * rain) * (3 * (windy factor [0.2, 0.5]))) * (1 - sea)"; class Species { class FxWindGrass1 { probability = "0.4 - 0.2 * hills - 0.2 * trees"; cost = 1; }; class FxWindGrass2 { probability = "0.4 - 0.2 * hills - 0.2 * trees"; cost = 1; }; class FxWindRock1 { probability = "0.4 * hills"; cost = 1; }; class FxCrWindLeaf1 { probability = "0.2 * trees"; cost = 1; }; class FxCrWindLeaf2 { probability = "0.1 * trees + 0.2"; cost = 1; }; class FxCrWindLeaf3 { probability = "0.1 * trees"; cost = 1; }; }; }; class NoWindClutter { radius = 15; cost = 8; class Species { class FxWindPollen1 { probability = 1; cost = 1; }; class FxCrWindLeaf1 { probability = "0.2 * trees"; cost = 1; }; class FxCrWindLeaf2 { probability = "0.1 * trees + 0.2"; cost = 1; }; class FxCrWindLeaf3 { probability = "0.1 * trees"; cost = 1; }; }; }; }; class Names { #include "lizgach.hpp" }; }; }; class CfgWorldList { class lizgach { }; }; class CfgMissions { class Cutscenes { class lizgachIntro { directory = "frt\lizgach\data\scenes\Intro.lizgach"; }; }; }; class CfgSurfaces { class Default { }; class Water { }; class FRboden: Default { access = 2; files = "frhlina_*"; rough = 0.110000; dust = 0.100000; soundEnviron = "gravel"; character = "Empty"; soundHit = "soft_ground"; }; class FRGrass1: Default { access = 2; files = "frtrava1_*"; rough = 0.110000; dust = 0.100000; soundEnviron = "grass"; character = "fr_HeatherClutter"; soundHit = "soft_ground"; }; class FRGrass2: Default { access = 2; files = "frtrava2_*"; rough = 0.110000; dust = 0.100000; soundEnviron = "grass"; character = "fr_GrassClutter"; soundHit = "soft_ground"; }; class FRGrassW1: Default { access = 2; files = "frtravad2_*"; rough = 0.110000; dust = 0.100000; soundEnviron = "grass"; character = "fr_GrassWClutter"; soundHit = "soft_ground"; }; class FRForest: Default { access = 2; files = "frles2_*"; rough = 0.200000; dust = 0.150000; soundEnviron = "forest"; character = "fr_ForestFirClutter "; soundHit = "soft_ground"; }; class FRField: Default { access = 2; files = "froranice_*"; rough = 0.150000; dust = 0.250000; soundEnviron = "dirt"; character = "Empty"; soundHit = "soft_ground"; }; class FRsand: Default { access = 2; files = "frpisekplaz_*"; rough = 0.100000; dust = 0.250000; soundEnviron = "gravel"; character = "Empty"; soundHit = "concrete"; }; }; class CfgSurfaceCharacters { class fr_GrassClutter { probability = {0.790000, 0.100000, 0.100000, 0.010000}; names = {"fr_GrassCrookedGreen", "fr_GrassCrooked", "fr_AutumnFlowers", "fr_WeedDead"}; }; class fr_GrassWClutter { probability = {0.650000, 0.170000, 0.100000, 0.050000, 0.030000}; names = {"fr_GrassCrooked", "fr_GrassCrookedGreen", "fr_AutumnFlowers", "fr_WeedDead", "fr_WeedDeadSmall"}; }; class fr_ForestFirClutter { probability = {0.400000, 0.100000, 0.100000, 0.150000, 0.050000, 0.003000, 0.005000, 0.008000, 0.004000}; names = {"fr_BlueBerry", "fr_FernAutumn", "fr_FernAutumnTall", "fr_SmallPicea", "fr_RaspBerry", "fr_MushroomsHorcak", "fr_MushroomsPrasivka", "fr_MushroomsBabka", "fr_MushroomsMuchomurka"}; }; class fr_HeatherClutter { probability = {0.150000, 0.500000, 0.300000, 0.100000}; names = {"fr_BlueBerry", "fr_HeatherBrush", "fr_GrassCrooked", "fr_WeedSedge"}; }; }; Share this post Link to post Share on other sites
W0lle 1052 Posted April 8, 2011 Maybe next time use code tags, makes reading your configs much easier. Now that was the biggest mess of a config I seen in a while... Try it with below config: class CfgPatches { class lizgach { units = {}; weapons = {}; requiredVersion = 0.100000; requiredAddons = {"CAData", "CABuildings", "CAMisc", "CABuildings2", "CARoads2"}; }; }; class CfgVehicles { /*extern*/ class ThingEffect; /*extern*/ class ThingEffectLight; /*extern*/ class ThingEffectFeather; class FXCrWindLeaf1: ThingEffectLight { scope = 1; model = "\ca\plants2\clutter\cr_leaf.p3d"; displayName = "Internal: FxCrWindLeaf1"; airFriction2 = {2, 2, 8}; airFriction1 = {1, 1, 4}; airFriction0 = {0.300000, 0.300000, 0.100000}; airRotation = 0.350000; minHeight = 0.300000; avgHeight = 5.500000; maxHeight = 10.000000; }; class FXCrWindLeaf2: FXCrWindLeaf1 { model = "\ca\plants2\clutter\cr_leaf2.p3d"; displayName = "Internal: FxCrWindLeaf2"; }; class FXCrWindLeaf3: FXCrWindLeaf1 { model = "\ca\plants2\clutter\cr_leaf3.p3d"; displayName = "Internal: FxCrWindLeaf3"; }; }; class CfgWorlds { class DefaultWorld { /*extern*/ class Weather; }; class CAWorld: DefaultWorld { class Grid {}; /*extern*/ class DayLightingBrightAlmost; /*extern*/ class DayLightingRainy; /*extern*/ class DefaultClutter; class Weather: Weather { /*extern*/ class Lighting; }; }; /*extern*/ class DefaultLighting; class lizgach: CAWorld { access = 3; worldId = 4; cutscenes = {}; description = "lizgach"; icon = ""; worldName = "frt\lizgach\lizgach.wrp"; pictureMap = ""; pictureShot = ""; plateFormat = "ML$ - #####"; plateLetters = "ABCDEGHIKLMNOPRSTVXZ"; longitude = 30; latitude = -45; startTime = "9:20"; startDate = "11/10/2008"; startWeather = 0.250000; startFog = 0.000000; forecastWeather = 0.250000; forecastFog = 0.000000; centerPosition = {7100, 7750, 300}; seagullPos = {1272.842041, 150.000000, 14034.961914}; ilsPosition = {4887.500000, 9660}; ilsDirection = {0.507500, 0.080000, -0.861600}; ilsTaxiIn = {4785.209961, 10174.290039, 5024.902832, 9759.071289, 5027.384766, 9737.021484, 5015.327148, 9721.135742, 4928.958008, 9670.508789, 4906.104980, 9664.372070, 4880.936035, 9673.650391}; ilsTaxiOff = {4671, 10038, 4195.500000, 10862.010742, 4201.009766, 10885.799805, 4218.536133, 10899.822266, 4304.679199, 10950.154297, 4324.961914, 10953.660156, 4345.746094, 10938.885742, 4785.209961, 10174.290039}; drawTaxiway = 1; clutterGrid = 1.000000; clutterDist = 250; noDetailDist = 40; fullDetailDist = 15; midDetailTexture = "frt\lizgach\data\frtrava1_mco.paa"; minTreesInForestSquare = 3; minRocksInRockSquare = 3; class Grid: Grid { offsetX = 0; offsetY = 0; class Zoom1 { zoomMax = 0.150000; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = 100; }; class Zoom2 { zoomMax = 0.850000; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = 1000; }; class Zoom3 { zoomMax = 1000000015047466200000000000000.000000; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = 10000; }; }; class SecondaryAirports {}; class ReplaceObjects {}; class Sounds { sounds = {}; }; class Animation { vehicles = {}; }; class Lighting: DefaultLighting { groundReflection = {0.060000, 0.060000, 0.030000}; }; class DayLightingBrightAlmost: DayLightingBrightAlmost { deepNight = {-15, {0.050000, 0.050000, 0.060000}, {0.001000, 0.001000, 0.002000}, {0.020000, 0.020000, 0.050000}, {0.003000, 0.003000, 0.003000}, {0.000100, 0.000100, 0.000200}, {0.000100, 0.000100, 0.000200}, 0}; fullNight = {-5, {0.050000, 0.050000, 0.050000}, {0.020000, 0.020000, 0.020000}, {0.040000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.010000, 0.010000, 0.020000}, {0.080000, 0.060000, 0.060000}, 0}; sunMoon = {-3.750000, {0.045000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.045000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.040000, 0.035000, 0.040000}, {0.100000, 0.080000, 0.090000}, 0.500000}; earlySun = {-2.500000, {0.120000, 0.100000, 0.100000}, {0.080000, 0.060000, 0.070000}, {0.120000, 0.100000, 0.100000}, {0.080000, 0.060000, 0.070000}, {0.080000, 0.070000, 0.080000}, {0.100000, 0.100000, 0.120000}, 1}; sunrise = {0, {{0.700000, 0.450000, 0.450000}, "5.16+(-4)"}, {{0.070000, 0.090000, 0.120000}, "4.0+(-4)"}, {{0.600000, 0.470000, 0.250000}, "4.66+(-4)"}, {{0.100000, 0.090000, 0.100000}, "4.3+(-4)"}, {{0.500000, 0.400000, 0.400000}, "6.49+(-4)"}, {{0.880000, 0.510000, 0.240000}, "8.39+(-4)"}, 1}; earlyMorning = {3, {{0.650000, 0.550000, 0.550000}, "6.04+(-4)"}, {{0.080000, 0.090000, 0.110000}, "4.5+(-4)"}, {{0.550000, 0.470000, 0.250000}, "5.54+(-4)"}, {{0.100000, 0.090000, 0.100000}, "5.02+(-4)"}, {{0.500000, 0.400000, 0.400000}, "7.05+(-4)"}, {{0.880000, 0.510000, 0.240000}, "8.88+(-4)"}, 1}; midMorning = {8, {{0.980000, 0.850000, 0.800000}, "8.37+(-4)"}, {{0.080000, 0.090000, 0.110000}, "6.42+(-4)"}, {{0.870000, 0.470000, 0.250000}, "7.87+(-4)"}, {{0.090000, 0.090000, 0.100000}, "6.89+(-4)"}, {{0.500000, 0.400000, 0.400000}, "8.9+(-4)"}, {{0.880000, 0.510000, 0.240000}, "10.88+(-4)"}, 1}; morning = {16, {{1, 1, 0.900000}, "13.17+(-4)"}, {{0.170000, 0.180000, 0.190000}, "10.26+(-4)"}, {{1, 1, 0.900000}, "12.67+(-4)"}, {{0.170000, 0.180000, 0.190000}, "11.71+(-4)"}, {{0.150000, 0.150000, 0.150000}, "12.42+(-4)"}, {{0.170000, 0.170000, 0.150000}, "14.42+(-4)"}, 1}; noon = {45, {{1, 1, 1}, "17+(-4)"}, {{1, 1.300000, 1.550000}, "13.5+(-4)"}, {{1, 1, 1}, "15+(-4)"}, {{0.360000, 0.370000, 0.380000}, "13.5+(-4)"}, {{1, 1, 1}, "16+(-4)"}, {{1.000000, 1.000000, 1}, "17+(-4)"}, 1}; }; class DayLightingRainy: DayLightingRainy { deepNight = {-15, {0.003400, 0.003400, 0.004000}, {0.003000, 0.003000, 0.003000}, {0.003400, 0.003400, 0.004000}, {0.003000, 0.003000, 0.003000}, {0.001000, 0.001000, 0.002000}, {0.001000, 0.001000, 0.002000}, 0}; fullNight = {-5, {0.023000, 0.023000, 0.023000}, {0.020000, 0.020000, 0.020000}, {0.023000, 0.023000, 0.023000}, {0.020000, 0.020000, 0.020000}, {0.010000, 0.010000, 0.020000}, {0.080000, 0.060000, 0.060000}, 0}; sunMoon = {-3.750000, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.035000, 0.040000}, {0.110000, 0.080000, 0.090000}, 0.500000}; earlySun = {-2.500000, {0.068900, 0.068900, 0.080400}, {0.060000, 0.060000, 0.070000}, {0.068900, 0.068900, 0.080400}, {0.060000, 0.060000, 0.070000}, {0.080000, 0.070000, 0.080000}, {0.140000, 0.100000, 0.120000}, 0.500000}; earlyMorning = {0, {{1, 1, 1}, "(-4)+3.95"}, {{1, 1, 1}, "(-4)+3.0"}, {{1, 1, 1}, "(-4)+3.95"}, {{1, 1, 1}, "(-4)+3.0"}, {{1, 1, 1}, "(-4)+4"}, {{1, 1, 1}, "(-4)+5.5"}, 1}; morning = {5, {{1, 1, 1}, "(-4)+5.7"}, {{1, 1, 1}, "(-4)+4.5"}, {{1, 1, 1}, "(-4)+5.7"}, {{1, 1, 1}, "(-4)+4.5"}, {{1, 1, 1}, "(-4)+7"}, {{1, 1, 1}, "(-4)+8"}, 1}; lateMorning = {25, {{1, 1, 1}, "(-4)+10.45"}, {{1, 1, 1}, "(-4)+9.75"}, {{1, 1, 1}, "(-4)+10.45"}, {{1, 1, 1}, "(-4)+9.75"}, {{1, 1, 1}, "(-4)+12"}, {{1, 1, 1}, "(-4)+12.75"}, 1}; noon = {70, {{1, 1, 1}, "(-4)+12.5"}, {{1, 1, 1}, "(-4)+11"}, {{1, 1, 1}, "(-4)+12"}, {{1, 1, 1}, "(-4)+11"}, {{1, 1, 1}, "(-4)+13.5"}, {{1, 1, 1}, "(-4)+14"}, 1}; }; class Weather: Weather { class Lighting: Lighting { class BrightAlmost: DayLightingBrightAlmost { overcast = 0; }; class Rainy: DayLightingRainy { overcast = 1.000000; }; }; }; class clutter { class fr_AutumnFlowers: DefaultClutter { model = "ca\plants2\clutter\c_autumn_flowers.p3d"; affectedByWind = 0.400000; swLighting = 1; scaleMin = 0.700000; scaleMax = 1.000000; }; class fr_GrassCrooked: DefaultClutter { model = "ca\plants2\clutter\c_GrassCrooked.p3d"; affectedByWind = 0.300000; swLighting = 1; scaleMin = 0.700000; scaleMax = 1.400000; }; class fr_GrassCrookedGreen: DefaultClutter { model = "ca\plants2\clutter\c_GrassCrookedGreen.p3d"; affectedByWind = 0.300000; swLighting = 1; scaleMin = 0.900000; scaleMax = 1.300000; }; class fr_WeedDead: DefaultClutter { model = "ca\plants2\clutter\c_WeedDead.p3d"; affectedByWind = 0.300000; swLighting = 1; scaleMin = 0.750000; scaleMax = 1.100000; }; class fr_WeedDeadSmall: DefaultClutter { model = "ca\plants2\clutter\c_WeedDead2.p3d"; affectedByWind = 0.300000; swLighting = 1; scaleMin = 0.750000; scaleMax = 0.900000; }; class fr_HeatherBrush: DefaultClutter { model = "ca\plants2\clutter\c_caluna.p3d"; affectedByWind = 0.150000; swLighting = 1; scaleMin = 0.900000; scaleMax = 1.800000; surfaceColor = {0.530000, 0.500000, 0.370000, 1}; }; class fr_WeedSedge: DefaultClutter { model = "ca\plants2\clutter\c_weed3.p3d"; affectedByWind = 0.200000; swLighting = 1; scaleMin = 0.500000; scaleMax = 0.850000; }; class fr_BlueBerry: DefaultClutter { model = "ca\plants2\clutter\c_BlueBerry.p3d"; affectedByWind = 0.050000; swLighting = 1; scaleMin = 0.850000; scaleMax = 1.300000; }; class fr_RaspBerry: DefaultClutter { model = "ca\plants2\clutter\c_raspBerry.p3d"; affectedByWind = 0; swLighting = 1; scaleMin = 0.800000; scaleMax = 1.200000; }; class fr_FernAutumn: DefaultClutter { model = "ca\plants2\clutter\c_fern.p3d"; affectedByWind = 0.100000; scaleMin = 0.600000; scaleMax = 1.200000; }; class fr_FernAutumnTall: DefaultClutter { model = "ca\plants2\clutter\c_fernTall.p3d"; affectedByWind = 0.150000; scaleMin = 0.750000; scaleMax = 1.000000; }; class fr_SmallPicea: DefaultClutter { model = "ca\plants2\clutter\c_picea.p3d"; affectedByWind = 0.050000; scaleMin = 0.750000; scaleMax = 1.250000; }; class fr_MushroomsHorcak: DefaultClutter { model = "ca\plants2\clutter\c_MushroomHorcak.p3d"; affectedByWind = 0; scaleMin = 0.850000; scaleMax = 1.250000; }; class fr_MushroomsPrasivka: fr_MushroomsHorcak { model = "ca\plants2\clutter\c_MushroomPrasivky.p3d"; }; class fr_MushroomsBabka: fr_MushroomsHorcak { model = "ca\plants2\clutter\c_MushroomBabka.p3d"; }; class fr_MushroomsMuchomurka: fr_MushroomsHorcak { model = "ca\plants2\clutter\c_MushroomMuchomurka.p3d"; }; }; class Subdivision { class Fractal { rougness = 5; maxRoad = 0.020000; maxTrack = 0.500000; maxSlopeFactor = 0.050000; }; class WhiteNoise { rougness = 2; maxRoad = 0.010000; maxTrack = 0.050000; maxSlopeFactor = 0.002500; }; minY = 0.000000; minSlope = 0.020000; }; class Ambient { class Mammals { radius = 200; cost = "(1 + forest + trees) * (0.5 + (0.5 * night)) * (1 - sea) * (1 - houses)"; class Species { class Rabbit { probability = 0.200000; cost = 1; }; }; }; class BigBirds { radius = 300; cost = "((1 + forest + trees) - ((2 * rain)) - houses) * (1 - night) * (1 - sea)"; class Species { class Hawk { probability = 0.200000; cost = 1; }; }; }; class Birds { radius = 170; cost = "(1 - night) * ((1 + (3 * sea)) - (2 * rain))"; class Species { class Crow { probability = 0.200000; cost = 1; }; }; }; class BigInsects { radius = 20; cost = "(5 - (2 * houses)) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class DragonFly { probability = "0.6 - (meadow * 0.5) + (forest * 0.4)"; cost = 1; }; class ButterFly { probability = "0.4 + (meadow * 0.5) - (forest * 0.4)"; cost = 1; }; }; }; class BigInsectsAquatic { radius = 20; cost = "(3 * sea) * (1 - night) * (1 - rain) * (1 - windy)"; class Species { class DragonFly { probability = 1; cost = 1; }; }; }; class SmallInsects { radius = 3; cost = "(12 - 8 * hills) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class HouseFly { probability = "deadBody + (1 - deadBody) * (0.5 - forest * 0.1 - meadow * 0.2)"; cost = 1; }; class HoneyBee { probability = "(1 - deadBody) * (0.5 - forest * 0.1 + meadow * 0.2)"; cost = 1; }; class Mosquito { probability = "(1 - deadBody) * (0.2 * forest)"; cost = 1; }; }; }; class NightInsects { radius = 3; cost = "(9 - 8 * hills) * night * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class Mosquito { probability = 1; cost = 1; }; }; }; class WindClutter { radius = 10; cost = "((20 - 5 * rain) * (3 * (windy factor [0.2, 0.5]))) * (1 - sea)"; class Species { class FxWindGrass1 { probability = "0.4 - 0.2 * hills - 0.2 * trees"; cost = 1; }; class FxWindGrass2 { probability = "0.4 - 0.2 * hills - 0.2 * trees"; cost = 1; }; class FxWindRock1 { probability = "0.4 * hills"; cost = 1; }; class FxCrWindLeaf1 { probability = "0.2 * trees"; cost = 1; }; class FxCrWindLeaf2 { probability = "0.1 * trees + 0.2"; cost = 1; }; class FxCrWindLeaf3 { probability = "0.1 * trees"; cost = 1; }; }; }; class NoWindClutter { radius = 15; cost = 8; class Species { class FxWindPollen1 { probability = 1; cost = 1; }; class FxCrWindLeaf1 { probability = "0.2 * trees"; cost = 1; }; class FxCrWindLeaf2 { probability = "0.1 * trees + 0.2"; cost = 1; }; class FxCrWindLeaf3 { probability = "0.1 * trees"; cost = 1; }; }; }; }; class Names { #include "lizgach.hpp" }; }; }; class CfgWorldList { class lizgach {}; }; class CfgMissions { class Cutscenes { class lizgachIntro { directory = "frt\lizgach\data\scenes\Intro.lizgach"; }; }; }; class CfgSurfaces { class Default {}; class Water {}; class FRboden: Default { access = 2; files = "frhlina_*"; rough = 0.110000; dust = 0.100000; soundEnviron = "gravel"; character = "Empty"; soundHit = "soft_ground"; }; class FRGrass1: Default { access = 2; files = "frtrava1_*"; rough = 0.110000; dust = 0.100000; soundEnviron = "grass"; character = "fr_HeatherClutter"; soundHit = "soft_ground"; }; class FRGrass2: Default { access = 2; files = "frtrava2_*"; rough = 0.110000; dust = 0.100000; soundEnviron = "grass"; character = "fr_GrassClutter"; soundHit = "soft_ground"; }; class FRGrassW1: Default { access = 2; files = "frtravad2_*"; rough = 0.110000; dust = 0.100000; soundEnviron = "grass"; character = "fr_GrassWClutter"; soundHit = "soft_ground"; }; class FRForest: Default { access = 2; files = "frles2_*"; rough = 0.200000; dust = 0.150000; soundEnviron = "forest"; character = "fr_ForestFirClutter "; soundHit = "soft_ground"; }; class FRField: Default { access = 2; files = "froranice_*"; rough = 0.150000; dust = 0.250000; soundEnviron = "dirt"; character = "Empty"; soundHit = "soft_ground"; }; class FRsand: Default { access = 2; files = "frpisekplaz_*"; rough = 0.100000; dust = 0.250000; soundEnviron = "gravel"; character = "Empty"; soundHit = "concrete"; }; }; class CfgSurfaceCharacters { class fr_GrassClutter { probability = {0.790000, 0.100000, 0.100000, 0.010000}; names = {"fr_GrassCrookedGreen", "fr_GrassCrooked", "fr_AutumnFlowers", "fr_WeedDead"}; }; class fr_GrassWClutter { probability = {0.650000, 0.170000, 0.100000, 0.050000, 0.030000}; names = {"fr_GrassCrooked", "fr_GrassCrookedGreen", "fr_AutumnFlowers", "fr_WeedDead", "fr_WeedDeadSmall"}; }; class fr_ForestFirClutter { probability = {0.400000, 0.100000, 0.100000, 0.150000, 0.050000, 0.003000, 0.005000, 0.008000, 0.004000}; names = {"fr_BlueBerry", "fr_FernAutumn", "fr_FernAutumnTall", "fr_SmallPicea", "fr_RaspBerry", "fr_MushroomsHorcak", "fr_MushroomsPrasivka", "fr_MushroomsBabka", "fr_MushroomsMuchomurka"}; }; class fr_HeatherClutter { probability = {0.150000, 0.500000, 0.300000, 0.100000}; names = {"fr_BlueBerry", "fr_HeatherBrush", "fr_GrassCrooked", "fr_WeedSedge"}; }; }; Share this post Link to post Share on other sites
ferst 10 Posted April 9, 2011 Thank you ...... just figured out some lines forgot to put [] :bounce3: Share this post Link to post Share on other sites
Darkguerilla 10 Posted April 10, 2011 I keep trying but I get error: No entry 'bin/config.cpp.CfgVoiceTypes' Shaders not valid (mismatch of exe and data?) I am so a noob in the area of making maps/islands. I've looked at the wiki, but like we all know you never can understand all the techy mumbojumbo. I'd just like someone to tell me a quick fix to get it straightened out. Share this post Link to post Share on other sites
bushlurker 46 Posted April 10, 2011 Take a look at JR Walkers post HERE.. and maybe the rest of the thread as well... This is a common error - like JR says, usually caused by exactly what it says - a mismatch between the "arma2oa.exe" being used for buldozer, and it's associated "BIN" folder on the P:\ drive... easily fixed with a bit of luck... B Share this post Link to post Share on other sites