12345 10 Posted March 29, 2011 Seven continually respawning airplanes at airstrip need Traffic Control Script. Have nearestObject marker at the head of the airstrip to detect presense of any in array of seven airplanes to help trigger setFuel 0 and setFuel 1. An area trigger runs the rest of the airstrip to detect any airplanes or other objects. When in the trigger area, craters and wrecks should be deleted and takeoff of any in array that happen to be at the nearestObject marker should stop while any live vehicles and units are detected. Don't have anything except an idea. Can anyone help with the rest? Share this post Link to post Share on other sites
demonized 20 Posted March 29, 2011 this sounds like a fun project, will give it a go. Share this post Link to post Share on other sites
liquidpinky 11 Posted March 29, 2011 (edited) Remember to create a wildlife exclusion zone, rabbits create hell on the runway. In RL and in A2. ;) A pilot will stop and wait for them to move out of the way and could cause you some strange occurrences, you may be too far away at the time to spot the insignificant mammal causing the mayhem. http://forums.bistudio.com/showthread.php?t=102126&highlight=waskally+wabbit I will post details of the trigger that stops them when I get home and look at the mission. EDIT: Pic of trigger and set up that seems to do the trick. Edited March 29, 2011 by Liquidpinky Share this post Link to post Share on other sites
kremator 1065 Posted March 29, 2011 Have flights to random parts of the map, or loiter in a particular area, then RTB. An ATC script would be a welcome addition to any map. Share this post Link to post Share on other sites
WallyJas 10 Posted August 21, 2011 Oh this would be very sweet Share this post Link to post Share on other sites