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Island, Error config.cpp

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Hi,sorry for my english, :o ..........permanent error "config: some input after end of file" when setting up an island in the addon folder with the game , with a bulldozer everything works well,

class CfgPatches {

class lizgach {

units = {};

weapons = {};

requiredVersion = 0.100000;

requiredAddons = {"CAData", "CABuildings", "CAMisc", "CABuildings2", "CARoads2"};

};

};

class CfgVehicles {

/*extern*/ class ThingEffect;

/*extern*/ class ThingEffectLight;

/*extern*/ class ThingEffectFeather;

class FXCrWindLeaf1: ThingEffectLight {

scope = 1;

model = "\ca\plants2\clutter\cr_leaf.p3d";

displayName = "Internal: FxCrWindLeaf1";

airFriction2 = {2, 2, 8};

airFriction1 = {1, 1, 4};

airFriction0 = {0.300000, 0.300000, 0.100000};

airRotation = 0.350000;

minHeight = 0.300000;

avgHeight = 5.500000;

maxHeight = 10.000000;

};

class FXCrWindLeaf2: FXCrWindLeaf1 {

model = "\ca\plants2\clutter\cr_leaf2.p3d";

displayName = "Internal: FxCrWindLeaf2";

};

class FXCrWindLeaf3: FXCrWindLeaf1 {

model = "\ca\plants2\clutter\cr_leaf3.p3d";

displayName = "Internal: FxCrWindLeaf3";

};

};

class CfgWorlds {

class DefaultWorld {

/*extern*/ class Weather;

};

class CAWorld: DefaultWorld {

class Grid {

};

/*extern*/ class DayLightingBrightAlmost;

/*extern*/ class DayLightingRainy;

/*extern*/ class DefaultClutter;

class Weather: Weather {

/*extern*/ class Lighting;

};

};

/*extern*/ class DefaultLighting;

class lizgach: CAWorld {

access = 3;

worldId = 4;

cutscenes = {};

description = "lizgach";

icon = "";

worldName = "frt\lizgach\lizgach.wrp";

pictureMap = "";

pictureShot = "";

plateFormat = "ML$ - #####";

plateLetters = "ABCDEGHIKLMNOPRSTVXZ";

longitude = 30;

latitude = -45;

class Grid: Grid {

offsetX = 0;

offsetY = 0;

class Zoom1 {

zoomMax = 0.150000;

format = "XY";

formatX = "000";

formatY = "000";

stepX = 100;

stepY = 100;

};

class Zoom2 {

zoomMax = 0.850000;

format = "XY";

formatX = "00";

formatY = "00";

stepX = 1000;

stepY = 1000;

};

class Zoom3 {

zoomMax = 1000000015047466200000000000000.000000;

format = "XY";

formatX = "0";

formatY = "0";

stepX = 10000;

stepY = 10000;

};

};

startTime = "9:20";

startDate = "11/10/2008";

startWeather = 0.250000;

startFog = 0.000000;

forecastWeather = 0.250000;

forecastFog = 0.000000;

centerPosition = {7100, 7750, 300};

seagullPos = {1272.842041, 150.000000, 14034.961914};

ilsPosition = {4887.500000, 9660};

ilsDirection = {0.507500, 0.080000, -0.861600};

ilsTaxiIn = {4785.209961, 10174.290039, 5024.902832, 9759.071289, 5027.384766, 9737.021484, 5015.327148, 9721.135742, 4928.958008, 9670.508789, 4906.104980, 9664.372070, 4880.936035, 9673.650391};

ilsTaxiOff = {4671, 10038, 4195.500000, 10862.010742, 4201.009766, 10885.799805, 4218.536133, 10899.822266, 4304.679199, 10950.154297, 4324.961914, 10953.660156, 4345.746094, 10938.885742, 4785.209961, 10174.290039};

drawTaxiway = 1;

class SecondaryAirports {

};

class ReplaceObjects {

};

class Sounds {

sounds = {};

};

class Animation {

vehicles = {};

};

class Lighting: DefaultLighting {

groundReflection = {0.060000, 0.060000, 0.030000};

};

class DayLightingBrightAlmost: DayLightingBrightAlmost {

deepNight = {-15, {0.050000, 0.050000, 0.060000}, {0.001000, 0.001000, 0.002000}, {0.020000, 0.020000, 0.050000}, {0.003000, 0.003000, 0.003000}, {0.000100, 0.000100, 0.000200}, {0.000100, 0.000100, 0.000200}, 0};

fullNight = {-5, {0.050000, 0.050000, 0.050000}, {0.020000, 0.020000, 0.020000}, {0.040000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.010000, 0.010000, 0.020000}, {0.080000, 0.060000, 0.060000}, 0};

sunMoon = {-3.750000, {0.045000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.045000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.040000, 0.035000, 0.040000}, {0.100000, 0.080000, 0.090000}, 0.500000};

earlySun = {-2.500000, {0.120000, 0.100000, 0.100000}, {0.080000, 0.060000, 0.070000}, {0.120000, 0.100000, 0.100000}, {0.080000, 0.060000, 0.070000}, {0.080000, 0.070000, 0.080000}, {0.100000, 0.100000, 0.120000}, 1};

sunrise = {0, {{0.700000, 0.450000, 0.450000}, "5.16+(-4)"}, {{0.070000, 0.090000, 0.120000}, "4.0+(-4)"}, {{0.600000, 0.470000, 0.250000}, "4.66+(-4)"}, {{0.100000, 0.090000, 0.100000}, "4.3+(-4)"}, {{0.500000, 0.400000, 0.400000}, "6.49+(-4)"}, {{0.880000, 0.510000, 0.240000}, "8.39+(-4)"}, 1};

earlyMorning = {3, {{0.650000, 0.550000, 0.550000}, "6.04+(-4)"}, {{0.080000, 0.090000, 0.110000}, "4.5+(-4)"}, {{0.550000, 0.470000, 0.250000}, "5.54+(-4)"}, {{0.100000, 0.090000, 0.100000}, "5.02+(-4)"}, {{0.500000, 0.400000, 0.400000}, "7.05+(-4)"}, {{0.880000, 0.510000, 0.240000}, "8.88+(-4)"}, 1};

midMorning = {8, {{0.980000, 0.850000, 0.800000}, "8.37+(-4)"}, {{0.080000, 0.090000, 0.110000}, "6.42+(-4)"}, {{0.870000, 0.470000, 0.250000}, "7.87+(-4)"}, {{0.090000, 0.090000, 0.100000}, "6.89+(-4)"}, {{0.500000, 0.400000, 0.400000}, "8.9+(-4)"}, {{0.880000, 0.510000, 0.240000}, "10.88+(-4)"}, 1};

morning = {16, {{1, 1, 0.900000}, "13.17+(-4)"}, {{0.170000, 0.180000, 0.190000}, "10.26+(-4)"}, {{1, 1, 0.900000}, "12.67+(-4)"}, {{0.170000, 0.180000, 0.190000}, "11.71+(-4)"}, {{0.150000, 0.150000, 0.150000}, "12.42+(-4)"}, {{0.170000, 0.170000, 0.150000}, "14.42+(-4)"}, 1};

noon = {45, {{1, 1, 1}, "17+(-4)"}, {{1, 1.300000, 1.550000}, "13.5+(-4)"}, {{1, 1, 1}, "15+(-4)"}, {{0.360000, 0.370000, 0.380000}, "13.5+(-4)"}, {{1, 1, 1}, "16+(-4)"}, {{1.000000, 1.000000, 1}, "17+(-4)"}, 1};

};

class DayLightingRainy: DayLightingRainy {

deepNight = {-15, {0.003400, 0.003400, 0.004000}, {0.003000, 0.003000, 0.003000}, {0.003400, 0.003400, 0.004000}, {0.003000, 0.003000, 0.003000}, {0.001000, 0.001000, 0.002000}, {0.001000, 0.001000, 0.002000}, 0};

fullNight = {-5, {0.023000, 0.023000, 0.023000}, {0.020000, 0.020000, 0.020000}, {0.023000, 0.023000, 0.023000}, {0.020000, 0.020000, 0.020000}, {0.010000, 0.010000, 0.020000}, {0.080000, 0.060000, 0.060000}, 0};

sunMoon = {-3.750000, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.035000, 0.040000}, {0.110000, 0.080000, 0.090000}, 0.500000};

earlySun = {-2.500000, {0.068900, 0.068900, 0.080400}, {0.060000, 0.060000, 0.070000}, {0.068900, 0.068900, 0.080400}, {0.060000, 0.060000, 0.070000}, {0.080000, 0.070000, 0.080000}, {0.140000, 0.100000, 0.120000}, 0.500000};

earlyMorning = {0, {{1, 1, 1}, "(-4)+3.95"}, {{1, 1, 1}, "(-4)+3.0"}, {{1, 1, 1}, "(-4)+3.95"}, {{1, 1, 1}, "(-4)+3.0"}, {{1, 1, 1}, "(-4)+4"}, {{1, 1, 1}, "(-4)+5.5"}, 1};

morning = {5, {{1, 1, 1}, "(-4)+5.7"}, {{1, 1, 1}, "(-4)+4.5"}, {{1, 1, 1}, "(-4)+5.7"}, {{1, 1, 1}, "(-4)+4.5"}, {{1, 1, 1}, "(-4)+7"}, {{1, 1, 1}, "(-4)+8"}, 1};

lateMorning = {25, {{1, 1, 1}, "(-4)+10.45"}, {{1, 1, 1}, "(-4)+9.75"}, {{1, 1, 1}, "(-4)+10.45"}, {{1, 1, 1}, "(-4)+9.75"}, {{1, 1, 1}, "(-4)+12"}, {{1, 1, 1}, "(-4)+12.75"}, 1};

noon = {70, {{1, 1, 1}, "(-4)+12.5"}, {{1, 1, 1}, "(-4)+11"}, {{1, 1, 1}, "(-4)+12"}, {{1, 1, 1}, "(-4)+11"}, {{1, 1, 1}, "(-4)+13.5"}, {{1, 1, 1}, "(-4)+14"}, 1};

};

class Weather: Weather {

class Lighting: Lighting {

class BrightAlmost: DayLightingBrightAlmost {

overcast = 0;

};

class Rainy: DayLightingRainy {

overcast = 1.000000;

};

};

};

clutterGrid = 1.000000;

clutterDist = 250;

noDetailDist = 40;

fullDetailDist = 15;

midDetailTexture = "frt\lizgach\data\frtrava1_mco.paa";

minTreesInForestSquare = 3;

minRocksInRockSquare = 3;

class clutter {

class fr_AutumnFlowers: DefaultClutter {

model = "ca\plants2\clutter\c_autumn_flowers.p3d";

affectedByWind = 0.400000;

swLighting = 1;

scaleMin = 0.700000;

scaleMax = 1.000000;

};

class fr_GrassCrooked: DefaultClutter {

model = "ca\plants2\clutter\c_GrassCrooked.p3d";

affectedByWind = 0.300000;

swLighting = 1;

scaleMin = 0.700000;

scaleMax = 1.400000;

};

class fr_GrassCrookedGreen: DefaultClutter {

model = "ca\plants2\clutter\c_GrassCrookedGreen.p3d";

affectedByWind = 0.300000;

swLighting = 1;

scaleMin = 0.900000;

scaleMax = 1.300000;

};

class fr_WeedDead: DefaultClutter {

model = "ca\plants2\clutter\c_WeedDead.p3d";

affectedByWind = 0.300000;

swLighting = 1;

scaleMin = 0.750000;

scaleMax = 1.100000;

};

class fr_WeedDeadSmall: DefaultClutter {

model = "ca\plants2\clutter\c_WeedDead2.p3d";

affectedByWind = 0.300000;

swLighting = 1;

scaleMin = 0.750000;

scaleMax = 0.900000;

};

class fr_HeatherBrush: DefaultClutter {

model = "ca\plants2\clutter\c_caluna.p3d";

affectedByWind = 0.150000;

swLighting = 1;

scaleMin = 0.900000;

scaleMax = 1.800000;

surfaceColor = {0.530000, 0.500000, 0.370000, 1};

};

class fr_WeedSedge: DefaultClutter {

model = "ca\plants2\clutter\c_weed3.p3d";

affectedByWind = 0.200000;

swLighting = 1;

scaleMin = 0.500000;

scaleMax = 0.850000;

};

class fr_BlueBerry: DefaultClutter {

model = "ca\plants2\clutter\c_BlueBerry.p3d";

affectedByWind = 0.050000;

swLighting = 1;

scaleMin = 0.850000;

scaleMax = 1.300000;

};

class fr_RaspBerry: DefaultClutter {

model = "ca\plants2\clutter\c_raspBerry.p3d";

affectedByWind = 0;

swLighting = 1;

scaleMin = 0.800000;

scaleMax = 1.200000;

};

class fr_FernAutumn: DefaultClutter {

model = "ca\plants2\clutter\c_fern.p3d";

affectedByWind = 0.100000;

scaleMin = 0.600000;

scaleMax = 1.200000;

};

class fr_FernAutumnTall: DefaultClutter {

model = "ca\plants2\clutter\c_fernTall.p3d";

affectedByWind = 0.150000;

scaleMin = 0.750000;

scaleMax = 1.000000;

};

class fr_SmallPicea: DefaultClutter {

model = "ca\plants2\clutter\c_picea.p3d";

affectedByWind = 0.050000;

scaleMin = 0.750000;

scaleMax = 1.250000;

};

class fr_MushroomsHorcak: DefaultClutter {

model = "ca\plants2\clutter\c_MushroomHorcak.p3d";

affectedByWind = 0;

scaleMin = 0.850000;

scaleMax = 1.250000;

};

class fr_MushroomsPrasivka: MushroomsHorcak {

model = "ca\plants2\clutter\c_MushroomPrasivky.p3d";

};

class fr_MushroomsBabka: MushroomsHorcak {

model = "ca\plants2\clutter\c_MushroomBabka.p3d";

};

class fr_MushroomsMuchomurka: MushroomsHorcak {

model = "ca\plants2\clutter\c_MushroomMuchomurka.p3d";

};

};

class Subdivision {

class Fractal {

rougness = 5;

maxRoad = 0.020000;

maxTrack = 0.500000;

maxSlopeFactor = 0.050000;

};

class WhiteNoise {

rougness = 2;

maxRoad = 0.010000;

maxTrack = 0.050000;

maxSlopeFactor = 0.002500;

};

minY = 0.000000;

minSlope = 0.020000;

};

class Ambient {

class Mammals {

radius = 200;

cost = "(1 + forest + trees) * (0.5 + (0.5 * night)) * (1 - sea) * (1 - houses)";

class Species {

class Rabbit {

probability = 0.200000;

cost = 1;

};

};

};

class BigBirds {

radius = 300;

cost = "((1 + forest + trees) - ((2 * rain)) - houses) * (1 - night) * (1 - sea)";

class Species {

class Hawk {

probability = 0.200000;

cost = 1;

};

};

};

class Birds {

radius = 170;

cost = "(1 - night) * ((1 + (3 * sea)) - (2 * rain))";

class Species {

class Crow {

probability = 0.200000;

cost = 1;

};

};

};

class BigInsects {

radius = 20;

cost = "(5 - (2 * houses)) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)";

class Species {

class DragonFly {

probability = "0.6 - (meadow * 0.5) + (forest * 0.4)";

cost = 1;

};

class ButterFly {

probability = "0.4 + (meadow * 0.5) - (forest * 0.4)";

cost = 1;

};

};

};

class BigInsectsAquatic {

radius = 20;

cost = "(3 * sea) * (1 - night) * (1 - rain) * (1 - windy)";

class Species {

class DragonFly {

probability = 1;

cost = 1;

};

};

};

class SmallInsects {

radius = 3;

cost = "(12 - 8 * hills) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)";

class Species {

class HouseFly {

probability = "deadBody + (1 - deadBody) * (0.5 - forest * 0.1 - meadow * 0.2)";

cost = 1;

};

class HoneyBee {

probability = "(1 - deadBody) * (0.5 - forest * 0.1 + meadow * 0.2)";

cost = 1;

};

class Mosquito {

probability = "(1 - deadBody) * (0.2 * forest)";

cost = 1;

};

};

};

class NightInsects {

radius = 3;

cost = "(9 - 8 * hills) * night * (1 - rain) * (1 - sea) * (1 - windy)";

class Species {

class Mosquito {

probability = 1;

cost = 1;

};

};

};

class WindClutter {

radius = 10;

cost = "((20 - 5 * rain) * (3 * (windy factor [0.2, 0.5]))) * (1 - sea)";

class Species {

class FxWindGrass1 {

probability = "0.4 - 0.2 * hills - 0.2 * trees";

cost = 1;

};

class FxWindGrass2 {

probability = "0.4 - 0.2 * hills - 0.2 * trees";

cost = 1;

};

class FxWindRock1 {

probability = "0.4 * hills";

cost = 1;

};

class FxCrWindLeaf1 {

probability = "0.2 * trees";

cost = 1;

};

class FxCrWindLeaf2 {

probability = "0.1 * trees + 0.2";

cost = 1;

};

class FxCrWindLeaf3 {

probability = "0.1 * trees";

cost = 1;

};

};

};

class NoWindClutter {

radius = 15;

cost = 8;

class Species {

class FxWindPollen1 {

probability = 1;

cost = 1;

};

class FxCrWindLeaf1 {

probability = "0.2 * trees";

cost = 1;

};

class FxCrWindLeaf2 {

probability = "0.1 * trees + 0.2";

cost = 1;

};

class FxCrWindLeaf3 {

probability = "0.1 * trees";

cost = 1;

};

};

};

};

class Names {

#include "lizgach.hpp"

};

};

};

class CfgWorldList {

class lizgach {

};

};

class CfgMissions {

class Cutscenes {

class lizgachIntro {

directory = "frt\lizgach\data\scenes\Intro.lizgach";

};

};

};

class CfgSurfaces {

class Default {

};

class Water {

};

class FRboden: Default {

access = 2;

files = "frhlina_*";

rough = 0.110000;

dust = 0.100000;

soundEnviron = "gravel";

character = "Empty";

soundHit = "soft_ground";

};

class FRGrass1: Default {

access = 2;

files = "frtrava1_*";

rough = 0.110000;

dust = 0.100000;

soundEnviron = "grass";

character = "fr_HeatherClutter";

soundHit = "soft_ground";

};

class FRGrass2: Default {

access = 2;

files = "frtrava2_*";

rough = 0.110000;

dust = 0.100000;

soundEnviron = "grass";

character = "fr_GrassClutter";

soundHit = "soft_ground";

};

class FRGrassW1: Default {

access = 2;

files = "frtravad2_*";

rough = 0.110000;

dust = 0.100000;

soundEnviron = "grass";

character = "fr_GrassWClutter";

soundHit = "soft_ground";

};

class FRForest: Default {

access = 2;

files = "frles2_*";

rough = 0.200000;

dust = 0.150000;

soundEnviron = "forest";

character = "fr_ForestFirClutter ";

soundHit = "soft_ground";

};

class FRField: Default {

access = 2;

files = "froranice_*";

rough = 0.150000;

dust = 0.250000;

soundEnviron = "dirt";

character = "Empty";

soundHit = "soft_ground";

};

class FRsand: Default {

access = 2;

files = "frpisekplaz_*";

rough = 0.100000;

dust = 0.250000;

soundEnviron = "gravel";

character = "Empty";

soundHit = "concrete";

};

};

class CfgSurfaceCharacters {

class fr_GrassClutter {

probability = {0.790000, 0.100000, 0.100000, 0.010000};

names = {"fr_GrassCrookedGreen", "fr_GrassCrooked", "fr_AutumnFlowers", "fr_WeedDead"};

};

class fr_GrassWClutter {

probability = {0.650000, 0.170000, 0.100000, 0.050000, 0.030000};

names = {"fr_GrassCrooked", "fr_GrassCrookedGreen", "fr_AutumnFlowers", "fr_WeedDead", "fr_WeedDeadSmall"};

};

class fr_ForestFirClutter {

probability = {0.400000, 0.100000, 0.100000, 0.150000, 0.050000, 0.003000, 0.005000, 0.008000, 0.004000};

names = {"fr_BlueBerry", "fr_FernAutumn", "fr_FernAutumnTall", "fr_SmallPicea", "fr_RaspBerry", "fr_MushroomsHorcak", "fr_MushroomsPrasivka", "fr_MushroomsBabka", "fr_MushroomsMuchomurka"};

};

class fr_HeatherClutter {

probability = {0.150000, 0.500000, 0.300000, 0.100000};

names = {"fr_BlueBerry", "fr_HeatherBrush", "fr_GrassCrooked", "fr_WeedSedge"};

};

};

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Maybe next time use code tags, makes reading your configs much easier.

Now that was the biggest mess of a config I seen in a while...

Try it with below config:

class CfgPatches
{
 class lizgach
 {
   units = {};
   weapons = {};
   requiredVersion = 0.100000;
   requiredAddons = {"CAData", "CABuildings", "CAMisc", "CABuildings2", "CARoads2"};
 };
};

class CfgVehicles
{
 /*extern*/ class ThingEffect;
 /*extern*/ class ThingEffectLight;
 /*extern*/ class ThingEffectFeather;
 class FXCrWindLeaf1: ThingEffectLight
 {
   scope = 1;
   model = "\ca\plants2\clutter\cr_leaf.p3d";
   displayName = "Internal: FxCrWindLeaf1";
   airFriction2 = {2, 2, 8};
   airFriction1 = {1, 1, 4};
   airFriction0 = {0.300000, 0.300000, 0.100000};
   airRotation = 0.350000;
   minHeight = 0.300000;
   avgHeight = 5.500000;
   maxHeight = 10.000000;
 };
 class FXCrWindLeaf2: FXCrWindLeaf1
 {
   model = "\ca\plants2\clutter\cr_leaf2.p3d";
   displayName = "Internal: FxCrWindLeaf2";
 };
 class FXCrWindLeaf3: FXCrWindLeaf1
 {
   model = "\ca\plants2\clutter\cr_leaf3.p3d";
   displayName = "Internal: FxCrWindLeaf3";
 };
};

class CfgWorlds
{
 class DefaultWorld
 {
   /*extern*/ class Weather;
 };
 class CAWorld: DefaultWorld
 {
   class Grid {};
   /*extern*/ class DayLightingBrightAlmost;
   /*extern*/ class DayLightingRainy;
   /*extern*/ class DefaultClutter;
   class Weather: Weather
   {
     /*extern*/ class Lighting;
   };
 };
 /*extern*/ class DefaultLighting;
 class lizgach: CAWorld
 {
   access = 3;
   worldId = 4;
   cutscenes = {};
   description = "lizgach";
   icon = "";
   worldName = "frt\lizgach\lizgach.wrp";
   pictureMap = "";
   pictureShot = "";
   plateFormat = "ML$ - #####";
   plateLetters = "ABCDEGHIKLMNOPRSTVXZ";
   longitude = 30;
   latitude = -45;
   startTime = "9:20";
   startDate = "11/10/2008";
   startWeather = 0.250000;
   startFog = 0.000000;
   forecastWeather = 0.250000;
   forecastFog = 0.000000;
   centerPosition = {7100, 7750, 300};
   seagullPos = {1272.842041, 150.000000, 14034.961914};
   ilsPosition = {4887.500000, 9660};
   ilsDirection = {0.507500, 0.080000, -0.861600};
   ilsTaxiIn = {4785.209961, 10174.290039, 5024.902832, 9759.071289, 5027.384766, 9737.021484, 5015.327148, 9721.135742, 4928.958008, 9670.508789, 4906.104980, 9664.372070, 4880.936035, 9673.650391};
   ilsTaxiOff = {4671, 10038, 4195.500000, 10862.010742, 4201.009766, 10885.799805, 4218.536133, 10899.822266, 4304.679199, 10950.154297, 4324.961914, 10953.660156, 4345.746094, 10938.885742, 4785.209961, 10174.290039};
   drawTaxiway = 1;
   clutterGrid = 1.000000;
   clutterDist = 250;
   noDetailDist = 40;
   fullDetailDist = 15;
   midDetailTexture = "frt\lizgach\data\frtrava1_mco.paa";
   minTreesInForestSquare = 3;
   minRocksInRockSquare = 3;
   class Grid: Grid
   {
     offsetX = 0;
     offsetY = 0;
     class Zoom1
     {
       zoomMax = 0.150000;
       format = "XY";
       formatX = "000";
       formatY = "000";
       stepX = 100;
       stepY = 100;
     };
     class Zoom2
     {
       zoomMax = 0.850000;
       format = "XY";
       formatX = "00";
       formatY = "00";
       stepX = 1000;
       stepY = 1000;
     };
     class Zoom3
     {
       zoomMax = 1000000015047466200000000000000.000000;
       format = "XY";
       formatX = "0";
       formatY = "0";
       stepX = 10000;
       stepY = 10000;
     };
   };
   class SecondaryAirports {};
   class ReplaceObjects {};
   class Sounds
   {
     sounds = {};
   };
   class Animation
   {
     vehicles = {};
   };
   class Lighting: DefaultLighting
   {
     groundReflection = {0.060000, 0.060000, 0.030000};
   };
   class DayLightingBrightAlmost: DayLightingBrightAlmost
   {
     deepNight = {-15, {0.050000, 0.050000, 0.060000}, {0.001000, 0.001000, 0.002000}, {0.020000, 0.020000, 0.050000}, {0.003000, 0.003000, 0.003000}, {0.000100, 0.000100, 0.000200}, {0.000100, 0.000100, 0.000200}, 0};
     fullNight = {-5, {0.050000, 0.050000, 0.050000}, {0.020000, 0.020000, 0.020000}, {0.040000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.010000, 0.010000, 0.020000}, {0.080000, 0.060000, 0.060000}, 0};
     sunMoon = {-3.750000, {0.045000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.045000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.040000, 0.035000, 0.040000}, {0.100000, 0.080000, 0.090000}, 0.500000};
     earlySun = {-2.500000, {0.120000, 0.100000, 0.100000}, {0.080000, 0.060000, 0.070000}, {0.120000, 0.100000, 0.100000}, {0.080000, 0.060000, 0.070000}, {0.080000, 0.070000, 0.080000}, {0.100000, 0.100000, 0.120000}, 1};
     sunrise = {0, {{0.700000, 0.450000, 0.450000}, "5.16+(-4)"}, {{0.070000, 0.090000, 0.120000}, "4.0+(-4)"}, {{0.600000, 0.470000, 0.250000}, "4.66+(-4)"}, {{0.100000, 0.090000, 0.100000}, "4.3+(-4)"}, {{0.500000, 0.400000, 0.400000}, "6.49+(-4)"}, {{0.880000, 0.510000, 0.240000}, "8.39+(-4)"}, 1};
     earlyMorning = {3, {{0.650000, 0.550000, 0.550000}, "6.04+(-4)"}, {{0.080000, 0.090000, 0.110000}, "4.5+(-4)"}, {{0.550000, 0.470000, 0.250000}, "5.54+(-4)"}, {{0.100000, 0.090000, 0.100000}, "5.02+(-4)"}, {{0.500000, 0.400000, 0.400000}, "7.05+(-4)"}, {{0.880000, 0.510000, 0.240000}, "8.88+(-4)"}, 1};
     midMorning = {8, {{0.980000, 0.850000, 0.800000}, "8.37+(-4)"}, {{0.080000, 0.090000, 0.110000}, "6.42+(-4)"}, {{0.870000, 0.470000, 0.250000}, "7.87+(-4)"}, {{0.090000, 0.090000, 0.100000}, "6.89+(-4)"}, {{0.500000, 0.400000, 0.400000}, "8.9+(-4)"}, {{0.880000, 0.510000, 0.240000}, "10.88+(-4)"}, 1};
     morning = {16, {{1, 1, 0.900000}, "13.17+(-4)"}, {{0.170000, 0.180000, 0.190000}, "10.26+(-4)"}, {{1, 1, 0.900000}, "12.67+(-4)"}, {{0.170000, 0.180000, 0.190000}, "11.71+(-4)"}, {{0.150000, 0.150000, 0.150000}, "12.42+(-4)"}, {{0.170000, 0.170000, 0.150000}, "14.42+(-4)"}, 1};
     noon = {45, {{1, 1, 1}, "17+(-4)"}, {{1, 1.300000, 1.550000}, "13.5+(-4)"}, {{1, 1, 1}, "15+(-4)"}, {{0.360000, 0.370000, 0.380000}, "13.5+(-4)"}, {{1, 1, 1}, "16+(-4)"}, {{1.000000, 1.000000, 1}, "17+(-4)"}, 1};
   };
   class DayLightingRainy: DayLightingRainy
   {
     deepNight = {-15, {0.003400, 0.003400, 0.004000}, {0.003000, 0.003000, 0.003000}, {0.003400, 0.003400, 0.004000}, {0.003000, 0.003000, 0.003000}, {0.001000, 0.001000, 0.002000}, {0.001000, 0.001000, 0.002000}, 0};
     fullNight = {-5, {0.023000, 0.023000, 0.023000}, {0.020000, 0.020000, 0.020000}, {0.023000, 0.023000, 0.023000}, {0.020000, 0.020000, 0.020000}, {0.010000, 0.010000, 0.020000}, {0.080000, 0.060000, 0.060000}, 0};
     sunMoon = {-3.750000, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.035000, 0.040000}, {0.110000, 0.080000, 0.090000}, 0.500000};
     earlySun = {-2.500000, {0.068900, 0.068900, 0.080400}, {0.060000, 0.060000, 0.070000}, {0.068900, 0.068900, 0.080400}, {0.060000, 0.060000, 0.070000}, {0.080000, 0.070000, 0.080000}, {0.140000, 0.100000, 0.120000}, 0.500000};
     earlyMorning = {0, {{1, 1, 1}, "(-4)+3.95"}, {{1, 1, 1}, "(-4)+3.0"}, {{1, 1, 1}, "(-4)+3.95"}, {{1, 1, 1}, "(-4)+3.0"}, {{1, 1, 1}, "(-4)+4"}, {{1, 1, 1}, "(-4)+5.5"}, 1};
     morning = {5, {{1, 1, 1}, "(-4)+5.7"}, {{1, 1, 1}, "(-4)+4.5"}, {{1, 1, 1}, "(-4)+5.7"}, {{1, 1, 1}, "(-4)+4.5"}, {{1, 1, 1}, "(-4)+7"}, {{1, 1, 1}, "(-4)+8"}, 1};
     lateMorning = {25, {{1, 1, 1}, "(-4)+10.45"}, {{1, 1, 1}, "(-4)+9.75"}, {{1, 1, 1}, "(-4)+10.45"}, {{1, 1, 1}, "(-4)+9.75"}, {{1, 1, 1}, "(-4)+12"}, {{1, 1, 1}, "(-4)+12.75"}, 1};
     noon = {70, {{1, 1, 1}, "(-4)+12.5"}, {{1, 1, 1}, "(-4)+11"}, {{1, 1, 1}, "(-4)+12"}, {{1, 1, 1}, "(-4)+11"}, {{1, 1, 1}, "(-4)+13.5"}, {{1, 1, 1}, "(-4)+14"}, 1};
   };
   class Weather: Weather
   {
     class Lighting: Lighting
     {
       class BrightAlmost: DayLightingBrightAlmost
       {
         overcast = 0;
       };
       class Rainy: DayLightingRainy
       {
         overcast = 1.000000;
       };
     };
   };
   class clutter
   {
     class fr_AutumnFlowers: DefaultClutter
     {
       model = "ca\plants2\clutter\c_autumn_flowers.p3d";
       affectedByWind = 0.400000;
       swLighting = 1;
       scaleMin = 0.700000;
       scaleMax = 1.000000;
     };
     class fr_GrassCrooked: DefaultClutter
     {
       model = "ca\plants2\clutter\c_GrassCrooked.p3d";
       affectedByWind = 0.300000;
       swLighting = 1;
       scaleMin = 0.700000;
       scaleMax = 1.400000;
     };
     class fr_GrassCrookedGreen: DefaultClutter
     {
       model = "ca\plants2\clutter\c_GrassCrookedGreen.p3d";
       affectedByWind = 0.300000;
       swLighting = 1;
       scaleMin = 0.900000;
       scaleMax = 1.300000;
     };
     class fr_WeedDead: DefaultClutter
     {
       model = "ca\plants2\clutter\c_WeedDead.p3d";
       affectedByWind = 0.300000;
       swLighting = 1;
       scaleMin = 0.750000;
       scaleMax = 1.100000;
     };
     class fr_WeedDeadSmall: DefaultClutter
     {
       model = "ca\plants2\clutter\c_WeedDead2.p3d";
       affectedByWind = 0.300000;
       swLighting = 1;
       scaleMin = 0.750000;
       scaleMax = 0.900000;
     };
     class fr_HeatherBrush: DefaultClutter
     {
       model = "ca\plants2\clutter\c_caluna.p3d";
       affectedByWind = 0.150000;
       swLighting = 1;
       scaleMin = 0.900000;
       scaleMax = 1.800000;
       surfaceColor = {0.530000, 0.500000, 0.370000, 1};
     };
     class fr_WeedSedge: DefaultClutter
     {
       model = "ca\plants2\clutter\c_weed3.p3d";
       affectedByWind = 0.200000;
       swLighting = 1;
       scaleMin = 0.500000;
       scaleMax = 0.850000;
     };
     class fr_BlueBerry: DefaultClutter
     {
       model = "ca\plants2\clutter\c_BlueBerry.p3d";
       affectedByWind = 0.050000;
       swLighting = 1;
       scaleMin = 0.850000;
       scaleMax = 1.300000;
     };
     class fr_RaspBerry: DefaultClutter
     {
       model = "ca\plants2\clutter\c_raspBerry.p3d";
       affectedByWind = 0;
       swLighting = 1;
       scaleMin = 0.800000;
       scaleMax = 1.200000;
     };
     class fr_FernAutumn: DefaultClutter
     {
       model = "ca\plants2\clutter\c_fern.p3d";
       affectedByWind = 0.100000;
       scaleMin = 0.600000;
       scaleMax = 1.200000;
     };
     class fr_FernAutumnTall: DefaultClutter
     {
       model = "ca\plants2\clutter\c_fernTall.p3d";
       affectedByWind = 0.150000;
       scaleMin = 0.750000;
       scaleMax = 1.000000;
     };
     class fr_SmallPicea: DefaultClutter
     {
       model = "ca\plants2\clutter\c_picea.p3d";
       affectedByWind = 0.050000;
       scaleMin = 0.750000;
       scaleMax = 1.250000;
     };
     class fr_MushroomsHorcak: DefaultClutter
     {
       model = "ca\plants2\clutter\c_MushroomHorcak.p3d";
       affectedByWind = 0;
       scaleMin = 0.850000;
       scaleMax = 1.250000;
     };
     class fr_MushroomsPrasivka: fr_MushroomsHorcak
     {
       model = "ca\plants2\clutter\c_MushroomPrasivky.p3d";
     };
     class fr_MushroomsBabka: fr_MushroomsHorcak
     {
       model = "ca\plants2\clutter\c_MushroomBabka.p3d";
     };
     class fr_MushroomsMuchomurka: fr_MushroomsHorcak
     {
       model = "ca\plants2\clutter\c_MushroomMuchomurka.p3d";
     };
   };
   class Subdivision
   {
     class Fractal
     {
       rougness = 5;
       maxRoad = 0.020000;
       maxTrack = 0.500000;
       maxSlopeFactor = 0.050000;
     };
     class WhiteNoise
     {
       rougness = 2;
       maxRoad = 0.010000;
       maxTrack = 0.050000;
       maxSlopeFactor = 0.002500;
     };
     minY = 0.000000;
     minSlope = 0.020000;
   };
   class Ambient
   {
     class Mammals
     {
       radius = 200;
       cost = "(1 + forest + trees) * (0.5 + (0.5 * night)) * (1 - sea) * (1 - houses)";
       class Species
       {
         class Rabbit
         {
           probability = 0.200000;
           cost = 1;
         };
       };
     };
     class BigBirds
     {
       radius = 300;
       cost = "((1 + forest + trees) - ((2 * rain)) - houses) * (1 - night) * (1 - sea)";
       class Species
       {
         class Hawk
         {
           probability = 0.200000;
           cost = 1;
         };
       };
     };
     class Birds
     {
       radius = 170;
       cost = "(1 - night) * ((1 + (3 * sea)) - (2 * rain))";
       class Species
       {
         class Crow
         {
           probability = 0.200000;
           cost = 1;
         };
       };
     };
     class BigInsects
     {
       radius = 20;
       cost = "(5 - (2 * houses)) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)";
       class Species
       {
         class DragonFly
         {
           probability = "0.6 - (meadow * 0.5) + (forest * 0.4)";
           cost = 1;
         };
         class ButterFly
         {
           probability = "0.4 + (meadow * 0.5) - (forest * 0.4)";
           cost = 1;
         };
       };
     };
     class BigInsectsAquatic
     {
       radius = 20;
       cost = "(3 * sea) * (1 - night) * (1 - rain) * (1 - windy)";
       class Species
       {
         class DragonFly
         {
           probability = 1;
           cost = 1;
         };
       };
     };
     class SmallInsects
     {
       radius = 3;
       cost = "(12 - 8 * hills) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)";
       class Species
       {
         class HouseFly
         {
           probability = "deadBody + (1 - deadBody) * (0.5 - forest * 0.1 - meadow * 0.2)";
           cost = 1;
         };
         class HoneyBee
         {
           probability = "(1 - deadBody) * (0.5 - forest * 0.1 + meadow * 0.2)";
           cost = 1;
         };
         class Mosquito
         {
           probability = "(1 - deadBody) * (0.2 * forest)";
           cost = 1;
         };
       };
     };
     class NightInsects
     {
       radius = 3;
       cost = "(9 - 8 * hills) * night * (1 - rain) * (1 - sea) * (1 - windy)";
       class Species
       {
         class Mosquito
         {
           probability = 1;
           cost = 1;
         };
       };
     };
     class WindClutter
     {
       radius = 10;
       cost = "((20 - 5 * rain) * (3 * (windy factor [0.2, 0.5]))) * (1 - sea)";
       class Species
       {
         class FxWindGrass1
         {
           probability = "0.4 - 0.2 * hills - 0.2 * trees";
           cost = 1;
         };
         class FxWindGrass2
         {
           probability = "0.4 - 0.2 * hills - 0.2 * trees";
           cost = 1;
         };
         class FxWindRock1
         {
           probability = "0.4 * hills";
           cost = 1;
         };
         class FxCrWindLeaf1
         {
           probability = "0.2 * trees";
           cost = 1;
         };
         class FxCrWindLeaf2
         {
           probability = "0.1 * trees + 0.2";
           cost = 1;
         };
         class FxCrWindLeaf3
         {
           probability = "0.1 * trees";
           cost = 1;
         };
       };
     };
     class NoWindClutter
     {
       radius = 15;
       cost = 8;
       class Species
       {
         class FxWindPollen1
         {
           probability = 1;
           cost = 1;
         };
         class FxCrWindLeaf1
         {
           probability = "0.2 * trees";
           cost = 1;
         };
         class FxCrWindLeaf2
         {
           probability = "0.1 * trees + 0.2";
           cost = 1;
         };
         class FxCrWindLeaf3
         {
           probability = "0.1 * trees";
           cost = 1;
         };
       };
     };
   };
   class Names
   {
     #include "lizgach.hpp"
   };
 };
};

class CfgWorldList
{
 class lizgach {};
};

class CfgMissions
{
 class Cutscenes
 {
   class lizgachIntro
   {
     directory = "frt\lizgach\data\scenes\Intro.lizgach";
   };
 };
};

class CfgSurfaces
{
 class Default {};
 class Water {};
 class FRboden: Default
 {
   access = 2;
   files = "frhlina_*";
   rough = 0.110000;
   dust = 0.100000;
   soundEnviron = "gravel";
   character = "Empty";
   soundHit = "soft_ground";
 };
 class FRGrass1: Default
 {
   access = 2;
   files = "frtrava1_*";
   rough = 0.110000;
   dust = 0.100000;
   soundEnviron = "grass";
   character = "fr_HeatherClutter";
   soundHit = "soft_ground";
 };
 class FRGrass2: Default
 {
   access = 2;
   files = "frtrava2_*";
   rough = 0.110000;
   dust = 0.100000;
   soundEnviron = "grass";
   character = "fr_GrassClutter";
   soundHit = "soft_ground";
 };
 class FRGrassW1: Default
 {
   access = 2;
   files = "frtravad2_*";
   rough = 0.110000;
   dust = 0.100000;
   soundEnviron = "grass";
   character = "fr_GrassWClutter";
   soundHit = "soft_ground";
 };
 class FRForest: Default
 {
   access = 2;
   files = "frles2_*";
   rough = 0.200000;
   dust = 0.150000;
   soundEnviron = "forest";
   character = "fr_ForestFirClutter ";
   soundHit = "soft_ground";
 };
 class FRField: Default
 {
   access = 2;
   files = "froranice_*";
   rough = 0.150000;
   dust = 0.250000;
   soundEnviron = "dirt";
   character = "Empty";
   soundHit = "soft_ground";
 };
 class FRsand: Default
 {
   access = 2;
   files = "frpisekplaz_*";
   rough = 0.100000;
   dust = 0.250000;
   soundEnviron = "gravel";
   character = "Empty";
   soundHit = "concrete";
 };
};

class CfgSurfaceCharacters
{
 class fr_GrassClutter
 {
   probability = {0.790000, 0.100000, 0.100000, 0.010000};
   names = {"fr_GrassCrookedGreen", "fr_GrassCrooked", "fr_AutumnFlowers", "fr_WeedDead"};
 };
 class fr_GrassWClutter
 {
   probability = {0.650000, 0.170000, 0.100000, 0.050000, 0.030000};
   names = {"fr_GrassCrooked", "fr_GrassCrookedGreen", "fr_AutumnFlowers", "fr_WeedDead", "fr_WeedDeadSmall"};
 };
 class fr_ForestFirClutter
 {
   probability = {0.400000, 0.100000, 0.100000, 0.150000, 0.050000, 0.003000, 0.005000, 0.008000, 0.004000};
   names = {"fr_BlueBerry", "fr_FernAutumn", "fr_FernAutumnTall", "fr_SmallPicea", "fr_RaspBerry", "fr_MushroomsHorcak", "fr_MushroomsPrasivka", "fr_MushroomsBabka", "fr_MushroomsMuchomurka"};
 };
 class fr_HeatherClutter
 {
   probability = {0.150000, 0.500000, 0.300000, 0.100000};
   names = {"fr_BlueBerry", "fr_HeatherBrush", "fr_GrassCrooked", "fr_WeedSedge"};
 };
};

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Thank you ...... just figured out some lines forgot to put [] :bounce3:

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I keep trying but I get error:

No entry 'bin/config.cpp.CfgVoiceTypes'

Shaders not valid (mismatch of exe and data?)

I am so a noob in the area of making maps/islands.

I've looked at the wiki, but like we all know you never can understand all the techy mumbojumbo.

I'd just like someone to tell me a quick fix to get it straightened out.

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Take a look at JR Walkers post HERE.. and maybe the rest of the thread as well...

This is a common error - like JR says, usually caused by exactly what it says - a mismatch between the "arma2oa.exe" being used for buldozer, and it's associated "BIN" folder on the P:\ drive... easily fixed with a bit of luck...

B

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