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ferst

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About ferst

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  1. ferst

    Map no model

    understand this question, thank you all
  2. ferst

    Map no model

    thank you, but does not work, I will continue to deal :)
  3. привет, Ñ Ð¼Ð¾Ð³ бы решить проблему? он ÑтолкнулÑÑ Ð½Ðµ знаю что и думать. :(
  4. I am sorry for my English, the question is created a model of oxygen, has written the configuration model, the model in the game is, it's not on the map, how to fix? thanks for the answer. config.cpp class CfgPatches { class most_r { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {"myaddon"}; }; }; class CfgVehicleClasses { class most_r { displayName = "most"; }; }; class CfgVehicles { /*extern*/ class Ruins; class land_most_ruin: Ruins { scope = 2; vehicleClass = "Ruin"; model = "\myaddon\mostr\Ruins\most_ruin.p3d"; displayName = "most ruin"; }; /*extern*/ class HouseBase; class House: HouseBase { /*extern*/ class DestructionEffects; }; class land_most: House { scope = 2; animated = 1; vehicleclass = "most"; Icon = "\myaddon\mostr\data\most_map.paa"; side = 3; cost = 1; mapSize = 3; displayName = "most"; model = "\myaddon\mostr\most.p3d"; armor = 100; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruins"; type = "\myaddon\mostr\Ruins\most_ruin.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; };
  5. Thank you ...... just figured out some lines forgot to put [] :bounce3:
  6. Hi,sorry for my english, :o ..........permanent error "config: some input after end of file" when setting up an island in the addon folder with the game , with a bulldozer everything works well, class CfgPatches { class lizgach { units = {}; weapons = {}; requiredVersion = 0.100000; requiredAddons = {"CAData", "CABuildings", "CAMisc", "CABuildings2", "CARoads2"}; }; }; class CfgVehicles { /*extern*/ class ThingEffect; /*extern*/ class ThingEffectLight; /*extern*/ class ThingEffectFeather; class FXCrWindLeaf1: ThingEffectLight { scope = 1; model = "\ca\plants2\clutter\cr_leaf.p3d"; displayName = "Internal: FxCrWindLeaf1"; airFriction2 = {2, 2, 8}; airFriction1 = {1, 1, 4}; airFriction0 = {0.300000, 0.300000, 0.100000}; airRotation = 0.350000; minHeight = 0.300000; avgHeight = 5.500000; maxHeight = 10.000000; }; class FXCrWindLeaf2: FXCrWindLeaf1 { model = "\ca\plants2\clutter\cr_leaf2.p3d"; displayName = "Internal: FxCrWindLeaf2"; }; class FXCrWindLeaf3: FXCrWindLeaf1 { model = "\ca\plants2\clutter\cr_leaf3.p3d"; displayName = "Internal: FxCrWindLeaf3"; }; }; class CfgWorlds { class DefaultWorld { /*extern*/ class Weather; }; class CAWorld: DefaultWorld { class Grid { }; /*extern*/ class DayLightingBrightAlmost; /*extern*/ class DayLightingRainy; /*extern*/ class DefaultClutter; class Weather: Weather { /*extern*/ class Lighting; }; }; /*extern*/ class DefaultLighting; class lizgach: CAWorld { access = 3; worldId = 4; cutscenes = {}; description = "lizgach"; icon = ""; worldName = "frt\lizgach\lizgach.wrp"; pictureMap = ""; pictureShot = ""; plateFormat = "ML$ - #####"; plateLetters = "ABCDEGHIKLMNOPRSTVXZ"; longitude = 30; latitude = -45; class Grid: Grid { offsetX = 0; offsetY = 0; class Zoom1 { zoomMax = 0.150000; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = 100; }; class Zoom2 { zoomMax = 0.850000; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = 1000; }; class Zoom3 { zoomMax = 1000000015047466200000000000000.000000; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = 10000; }; }; startTime = "9:20"; startDate = "11/10/2008"; startWeather = 0.250000; startFog = 0.000000; forecastWeather = 0.250000; forecastFog = 0.000000; centerPosition = {7100, 7750, 300}; seagullPos = {1272.842041, 150.000000, 14034.961914}; ilsPosition = {4887.500000, 9660}; ilsDirection = {0.507500, 0.080000, -0.861600}; ilsTaxiIn = {4785.209961, 10174.290039, 5024.902832, 9759.071289, 5027.384766, 9737.021484, 5015.327148, 9721.135742, 4928.958008, 9670.508789, 4906.104980, 9664.372070, 4880.936035, 9673.650391}; ilsTaxiOff = {4671, 10038, 4195.500000, 10862.010742, 4201.009766, 10885.799805, 4218.536133, 10899.822266, 4304.679199, 10950.154297, 4324.961914, 10953.660156, 4345.746094, 10938.885742, 4785.209961, 10174.290039}; drawTaxiway = 1; class SecondaryAirports { }; class ReplaceObjects { }; class Sounds { sounds = {}; }; class Animation { vehicles = {}; }; class Lighting: DefaultLighting { groundReflection = {0.060000, 0.060000, 0.030000}; }; class DayLightingBrightAlmost: DayLightingBrightAlmost { deepNight = {-15, {0.050000, 0.050000, 0.060000}, {0.001000, 0.001000, 0.002000}, {0.020000, 0.020000, 0.050000}, {0.003000, 0.003000, 0.003000}, {0.000100, 0.000100, 0.000200}, {0.000100, 0.000100, 0.000200}, 0}; fullNight = {-5, {0.050000, 0.050000, 0.050000}, {0.020000, 0.020000, 0.020000}, {0.040000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.010000, 0.010000, 0.020000}, {0.080000, 0.060000, 0.060000}, 0}; sunMoon = {-3.750000, {0.045000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.045000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.040000, 0.035000, 0.040000}, {0.100000, 0.080000, 0.090000}, 0.500000}; earlySun = {-2.500000, {0.120000, 0.100000, 0.100000}, {0.080000, 0.060000, 0.070000}, {0.120000, 0.100000, 0.100000}, {0.080000, 0.060000, 0.070000}, {0.080000, 0.070000, 0.080000}, {0.100000, 0.100000, 0.120000}, 1}; sunrise = {0, {{0.700000, 0.450000, 0.450000}, "5.16+(-4)"}, {{0.070000, 0.090000, 0.120000}, "4.0+(-4)"}, {{0.600000, 0.470000, 0.250000}, "4.66+(-4)"}, {{0.100000, 0.090000, 0.100000}, "4.3+(-4)"}, {{0.500000, 0.400000, 0.400000}, "6.49+(-4)"}, {{0.880000, 0.510000, 0.240000}, "8.39+(-4)"}, 1}; earlyMorning = {3, {{0.650000, 0.550000, 0.550000}, "6.04+(-4)"}, {{0.080000, 0.090000, 0.110000}, "4.5+(-4)"}, {{0.550000, 0.470000, 0.250000}, "5.54+(-4)"}, {{0.100000, 0.090000, 0.100000}, "5.02+(-4)"}, {{0.500000, 0.400000, 0.400000}, "7.05+(-4)"}, {{0.880000, 0.510000, 0.240000}, "8.88+(-4)"}, 1}; midMorning = {8, {{0.980000, 0.850000, 0.800000}, "8.37+(-4)"}, {{0.080000, 0.090000, 0.110000}, "6.42+(-4)"}, {{0.870000, 0.470000, 0.250000}, "7.87+(-4)"}, {{0.090000, 0.090000, 0.100000}, "6.89+(-4)"}, {{0.500000, 0.400000, 0.400000}, "8.9+(-4)"}, {{0.880000, 0.510000, 0.240000}, "10.88+(-4)"}, 1}; morning = {16, {{1, 1, 0.900000}, "13.17+(-4)"}, {{0.170000, 0.180000, 0.190000}, "10.26+(-4)"}, {{1, 1, 0.900000}, "12.67+(-4)"}, {{0.170000, 0.180000, 0.190000}, "11.71+(-4)"}, {{0.150000, 0.150000, 0.150000}, "12.42+(-4)"}, {{0.170000, 0.170000, 0.150000}, "14.42+(-4)"}, 1}; noon = {45, {{1, 1, 1}, "17+(-4)"}, {{1, 1.300000, 1.550000}, "13.5+(-4)"}, {{1, 1, 1}, "15+(-4)"}, {{0.360000, 0.370000, 0.380000}, "13.5+(-4)"}, {{1, 1, 1}, "16+(-4)"}, {{1.000000, 1.000000, 1}, "17+(-4)"}, 1}; }; class DayLightingRainy: DayLightingRainy { deepNight = {-15, {0.003400, 0.003400, 0.004000}, {0.003000, 0.003000, 0.003000}, {0.003400, 0.003400, 0.004000}, {0.003000, 0.003000, 0.003000}, {0.001000, 0.001000, 0.002000}, {0.001000, 0.001000, 0.002000}, 0}; fullNight = {-5, {0.023000, 0.023000, 0.023000}, {0.020000, 0.020000, 0.020000}, {0.023000, 0.023000, 0.023000}, {0.020000, 0.020000, 0.020000}, {0.010000, 0.010000, 0.020000}, {0.080000, 0.060000, 0.060000}, 0}; sunMoon = {-3.750000, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.035000, 0.040000}, {0.110000, 0.080000, 0.090000}, 0.500000}; earlySun = {-2.500000, {0.068900, 0.068900, 0.080400}, {0.060000, 0.060000, 0.070000}, {0.068900, 0.068900, 0.080400}, {0.060000, 0.060000, 0.070000}, {0.080000, 0.070000, 0.080000}, {0.140000, 0.100000, 0.120000}, 0.500000}; earlyMorning = {0, {{1, 1, 1}, "(-4)+3.95"}, {{1, 1, 1}, "(-4)+3.0"}, {{1, 1, 1}, "(-4)+3.95"}, {{1, 1, 1}, "(-4)+3.0"}, {{1, 1, 1}, "(-4)+4"}, {{1, 1, 1}, "(-4)+5.5"}, 1}; morning = {5, {{1, 1, 1}, "(-4)+5.7"}, {{1, 1, 1}, "(-4)+4.5"}, {{1, 1, 1}, "(-4)+5.7"}, {{1, 1, 1}, "(-4)+4.5"}, {{1, 1, 1}, "(-4)+7"}, {{1, 1, 1}, "(-4)+8"}, 1}; lateMorning = {25, {{1, 1, 1}, "(-4)+10.45"}, {{1, 1, 1}, "(-4)+9.75"}, {{1, 1, 1}, "(-4)+10.45"}, {{1, 1, 1}, "(-4)+9.75"}, {{1, 1, 1}, "(-4)+12"}, {{1, 1, 1}, "(-4)+12.75"}, 1}; noon = {70, {{1, 1, 1}, "(-4)+12.5"}, {{1, 1, 1}, "(-4)+11"}, {{1, 1, 1}, "(-4)+12"}, {{1, 1, 1}, "(-4)+11"}, {{1, 1, 1}, "(-4)+13.5"}, {{1, 1, 1}, "(-4)+14"}, 1}; }; class Weather: Weather { class Lighting: Lighting { class BrightAlmost: DayLightingBrightAlmost { overcast = 0; }; class Rainy: DayLightingRainy { overcast = 1.000000; }; }; }; clutterGrid = 1.000000; clutterDist = 250; noDetailDist = 40; fullDetailDist = 15; midDetailTexture = "frt\lizgach\data\frtrava1_mco.paa"; minTreesInForestSquare = 3; minRocksInRockSquare = 3; class clutter { class fr_AutumnFlowers: DefaultClutter { model = "ca\plants2\clutter\c_autumn_flowers.p3d"; affectedByWind = 0.400000; swLighting = 1; scaleMin = 0.700000; scaleMax = 1.000000; }; class fr_GrassCrooked: DefaultClutter { model = "ca\plants2\clutter\c_GrassCrooked.p3d"; affectedByWind = 0.300000; swLighting = 1; scaleMin = 0.700000; scaleMax = 1.400000; }; class fr_GrassCrookedGreen: DefaultClutter { model = "ca\plants2\clutter\c_GrassCrookedGreen.p3d"; affectedByWind = 0.300000; swLighting = 1; scaleMin = 0.900000; scaleMax = 1.300000; }; class fr_WeedDead: DefaultClutter { model = "ca\plants2\clutter\c_WeedDead.p3d"; affectedByWind = 0.300000; swLighting = 1; scaleMin = 0.750000; scaleMax = 1.100000; }; class fr_WeedDeadSmall: DefaultClutter { model = "ca\plants2\clutter\c_WeedDead2.p3d"; affectedByWind = 0.300000; swLighting = 1; scaleMin = 0.750000; scaleMax = 0.900000; }; class fr_HeatherBrush: DefaultClutter { model = "ca\plants2\clutter\c_caluna.p3d"; affectedByWind = 0.150000; swLighting = 1; scaleMin = 0.900000; scaleMax = 1.800000; surfaceColor = {0.530000, 0.500000, 0.370000, 1}; }; class fr_WeedSedge: DefaultClutter { model = "ca\plants2\clutter\c_weed3.p3d"; affectedByWind = 0.200000; swLighting = 1; scaleMin = 0.500000; scaleMax = 0.850000; }; class fr_BlueBerry: DefaultClutter { model = "ca\plants2\clutter\c_BlueBerry.p3d"; affectedByWind = 0.050000; swLighting = 1; scaleMin = 0.850000; scaleMax = 1.300000; }; class fr_RaspBerry: DefaultClutter { model = "ca\plants2\clutter\c_raspBerry.p3d"; affectedByWind = 0; swLighting = 1; scaleMin = 0.800000; scaleMax = 1.200000; }; class fr_FernAutumn: DefaultClutter { model = "ca\plants2\clutter\c_fern.p3d"; affectedByWind = 0.100000; scaleMin = 0.600000; scaleMax = 1.200000; }; class fr_FernAutumnTall: DefaultClutter { model = "ca\plants2\clutter\c_fernTall.p3d"; affectedByWind = 0.150000; scaleMin = 0.750000; scaleMax = 1.000000; }; class fr_SmallPicea: DefaultClutter { model = "ca\plants2\clutter\c_picea.p3d"; affectedByWind = 0.050000; scaleMin = 0.750000; scaleMax = 1.250000; }; class fr_MushroomsHorcak: DefaultClutter { model = "ca\plants2\clutter\c_MushroomHorcak.p3d"; affectedByWind = 0; scaleMin = 0.850000; scaleMax = 1.250000; }; class fr_MushroomsPrasivka: MushroomsHorcak { model = "ca\plants2\clutter\c_MushroomPrasivky.p3d"; }; class fr_MushroomsBabka: MushroomsHorcak { model = "ca\plants2\clutter\c_MushroomBabka.p3d"; }; class fr_MushroomsMuchomurka: MushroomsHorcak { model = "ca\plants2\clutter\c_MushroomMuchomurka.p3d"; }; }; class Subdivision { class Fractal { rougness = 5; maxRoad = 0.020000; maxTrack = 0.500000; maxSlopeFactor = 0.050000; }; class WhiteNoise { rougness = 2; maxRoad = 0.010000; maxTrack = 0.050000; maxSlopeFactor = 0.002500; }; minY = 0.000000; minSlope = 0.020000; }; class Ambient { class Mammals { radius = 200; cost = "(1 + forest + trees) * (0.5 + (0.5 * night)) * (1 - sea) * (1 - houses)"; class Species { class Rabbit { probability = 0.200000; cost = 1; }; }; }; class BigBirds { radius = 300; cost = "((1 + forest + trees) - ((2 * rain)) - houses) * (1 - night) * (1 - sea)"; class Species { class Hawk { probability = 0.200000; cost = 1; }; }; }; class Birds { radius = 170; cost = "(1 - night) * ((1 + (3 * sea)) - (2 * rain))"; class Species { class Crow { probability = 0.200000; cost = 1; }; }; }; class BigInsects { radius = 20; cost = "(5 - (2 * houses)) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class DragonFly { probability = "0.6 - (meadow * 0.5) + (forest * 0.4)"; cost = 1; }; class ButterFly { probability = "0.4 + (meadow * 0.5) - (forest * 0.4)"; cost = 1; }; }; }; class BigInsectsAquatic { radius = 20; cost = "(3 * sea) * (1 - night) * (1 - rain) * (1 - windy)"; class Species { class DragonFly { probability = 1; cost = 1; }; }; }; class SmallInsects { radius = 3; cost = "(12 - 8 * hills) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class HouseFly { probability = "deadBody + (1 - deadBody) * (0.5 - forest * 0.1 - meadow * 0.2)"; cost = 1; }; class HoneyBee { probability = "(1 - deadBody) * (0.5 - forest * 0.1 + meadow * 0.2)"; cost = 1; }; class Mosquito { probability = "(1 - deadBody) * (0.2 * forest)"; cost = 1; }; }; }; class NightInsects { radius = 3; cost = "(9 - 8 * hills) * night * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class Mosquito { probability = 1; cost = 1; }; }; }; class WindClutter { radius = 10; cost = "((20 - 5 * rain) * (3 * (windy factor [0.2, 0.5]))) * (1 - sea)"; class Species { class FxWindGrass1 { probability = "0.4 - 0.2 * hills - 0.2 * trees"; cost = 1; }; class FxWindGrass2 { probability = "0.4 - 0.2 * hills - 0.2 * trees"; cost = 1; }; class FxWindRock1 { probability = "0.4 * hills"; cost = 1; }; class FxCrWindLeaf1 { probability = "0.2 * trees"; cost = 1; }; class FxCrWindLeaf2 { probability = "0.1 * trees + 0.2"; cost = 1; }; class FxCrWindLeaf3 { probability = "0.1 * trees"; cost = 1; }; }; }; class NoWindClutter { radius = 15; cost = 8; class Species { class FxWindPollen1 { probability = 1; cost = 1; }; class FxCrWindLeaf1 { probability = "0.2 * trees"; cost = 1; }; class FxCrWindLeaf2 { probability = "0.1 * trees + 0.2"; cost = 1; }; class FxCrWindLeaf3 { probability = "0.1 * trees"; cost = 1; }; }; }; }; class Names { #include "lizgach.hpp" }; }; }; class CfgWorldList { class lizgach { }; }; class CfgMissions { class Cutscenes { class lizgachIntro { directory = "frt\lizgach\data\scenes\Intro.lizgach"; }; }; }; class CfgSurfaces { class Default { }; class Water { }; class FRboden: Default { access = 2; files = "frhlina_*"; rough = 0.110000; dust = 0.100000; soundEnviron = "gravel"; character = "Empty"; soundHit = "soft_ground"; }; class FRGrass1: Default { access = 2; files = "frtrava1_*"; rough = 0.110000; dust = 0.100000; soundEnviron = "grass"; character = "fr_HeatherClutter"; soundHit = "soft_ground"; }; class FRGrass2: Default { access = 2; files = "frtrava2_*"; rough = 0.110000; dust = 0.100000; soundEnviron = "grass"; character = "fr_GrassClutter"; soundHit = "soft_ground"; }; class FRGrassW1: Default { access = 2; files = "frtravad2_*"; rough = 0.110000; dust = 0.100000; soundEnviron = "grass"; character = "fr_GrassWClutter"; soundHit = "soft_ground"; }; class FRForest: Default { access = 2; files = "frles2_*"; rough = 0.200000; dust = 0.150000; soundEnviron = "forest"; character = "fr_ForestFirClutter "; soundHit = "soft_ground"; }; class FRField: Default { access = 2; files = "froranice_*"; rough = 0.150000; dust = 0.250000; soundEnviron = "dirt"; character = "Empty"; soundHit = "soft_ground"; }; class FRsand: Default { access = 2; files = "frpisekplaz_*"; rough = 0.100000; dust = 0.250000; soundEnviron = "gravel"; character = "Empty"; soundHit = "concrete"; }; }; class CfgSurfaceCharacters { class fr_GrassClutter { probability = {0.790000, 0.100000, 0.100000, 0.010000}; names = {"fr_GrassCrookedGreen", "fr_GrassCrooked", "fr_AutumnFlowers", "fr_WeedDead"}; }; class fr_GrassWClutter { probability = {0.650000, 0.170000, 0.100000, 0.050000, 0.030000}; names = {"fr_GrassCrooked", "fr_GrassCrookedGreen", "fr_AutumnFlowers", "fr_WeedDead", "fr_WeedDeadSmall"}; }; class fr_ForestFirClutter { probability = {0.400000, 0.100000, 0.100000, 0.150000, 0.050000, 0.003000, 0.005000, 0.008000, 0.004000}; names = {"fr_BlueBerry", "fr_FernAutumn", "fr_FernAutumnTall", "fr_SmallPicea", "fr_RaspBerry", "fr_MushroomsHorcak", "fr_MushroomsPrasivka", "fr_MushroomsBabka", "fr_MushroomsMuchomurka"}; }; class fr_HeatherClutter { probability = {0.150000, 0.500000, 0.300000, 0.100000}; names = {"fr_BlueBerry", "fr_HeatherBrush", "fr_GrassCrooked", "fr_WeedSedge"}; }; };
  7. how to make the procedural grass to appear on my map???
  8. Thank you, friend!!!! all well
  9. http://imglink.ru/show-image.php?id=a50c0cd29fdb8f93ba7fdedcd3fbfa11 buildings displayed normal, textures of plants are p:\ca\plants2_Bush\Data\ , p:\ca\plants2_Clutter\Data\............p:\ca\plants2_Tree\Data\
  10. I have a problem in the buldozer all plants do not have the textures....
  11. to me this method does not work, the map is too hilly ...
  12. ferst

    Railway

    where to get mlod models "Railway of arma 2" or alter odol???
  13. is it possible to "Terrain vertices" turn the selection ???
  14. ferst

    Railway

    http://miniatura01.narod.ru\image\railway.rar ---------- Post added at 03:19 PM ---------- Previous post was at 03:12 PM ---------- this is what I ..
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