ferst
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understand this question, thank you all
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thank you, but does not work, I will continue to deal :)
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Building config Not Working in Game
ferst replied to dinoboy123's topic in ARMA 2 & OA : MODELLING - (O2)
привет, Ñ Ð¼Ð¾Ð³ бы решить проблему? он ÑтолкнулÑÑ Ð½Ðµ знаю что и думать. :( -
I am sorry for my English, the question is created a model of oxygen, has written the configuration model, the model in the game is, it's not on the map, how to fix? thanks for the answer. config.cpp class CfgPatches { class most_r { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {"myaddon"}; }; }; class CfgVehicleClasses { class most_r { displayName = "most"; }; }; class CfgVehicles { /*extern*/ class Ruins; class land_most_ruin: Ruins { scope = 2; vehicleClass = "Ruin"; model = "\myaddon\mostr\Ruins\most_ruin.p3d"; displayName = "most ruin"; }; /*extern*/ class HouseBase; class House: HouseBase { /*extern*/ class DestructionEffects; }; class land_most: House { scope = 2; animated = 1; vehicleclass = "most"; Icon = "\myaddon\mostr\data\most_map.paa"; side = 3; cost = 1; mapSize = 3; displayName = "most"; model = "\myaddon\mostr\most.p3d"; armor = 100; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruins"; type = "\myaddon\mostr\Ruins\most_ruin.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; };
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Thank you ...... just figured out some lines forgot to put [] :bounce3:
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Hi,sorry for my english, :o ..........permanent error "config: some input after end of file" when setting up an island in the addon folder with the game , with a bulldozer everything works well, class CfgPatches { class lizgach { units = {}; weapons = {}; requiredVersion = 0.100000; requiredAddons = {"CAData", "CABuildings", "CAMisc", "CABuildings2", "CARoads2"}; }; }; class CfgVehicles { /*extern*/ class ThingEffect; /*extern*/ class ThingEffectLight; /*extern*/ class ThingEffectFeather; class FXCrWindLeaf1: ThingEffectLight { scope = 1; model = "\ca\plants2\clutter\cr_leaf.p3d"; displayName = "Internal: FxCrWindLeaf1"; airFriction2 = {2, 2, 8}; airFriction1 = {1, 1, 4}; airFriction0 = {0.300000, 0.300000, 0.100000}; airRotation = 0.350000; minHeight = 0.300000; avgHeight = 5.500000; maxHeight = 10.000000; }; class FXCrWindLeaf2: FXCrWindLeaf1 { model = "\ca\plants2\clutter\cr_leaf2.p3d"; displayName = "Internal: FxCrWindLeaf2"; }; class FXCrWindLeaf3: FXCrWindLeaf1 { model = "\ca\plants2\clutter\cr_leaf3.p3d"; displayName = "Internal: FxCrWindLeaf3"; }; }; class CfgWorlds { class DefaultWorld { /*extern*/ class Weather; }; class CAWorld: DefaultWorld { class Grid { }; /*extern*/ class DayLightingBrightAlmost; /*extern*/ class DayLightingRainy; /*extern*/ class DefaultClutter; class Weather: Weather { /*extern*/ class Lighting; }; }; /*extern*/ class DefaultLighting; class lizgach: CAWorld { access = 3; worldId = 4; cutscenes = {}; description = "lizgach"; icon = ""; worldName = "frt\lizgach\lizgach.wrp"; pictureMap = ""; pictureShot = ""; plateFormat = "ML$ - #####"; plateLetters = "ABCDEGHIKLMNOPRSTVXZ"; longitude = 30; latitude = -45; class Grid: Grid { offsetX = 0; offsetY = 0; class Zoom1 { zoomMax = 0.150000; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = 100; }; class Zoom2 { zoomMax = 0.850000; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = 1000; }; class Zoom3 { zoomMax = 1000000015047466200000000000000.000000; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = 10000; }; }; startTime = "9:20"; startDate = "11/10/2008"; startWeather = 0.250000; startFog = 0.000000; forecastWeather = 0.250000; forecastFog = 0.000000; centerPosition = {7100, 7750, 300}; seagullPos = {1272.842041, 150.000000, 14034.961914}; ilsPosition = {4887.500000, 9660}; ilsDirection = {0.507500, 0.080000, -0.861600}; ilsTaxiIn = {4785.209961, 10174.290039, 5024.902832, 9759.071289, 5027.384766, 9737.021484, 5015.327148, 9721.135742, 4928.958008, 9670.508789, 4906.104980, 9664.372070, 4880.936035, 9673.650391}; ilsTaxiOff = {4671, 10038, 4195.500000, 10862.010742, 4201.009766, 10885.799805, 4218.536133, 10899.822266, 4304.679199, 10950.154297, 4324.961914, 10953.660156, 4345.746094, 10938.885742, 4785.209961, 10174.290039}; drawTaxiway = 1; class SecondaryAirports { }; class ReplaceObjects { }; class Sounds { sounds = {}; }; class Animation { vehicles = {}; }; class Lighting: DefaultLighting { groundReflection = {0.060000, 0.060000, 0.030000}; }; class DayLightingBrightAlmost: DayLightingBrightAlmost { deepNight = {-15, {0.050000, 0.050000, 0.060000}, {0.001000, 0.001000, 0.002000}, {0.020000, 0.020000, 0.050000}, {0.003000, 0.003000, 0.003000}, {0.000100, 0.000100, 0.000200}, {0.000100, 0.000100, 0.000200}, 0}; fullNight = {-5, {0.050000, 0.050000, 0.050000}, {0.020000, 0.020000, 0.020000}, {0.040000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.010000, 0.010000, 0.020000}, {0.080000, 0.060000, 0.060000}, 0}; sunMoon = {-3.750000, {0.045000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.045000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.040000, 0.035000, 0.040000}, {0.100000, 0.080000, 0.090000}, 0.500000}; earlySun = {-2.500000, {0.120000, 0.100000, 0.100000}, {0.080000, 0.060000, 0.070000}, {0.120000, 0.100000, 0.100000}, {0.080000, 0.060000, 0.070000}, {0.080000, 0.070000, 0.080000}, {0.100000, 0.100000, 0.120000}, 1}; sunrise = {0, {{0.700000, 0.450000, 0.450000}, "5.16+(-4)"}, {{0.070000, 0.090000, 0.120000}, "4.0+(-4)"}, {{0.600000, 0.470000, 0.250000}, "4.66+(-4)"}, {{0.100000, 0.090000, 0.100000}, "4.3+(-4)"}, {{0.500000, 0.400000, 0.400000}, "6.49+(-4)"}, {{0.880000, 0.510000, 0.240000}, "8.39+(-4)"}, 1}; earlyMorning = {3, {{0.650000, 0.550000, 0.550000}, "6.04+(-4)"}, {{0.080000, 0.090000, 0.110000}, "4.5+(-4)"}, {{0.550000, 0.470000, 0.250000}, "5.54+(-4)"}, {{0.100000, 0.090000, 0.100000}, "5.02+(-4)"}, {{0.500000, 0.400000, 0.400000}, "7.05+(-4)"}, {{0.880000, 0.510000, 0.240000}, "8.88+(-4)"}, 1}; midMorning = {8, {{0.980000, 0.850000, 0.800000}, "8.37+(-4)"}, {{0.080000, 0.090000, 0.110000}, "6.42+(-4)"}, {{0.870000, 0.470000, 0.250000}, "7.87+(-4)"}, {{0.090000, 0.090000, 0.100000}, "6.89+(-4)"}, {{0.500000, 0.400000, 0.400000}, "8.9+(-4)"}, {{0.880000, 0.510000, 0.240000}, "10.88+(-4)"}, 1}; morning = {16, {{1, 1, 0.900000}, "13.17+(-4)"}, {{0.170000, 0.180000, 0.190000}, "10.26+(-4)"}, {{1, 1, 0.900000}, "12.67+(-4)"}, {{0.170000, 0.180000, 0.190000}, "11.71+(-4)"}, {{0.150000, 0.150000, 0.150000}, "12.42+(-4)"}, {{0.170000, 0.170000, 0.150000}, "14.42+(-4)"}, 1}; noon = {45, {{1, 1, 1}, "17+(-4)"}, {{1, 1.300000, 1.550000}, "13.5+(-4)"}, {{1, 1, 1}, "15+(-4)"}, {{0.360000, 0.370000, 0.380000}, "13.5+(-4)"}, {{1, 1, 1}, "16+(-4)"}, {{1.000000, 1.000000, 1}, "17+(-4)"}, 1}; }; class DayLightingRainy: DayLightingRainy { deepNight = {-15, {0.003400, 0.003400, 0.004000}, {0.003000, 0.003000, 0.003000}, {0.003400, 0.003400, 0.004000}, {0.003000, 0.003000, 0.003000}, {0.001000, 0.001000, 0.002000}, {0.001000, 0.001000, 0.002000}, 0}; fullNight = {-5, {0.023000, 0.023000, 0.023000}, {0.020000, 0.020000, 0.020000}, {0.023000, 0.023000, 0.023000}, {0.020000, 0.020000, 0.020000}, {0.010000, 0.010000, 0.020000}, {0.080000, 0.060000, 0.060000}, 0}; sunMoon = {-3.750000, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.035000, 0.040000}, {0.110000, 0.080000, 0.090000}, 0.500000}; earlySun = {-2.500000, {0.068900, 0.068900, 0.080400}, {0.060000, 0.060000, 0.070000}, {0.068900, 0.068900, 0.080400}, {0.060000, 0.060000, 0.070000}, {0.080000, 0.070000, 0.080000}, {0.140000, 0.100000, 0.120000}, 0.500000}; earlyMorning = {0, {{1, 1, 1}, "(-4)+3.95"}, {{1, 1, 1}, "(-4)+3.0"}, {{1, 1, 1}, "(-4)+3.95"}, {{1, 1, 1}, "(-4)+3.0"}, {{1, 1, 1}, "(-4)+4"}, {{1, 1, 1}, "(-4)+5.5"}, 1}; morning = {5, {{1, 1, 1}, "(-4)+5.7"}, {{1, 1, 1}, "(-4)+4.5"}, {{1, 1, 1}, "(-4)+5.7"}, {{1, 1, 1}, "(-4)+4.5"}, {{1, 1, 1}, "(-4)+7"}, {{1, 1, 1}, "(-4)+8"}, 1}; lateMorning = {25, {{1, 1, 1}, "(-4)+10.45"}, {{1, 1, 1}, "(-4)+9.75"}, {{1, 1, 1}, "(-4)+10.45"}, {{1, 1, 1}, "(-4)+9.75"}, {{1, 1, 1}, "(-4)+12"}, {{1, 1, 1}, "(-4)+12.75"}, 1}; noon = {70, {{1, 1, 1}, "(-4)+12.5"}, {{1, 1, 1}, "(-4)+11"}, {{1, 1, 1}, "(-4)+12"}, {{1, 1, 1}, "(-4)+11"}, {{1, 1, 1}, "(-4)+13.5"}, {{1, 1, 1}, "(-4)+14"}, 1}; }; class Weather: Weather { class Lighting: Lighting { class BrightAlmost: DayLightingBrightAlmost { overcast = 0; }; class Rainy: DayLightingRainy { overcast = 1.000000; }; }; }; clutterGrid = 1.000000; clutterDist = 250; noDetailDist = 40; fullDetailDist = 15; midDetailTexture = "frt\lizgach\data\frtrava1_mco.paa"; minTreesInForestSquare = 3; minRocksInRockSquare = 3; class clutter { class fr_AutumnFlowers: DefaultClutter { model = "ca\plants2\clutter\c_autumn_flowers.p3d"; affectedByWind = 0.400000; swLighting = 1; scaleMin = 0.700000; scaleMax = 1.000000; }; class fr_GrassCrooked: DefaultClutter { model = "ca\plants2\clutter\c_GrassCrooked.p3d"; affectedByWind = 0.300000; swLighting = 1; scaleMin = 0.700000; scaleMax = 1.400000; }; class fr_GrassCrookedGreen: DefaultClutter { model = "ca\plants2\clutter\c_GrassCrookedGreen.p3d"; affectedByWind = 0.300000; swLighting = 1; scaleMin = 0.900000; scaleMax = 1.300000; }; class fr_WeedDead: DefaultClutter { model = "ca\plants2\clutter\c_WeedDead.p3d"; affectedByWind = 0.300000; swLighting = 1; scaleMin = 0.750000; scaleMax = 1.100000; }; class fr_WeedDeadSmall: DefaultClutter { model = "ca\plants2\clutter\c_WeedDead2.p3d"; affectedByWind = 0.300000; swLighting = 1; scaleMin = 0.750000; scaleMax = 0.900000; }; class fr_HeatherBrush: DefaultClutter { model = "ca\plants2\clutter\c_caluna.p3d"; affectedByWind = 0.150000; swLighting = 1; scaleMin = 0.900000; scaleMax = 1.800000; surfaceColor = {0.530000, 0.500000, 0.370000, 1}; }; class fr_WeedSedge: DefaultClutter { model = "ca\plants2\clutter\c_weed3.p3d"; affectedByWind = 0.200000; swLighting = 1; scaleMin = 0.500000; scaleMax = 0.850000; }; class fr_BlueBerry: DefaultClutter { model = "ca\plants2\clutter\c_BlueBerry.p3d"; affectedByWind = 0.050000; swLighting = 1; scaleMin = 0.850000; scaleMax = 1.300000; }; class fr_RaspBerry: DefaultClutter { model = "ca\plants2\clutter\c_raspBerry.p3d"; affectedByWind = 0; swLighting = 1; scaleMin = 0.800000; scaleMax = 1.200000; }; class fr_FernAutumn: DefaultClutter { model = "ca\plants2\clutter\c_fern.p3d"; affectedByWind = 0.100000; scaleMin = 0.600000; scaleMax = 1.200000; }; class fr_FernAutumnTall: DefaultClutter { model = "ca\plants2\clutter\c_fernTall.p3d"; affectedByWind = 0.150000; scaleMin = 0.750000; scaleMax = 1.000000; }; class fr_SmallPicea: DefaultClutter { model = "ca\plants2\clutter\c_picea.p3d"; affectedByWind = 0.050000; scaleMin = 0.750000; scaleMax = 1.250000; }; class fr_MushroomsHorcak: DefaultClutter { model = "ca\plants2\clutter\c_MushroomHorcak.p3d"; affectedByWind = 0; scaleMin = 0.850000; scaleMax = 1.250000; }; class fr_MushroomsPrasivka: MushroomsHorcak { model = "ca\plants2\clutter\c_MushroomPrasivky.p3d"; }; class fr_MushroomsBabka: MushroomsHorcak { model = "ca\plants2\clutter\c_MushroomBabka.p3d"; }; class fr_MushroomsMuchomurka: MushroomsHorcak { model = "ca\plants2\clutter\c_MushroomMuchomurka.p3d"; }; }; class Subdivision { class Fractal { rougness = 5; maxRoad = 0.020000; maxTrack = 0.500000; maxSlopeFactor = 0.050000; }; class WhiteNoise { rougness = 2; maxRoad = 0.010000; maxTrack = 0.050000; maxSlopeFactor = 0.002500; }; minY = 0.000000; minSlope = 0.020000; }; class Ambient { class Mammals { radius = 200; cost = "(1 + forest + trees) * (0.5 + (0.5 * night)) * (1 - sea) * (1 - houses)"; class Species { class Rabbit { probability = 0.200000; cost = 1; }; }; }; class BigBirds { radius = 300; cost = "((1 + forest + trees) - ((2 * rain)) - houses) * (1 - night) * (1 - sea)"; class Species { class Hawk { probability = 0.200000; cost = 1; }; }; }; class Birds { radius = 170; cost = "(1 - night) * ((1 + (3 * sea)) - (2 * rain))"; class Species { class Crow { probability = 0.200000; cost = 1; }; }; }; class BigInsects { radius = 20; cost = "(5 - (2 * houses)) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class DragonFly { probability = "0.6 - (meadow * 0.5) + (forest * 0.4)"; cost = 1; }; class ButterFly { probability = "0.4 + (meadow * 0.5) - (forest * 0.4)"; cost = 1; }; }; }; class BigInsectsAquatic { radius = 20; cost = "(3 * sea) * (1 - night) * (1 - rain) * (1 - windy)"; class Species { class DragonFly { probability = 1; cost = 1; }; }; }; class SmallInsects { radius = 3; cost = "(12 - 8 * hills) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class HouseFly { probability = "deadBody + (1 - deadBody) * (0.5 - forest * 0.1 - meadow * 0.2)"; cost = 1; }; class HoneyBee { probability = "(1 - deadBody) * (0.5 - forest * 0.1 + meadow * 0.2)"; cost = 1; }; class Mosquito { probability = "(1 - deadBody) * (0.2 * forest)"; cost = 1; }; }; }; class NightInsects { radius = 3; cost = "(9 - 8 * hills) * night * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class Mosquito { probability = 1; cost = 1; }; }; }; class WindClutter { radius = 10; cost = "((20 - 5 * rain) * (3 * (windy factor [0.2, 0.5]))) * (1 - sea)"; class Species { class FxWindGrass1 { probability = "0.4 - 0.2 * hills - 0.2 * trees"; cost = 1; }; class FxWindGrass2 { probability = "0.4 - 0.2 * hills - 0.2 * trees"; cost = 1; }; class FxWindRock1 { probability = "0.4 * hills"; cost = 1; }; class FxCrWindLeaf1 { probability = "0.2 * trees"; cost = 1; }; class FxCrWindLeaf2 { probability = "0.1 * trees + 0.2"; cost = 1; }; class FxCrWindLeaf3 { probability = "0.1 * trees"; cost = 1; }; }; }; class NoWindClutter { radius = 15; cost = 8; class Species { class FxWindPollen1 { probability = 1; cost = 1; }; class FxCrWindLeaf1 { probability = "0.2 * trees"; cost = 1; }; class FxCrWindLeaf2 { probability = "0.1 * trees + 0.2"; cost = 1; }; class FxCrWindLeaf3 { probability = "0.1 * trees"; cost = 1; }; }; }; }; class Names { #include "lizgach.hpp" }; }; }; class CfgWorldList { class lizgach { }; }; class CfgMissions { class Cutscenes { class lizgachIntro { directory = "frt\lizgach\data\scenes\Intro.lizgach"; }; }; }; class CfgSurfaces { class Default { }; class Water { }; class FRboden: Default { access = 2; files = "frhlina_*"; rough = 0.110000; dust = 0.100000; soundEnviron = "gravel"; character = "Empty"; soundHit = "soft_ground"; }; class FRGrass1: Default { access = 2; files = "frtrava1_*"; rough = 0.110000; dust = 0.100000; soundEnviron = "grass"; character = "fr_HeatherClutter"; soundHit = "soft_ground"; }; class FRGrass2: Default { access = 2; files = "frtrava2_*"; rough = 0.110000; dust = 0.100000; soundEnviron = "grass"; character = "fr_GrassClutter"; soundHit = "soft_ground"; }; class FRGrassW1: Default { access = 2; files = "frtravad2_*"; rough = 0.110000; dust = 0.100000; soundEnviron = "grass"; character = "fr_GrassWClutter"; soundHit = "soft_ground"; }; class FRForest: Default { access = 2; files = "frles2_*"; rough = 0.200000; dust = 0.150000; soundEnviron = "forest"; character = "fr_ForestFirClutter "; soundHit = "soft_ground"; }; class FRField: Default { access = 2; files = "froranice_*"; rough = 0.150000; dust = 0.250000; soundEnviron = "dirt"; character = "Empty"; soundHit = "soft_ground"; }; class FRsand: Default { access = 2; files = "frpisekplaz_*"; rough = 0.100000; dust = 0.250000; soundEnviron = "gravel"; character = "Empty"; soundHit = "concrete"; }; }; class CfgSurfaceCharacters { class fr_GrassClutter { probability = {0.790000, 0.100000, 0.100000, 0.010000}; names = {"fr_GrassCrookedGreen", "fr_GrassCrooked", "fr_AutumnFlowers", "fr_WeedDead"}; }; class fr_GrassWClutter { probability = {0.650000, 0.170000, 0.100000, 0.050000, 0.030000}; names = {"fr_GrassCrooked", "fr_GrassCrookedGreen", "fr_AutumnFlowers", "fr_WeedDead", "fr_WeedDeadSmall"}; }; class fr_ForestFirClutter { probability = {0.400000, 0.100000, 0.100000, 0.150000, 0.050000, 0.003000, 0.005000, 0.008000, 0.004000}; names = {"fr_BlueBerry", "fr_FernAutumn", "fr_FernAutumnTall", "fr_SmallPicea", "fr_RaspBerry", "fr_MushroomsHorcak", "fr_MushroomsPrasivka", "fr_MushroomsBabka", "fr_MushroomsMuchomurka"}; }; class fr_HeatherClutter { probability = {0.150000, 0.500000, 0.300000, 0.100000}; names = {"fr_BlueBerry", "fr_HeatherBrush", "fr_GrassCrooked", "fr_WeedSedge"}; }; };
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Thanks!
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how to make the procedural grass to appear on my map???
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Thank you, friend!!!! all well
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http://imglink.ru/show-image.php?id=a50c0cd29fdb8f93ba7fdedcd3fbfa11 buildings displayed normal, textures of plants are p:\ca\plants2_Bush\Data\ , p:\ca\plants2_Clutter\Data\............p:\ca\plants2_Tree\Data\
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I have a problem in the buldozer all plants do not have the textures....
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accomodation of the railway not correct
ferst replied to ferst's topic in ARMA 2 & OA : TERRAIN - (Visitor)
to me this method does not work, the map is too hilly ... -
where to get mlod models "Railway of arma 2" or alter odol???
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accomodation of the railway not correct
ferst replied to ferst's topic in ARMA 2 & OA : TERRAIN - (Visitor)
is it possible to "Terrain vertices" turn the selection ??? -
http://miniatura01.narod.ru\image\railway.rar ---------- Post added at 03:19 PM ---------- Previous post was at 03:12 PM ---------- this is what I ..