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General Malaise

PMCs for ACE2 (new, complete)

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Made this for myself but figured I might as well put it up. It's a new PMC faction designed to be compatible with/take advantage of ACE2, unlike the PMC DLC. You don't need the PMC DLC as I've used some nice community made add-ons for this (as I don't believe the PMC units can be edited anyway). The required addons are incuded in the download link below. Also, under the link, in the spoilers, you can see pictures of all the new units and then their loadouts with listed ACE weights. Faction is under BLUFOR - ACEX PMC.

LINK: http://www.zshare.net/download/88205276f2285d3f/

[Note: This is the first mod I've made, so I don't know how to server key sign it. If someone else wants to do so or explain how I'll update it and throw your name in the credits.]

CREDITS:

General Malaise (Coding and unit design)

SchnapsdroSel (BB OA Mercs models and textures; http://www.armaholic.com/page.php?id=13732)*

Waterhiro (JINPMC unit models and textures; http://www.armaholic.com/page.php?id=12458)

Plage (Tsc Mi-8 models and textures; http://www.armaholic.com/page.php?id=12923)

*[see OA Mercs README for how to change faces/headgear, etc. with these units]

---License: Do whatever you want with this, but please include the above credits.---

Images:

infantrypatrolunits.jpgspecopswithrover.jpg

flighcrewwithsniperteam.jpg

Loadouts:

LIST OF ACEXPMC UNITS

Section Coordinator:

M8 M320 CQC

-x7 30rnd. STANAG magazines

-x2 HEDP grenades

-x2 HE grenades

-x2 Flare grenades

-x1 HuntIR round

-x1 IR Flare round

x2 M67 Frag grenades

x2 Colored Smoke grenades

x1 VIP Strobe

NV Goggles

HuntIR Monitor

Earplugs

Binoculars

Map

Radio

Watch

Compass

GPS

Added Weight = ~15kg

Field Medic:

M8 CQC

-x7 30rnd. STANAG magazines

x4 Smoke grenades

x1 Flashbang grenade

x2 Epinephrine

x2 Medkits

x2 Bandages

x2 Morphine

NV Goggles

Double KeyCuff

Earplugs

Map

MX-2A Thermal Scope

Radio

Watch

Compass

Added Weight = ~14kg

Team Coordinator:

M8 M320 CQC

-x7 30rnd. STANAG magazines

-x3 HEDP grenades

-x3 HE grenades

-x2 Flare grenades

x2 M67 Frag grenades

x2 Colored Smoke grenades

x1 VIP Strobe

NV Goggles

Earplugs

Binoculars

Radio

Watch

Map

Compass

GPS

Added Weight = ~15kg

Field Specialist:

M8 Automatic Rifle

-x6 100rnd. BetaC magazines

x1 M67 Frag grenade

x1 Smoke grenade

YardAge 450 Rangefinder

-x1 2CR5 Battery

NV Goggles

Earplugs

Safety Goggles

Compass

Radio

Map

Watch

Added Weight = ~20kg

AT Specialist:

M8 Compact Holo

-x4 30rnd. STANAG magazines

RPG-7V

-x2 PG-7VR HEAT-T rockets

-x2 PG-7VM HEAT rockets

NV Goggles

Radio

Compass

Watch

Earplugs

Map

Added Weight = ~25kg

CQB Specialist:

AA-12 Automatic Shotgun

-x3 20rnd. Pellet drums

-x3 20rnd. HE drums

-x2 20rnd. Slug drums

x1 M67 Frag grenade

x1 Smoke grenade

NV Goggles

Earplugs

Safety Goggles

Radio

Map

Watch

Compass

Added Weight = ~18kg

Support Gunner:

PKP

-x3 100rnd. PK belts

x2 M67 Frag grenades

x1 Smoke grenade

YardAge 450 Rangefinder

-x1 2CR5 battery

NV Goggles

Compass

Radio

Watch

Map

Earplugs

Safety Goggles

Added Weight = ~24kg

Defensive Marksman:

M8 Sharpshooter

-x7 30rnd. (Mk262) STANAG magazines

x2 MON 50 mines

x1 M67 Frag grenade

x1 Smoke grenade

Vector 21B Nite Rangefinder

-x1 2CR5 battery

NV Goggles

Kestrel 4500

Radio

Map

Watch

Earplugs

Compass

Added Weight = ~15kg

Field Technician:

M8 Compact Holo

-x6 30rnd. STANAG magazines

x1 Satchel Charge

x2 M86 munitions

x2 C4 charges

x1 M34 Phosophorus grenade

NV Goggles

Safety Goggles

Earplugs

Map

Radio

Watch

Compass

Added Weight = ~19kg

Radio Operator:

M8 CQC

-x7 30rnd. STANAG magazines

x1 M67 Frag grenade

x1 Smoke Grenade

x2 M49A1 Trip-flares

P159 VHF Radio (RD99) [on back]

NV Goggles

Radio

Watch

Map

Map Tools

Compass

Added Weight =~20kg

Tactical Marksman:

KSVK

-x6 5rnd. KSVK magazines

NV Goggles

Kestrel 4500

Vector 21B Nite Rangefinder

-x1 2CR5 battery

Earplugs

GPS

Radio

Watch

Map

Compass

Added Weight = ~24kg

Tactical Observer:

M8 TWS SD

-x7 30rnd. SD magazines

x2 Smoke grenades

x2 Colored Smoke grenades

GLTDII Laser Designator

-x1 BA5590 battery

NV Goggles

Earplugs

Spotting Scope

Compass

Map

Radio

Watch

Added Weight = ~18kg

Tactical Pilot:

M8 Compact Holo

-x4 30rnd. STANAG magazines

x1 Colored Smoke grenade

T-10 Parachute Pack

NV Goggles

Compass

Radio

Watch

Earplugs

Map

Aviator Sunglasses

GPS

Added Weight =~25kg

Crew Chief:

M8 CQC

-x7 30rnd. STANAG magazines

x1 Smoke grenade

x1 Frag grenade

Sling rope

NV Goggles

Compass

Radio

Watch

Map

Earplugs

Gasmask

Added Weight = ~24kg

Flight Medic:

M8 CQC

-x7 30rnd. STANAG magazines

x2 Smoke grenades

Stretcher

x2 Bandages

x2 Morphine

x2 Epinephrine

x2 Medkits

NV Goggles

MX-2A Thermal Scope

Compass

Gasmask

Map

Radio

Watch

Earplugs

Added Weight ~=18kg

AA Specialist:

M8 Compact Holo

-x6 30rnd. STANAG magazines

FIM-92F Stinger

-x1 FIM-92F missile

NV Goggles

Radio

Map

Compass

Watch

Earplugs

Added Weight = ~23kg

Special Operator (GL):

M8 CQC

-x7 30rnd. STANAG magazines

-x2 Colored Flare rounds

-x2 HE grenades

-x2 HEDP grenades

-x2 Gas grenades

x2 M4 Slam munitions

x2 Colored Smoke grenades

x1 VIP Strobe

Chemlight

NV Goggles

Binoculars

Gasmask

GPS

Earplugs

Radio

Map

Compass

Watch

Added Weight = ~18kg

Special Operator (TWS SD):

M8 TWS SD

-x7 30rnd. STANAG SD magazines

x1 Gas grenade

x1 M16A1 mine

x2 Colored Smoke grenades

x1 VIP Strobe

Chemlight

NV Goggles

MX-2A Thermal Scope

Gasmask

GPS

Earplugs

Radio

Map

Compass

Watch

Added Weight = ~17kg

Mi-8MTV-1:

[new reskinned model]

x3 Tactical Pilots

Military Land Rover:

[uses ACR offroad model

x3 Field Specialists

NEW GROUPS

Security Team: x1 Team Coordinator, x1 Field Specialist, x1 AT Specialist, x1 CQB Specialist

Support Team: x1 Team Coordinator, x1 Support Gunner, x1 Defensive Marksman, x1 Field Technician

Infantry Patrol Section: x1 Section Coordinator, x1 Field Medic, x1 Security Team (as above), x1 Support Team (as above)

Recon Team: x1 Tactical Marksman, x1 Tactical Observer

SpecOps Team: x1 Special Operator (GL), x1 Special Operator (AR)* x1 Special Operator (DM), x1 Special Operator (TWS)

*AR is as GL but with M8 SAW, DM is as TWS SD but with M8 Sharpshooter

Air Medevac Team: x1 Mi-8MTV-1 (with crew), x1 Crew Chief, x1 Flight Medic

Land Rover Patrol: x1 Military Land Rover (with crew), x1 Field Technician, x1 Field Medic

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Can you provide some more details? Does this basically take the units from the mentioned addons and give them your loadout and group configs?

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Would be nice to see this as a replacement pack for PMC models as well because Schnapsdrosel's units are way superior - like that pack for his mercs for AA2

Also I don't think that placing PMCs under BLUFOR is a good idea... "Resistance" side is the better choice as they don't belong to what is classified as BLUFOR and OPFOR

Edited by metalcraze

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Can you provide some more details? Does this basically take the units from the mentioned addons and give them your loadout and group configs?

Pretty much. There was no PMC units designed to work well with ACE2 so that's what I made. It doesn't overwrite them though, but rather makes them a separate faction.

Would be nice to see this as a replacement pack for PMC models as well because Schnapsdrosel's units are way superior - like that pack for his mercs for AA2

Also I don't think that placing PMCs under BLUFOR is a good idea... "Resistance" side is the better choice as they don't belong to what is classified as BLUFOR and OPFOR

Well, both Schnaps and Waterhiro had their PMCs in BLUFOR. I was going to move them to independent, but they are licensed contractors not really typical mercs. As far as I'm aware, all combat PMCs are presently working for the US side.

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Besides, you can change sides of any unit in the editor quite easily anyway.

By "work well with ACE" what exactly do you mean? I still don't fully understand what is actually needed to be done for units that makes them "ACE"? For example do they have additional config entries or what? Which ones and what are they for?

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By "work well with" the major factor is adjusting gear so the weights aren't obscene. Units have about 20kg of base weight plus whatever gear they are assigned in ACE2. Especially with certain types of kits, like MG or AT, using defaults can mean your guy is lugging around 35kg extra weight of equipment. This is very tough even on a careful player but especially with AI they'll pass out fast. Units that need to move fast also need to be lowish on the weight side if possible.

There's also other things you really need added to the kit in ACE. Earplugs for instance are a near necessity, otherwise firing any heavy weapon will have your ears ringing. Rangefinders also need batteries, safety goggles help with MGs, and lots of little things like that. Then there's also the part about adding in items that certain types of units really can take advantage of in ACE, like SLAM munitions and gas grenades (and also protective gas masks) for specops guys. Hope this makes it clearer.

Edited by General Malaise

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#1 - I hope you got the original creators permission before rereleasing their work. (Putting their name in a readme isn't enough, you have to have their permission before you release anything, unless their readme/EULA/CC license says otherwise)

#2 - BB OA Mercs are already included in the official ACE, there's absolutely no need for somebody to create another version and label it an ACEX mod. You'll cause addon conflicts with people that are using the ACE Schnaps guys (which is basically everybody that has ACE)

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#2 - BB OA Mercs are already included in the official ACE, there's absolutely no need for somebody to create another version and label it an ACEX mod. You'll cause addon conflicts with people that are using the ACE Schnaps guys (which is basically everybody that has ACE)

They are included? Strange - never noticed

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Uhm, when I updated last night after reading that post Darkhorse it seems that isn't exactly true since I didn't receive any Mercs in the update. Wondering where they are listed for you then?

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The models I used aren't included with ACE and the bb mercs don't take advantage of ACE items. If the opposite was true I probably wouldn't have made, or at least wouldn't haven't bothered releasing this. There are also no add-on conflicts as I used separate tags and a separate faction, I'm running both mine and the original versions now.

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