ataribaby 54 Posted November 11, 2013 Just tested 1.03 and something isn't right. Health icons are same size and dog bug is still there. I even getting same scripting error after reload savegame. Same test as I described above. I double checked if I overwrited files and missions with new ones and I also sure restarted mission :( Share this post Link to post Share on other sites
DAP 619 Posted November 13, 2013 Just tested 1.03 and something isn't right. Health icons are same size and dog bug is still there. I even getting same scripting error after reload savegame. Same test as I described above. I double checked if I overwrited files and missions with new ones and I also sure restarted mission :( You save game in MP or in SP? Because in SP all fine for me. Share this post Link to post Share on other sites
ataribaby 54 Posted November 14, 2013 It was SP this time Share this post Link to post Share on other sites
ataribaby 54 Posted November 14, 2013 Maybe possible you released wrong files DAP? cos I don't see any change in UI icons and getting exactly same dog bug like before. Share this post Link to post Share on other sites
MattGB 10 Posted November 17, 2013 (edited) I can't find Military Units, You delete them? I have only another stalkers.Please help! Edited November 17, 2013 by MattGB My wish Share this post Link to post Share on other sites
coma73 0 Posted November 20, 2013 got a link? you describe it but how do i find such mission, been searching. Share this post Link to post Share on other sites
zeating 10 Posted December 6, 2013 (edited) How do I install this? it doesn't work with steam I extracted the @STALKER and MISSIONS to the base arma 2 OA common folder in steam In steam program, as launch parameters I have -mod=@STALKER I launch the game, immediately gives me an error 'Addon DMAPSCENES requires addon Utes' ... but it launches anyway I'm now at the menu, which I can see STALKER is loaded, cus I can see the logo. I go to single player Scenarios and click a STALKER one Then it says I don't have the required files to play and kicks me out What gives? what am I doing wrong? Edited December 6, 2013 by zeating Share this post Link to post Share on other sites
Anthony817 1 Posted January 27, 2014 How do I install this? it doesn't work with steamI extracted the @STALKER and MISSIONS to the base arma 2 OA common folder in steam In steam program, as launch parameters I have -mod=@STALKER I launch the game, immediately gives me an error 'Addon DMAPSCENES requires addon Utes' ... but it launches anyway I'm now at the menu, which I can see STALKER is loaded, cus I can see the logo. I go to single player Scenarios and click a STALKER one Then it says I don't have the required files to play and kicks me out What gives? what am I doing wrong? I am having the SAME exact problem with mine. I am unable to run this from Arma 2 and have to instead run from OA. It gets as far as the title screen in OA, but the island is missing on the menue screen, and it refuses to get to the main menu at all in Arma 2. I am one of the biggest Stalker fans, and love Arma about as much. I just really would like to get some help with this problem as it is not only us 2 that have this unfortunate problem. Also when running from Arma 2 it tells me the game needs to be on an older version. I have installed the mod first, then patch 1, 2 and then 3. Share this post Link to post Share on other sites
ataribaby 54 Posted February 4, 2014 Any news about fixing still dogs bug? Although last version is supposed to fix it its not true and that bug is still there. Share this post Link to post Share on other sites
AedanClarke 10 Posted February 19, 2014 I'm having a fairly major problem here. When I start a server, then end up saving and leaving it to come back later, I return to have all the stuff I had grabbed for myself gone. Everything is replaced with an AK-74 with 6 magazines, 4 grenades, a backpack, and the typical equipment EXCEPT for the anomaly detector. No matter what I do, respawning, reverting to an earlier save, running the game (and Steam) as administrator, reinstall the game, reinstall the mod, use different command lines, using the ArmA II beta thing as provided by Steam... NOTHING works. And, obviously, if I can't detect the anomalies that are everywhere, I really can't play the mod. The only thing I can do is restart the mod, but that only works if I first quit the entire game, then come back in and restart it. And even that's obviously a temporary fix, as I'll have to restart the mod every time I come back to the game, resetting all the progress I've made. This is ridiculous and I've been EXTREMELY frustrated trying to get this rather great mod to work properly so that I can play it with my best friend. Any help here would be VERY, VERY much appreciated. Share this post Link to post Share on other sites
Sketch 10 Posted February 20, 2014 Alright, well my friend (the guy above me) and I are interested in furthering the progress of this mod. We fiddled around with the radiation and anomalies a bit in a PBO editor and it appears that now, no matter where you are, the geiger counter is constantly ticking, although it does get faster in the areas that are actually irradiated, which is odd because no scripts were touched. Would you be able to provide any assistance? Share this post Link to post Share on other sites
Bones. 10 Posted February 28, 2014 Love the stalker series and glad DAP brought it to arma, good job man. Been working on this Cinematic video for it, Enjoy :cool: Share this post Link to post Share on other sites
Rel 10 Posted March 29, 2014 (edited) Hi DAP. Thanks for the mod :) How to merge "S.t.a.l.k.e.r. mod" and "Persistent Database Scripts - WIP"? http://forums.bistudio.com/showthread.php?111484-ArmA2-Persistent-Database-Scripts-WIP Or, if there are other options for, how to save statistics of players? Write out the video tutorial how to do this, please. P.S. Sorry .... Google translator .... Edited April 9, 2014 by Rel Share this post Link to post Share on other sites
meshcarver 12 Posted March 30, 2014 Love the stalker series and glad DAP brought it to arma, good job man. Been working on this Cinematic video for it, Enjoy :cool: Very nice video there man, gets a good atmosphere. Share this post Link to post Share on other sites
JiggatheBaws 10 Posted April 6, 2014 Hello, is it not advised to dowload the withsix version of this mod? I launch the game with the mod and get the cool stalker themed menu, but I do not know where to find the missions. I have looked in campaign, single missions, and the editor with namals selected, but I do not see any missions using the stalker stuff! Share this post Link to post Share on other sites
Rel 10 Posted April 9, 2014 (edited) Hello, is it not advised to dowload the withsix version of this mod? I launch the game with the mod and get the cool stalker themed menu, but I do not know where to find the missions. I have looked in campaign, single missions, and the editor with namals selected, but I do not see any missions using the stalker stuff! Maybe you have installed mod. Now you can play on servers) To appear mission. Place the two files (STALKER.namalsk.pbo и STALKER.ProvingGrounds_PMC.pbo ) from this archive http://www.armaholic.com/page.php?id=13589 to a folder .....\Bohemia Interactive\Missions\ P.S. Sorry .... Google translator .... ---------- Post added at 15:13 ---------- Previous post was at 14:15 ---------- Did a little video on the old version of the mod :) Edited April 9, 2014 by Rel Share this post Link to post Share on other sites
JiggatheBaws 10 Posted April 17, 2014 Ok thanks, that worked as far as doing the missions. I played a few minutes and saw that my shotgun was equipped, although curiously noticed I coudln't fire when I left-clicked. Do I have to be a certain distance away from starting point to shoot? Share this post Link to post Share on other sites
Rel 10 Posted April 19, 2014 Do I have to be a certain distance away from starting point to shoot? No. Just press F (key switch weapons) :cool: Share this post Link to post Share on other sites
QL 10 Posted July 1, 2014 "Addon DAPMASCENES requires addon Utes" error is easily solved. Just navigate to your Arma 2 OA directory and run "_runA2CO.cmd" file. It should run Arma 2 Combined Ops and there will be no error. I am also making an expansion to DAP's stalker mod. It will add a few vehicles to the map(randomly generated in random condition just like in DayZ), make all loot random and maybe i will add new monster spawns and new loot spawns. A few of them, because otherwise the mod will turn dayz and i dont want that. Yeah, and i will widen traders' assortment. It will depend on your reputation. If you're interested i can upload it when i'm done. And thanks DAP for a great mod. P.S. Should i first ask DAP for permission to modify his mod? I'm new to modding, so i don't know such things. P.P.S. Pardon my english. Share this post Link to post Share on other sites
Aleksandr_Privalov 10 Posted August 2, 2014 Greetings to all. At start, My English is bad, because it is not my native language, therefore sorry for mistakes. I have a couple of questions to discuss. 1. At 1.03 version of STALKER mod I locate a bug: There is a wild dogs that freezing after loading savegame. 2. And another bug: if you kill bloodsucker, at least 2 of them I met in Vorcuta town, after killing you have became a bandit, but before his death I was a neutral stalker, and I think this is wrong. 3. In what .PBO file I can find a backpacks description? I want to change their capacities, i.e. I want to change parameters like "transportMaxWeapons =" and "transportMaxMagazines =". If you know Russian, you can write on it. Share this post Link to post Share on other sites
Aleksandr_Privalov 10 Posted August 2, 2014 (edited) As I understood, this mod have been abandoned by author and codevelopers. Vary bad to know this. To essence, I solve two problems by myself. 1 I fix that you became bandit after killing some zombie stalkers, and everyone bloodsucker. 2 I integrated backpacks from ArmAII (models end textures) for example "US_Backpack_EP1" and made them with great capacity. I know how to give that backpack to player at start new game, and replace another stalkers backpacks with our. If anyone need, I can explain how to do this things. Edited August 3, 2014 by Aleksandr_Privalov Share this post Link to post Share on other sites
QL 10 Posted August 7, 2014 > this mod have been abandoned by author and codevelopers I'm actually still working on this mod. I have not much time, so it's going slowly. What i've already done: 1. Custom damage system with bleedout. 2. Cars no longer explode when shot by bullets. 3. Implemented anomaly damage to vehicles. It depends on vehicle's speed. 4. New trade script. 5. Refuel script. 6. Loot randomization scripts. I hope it will be finished within a month. Share this post Link to post Share on other sites
Aleksandr_Privalov 10 Posted August 8, 2014 QL, This is great news. At Russian stalkers fan community I sow Internet version based on DAP mod, but it has more 7GB of disk space. And Internet version means that to their servers can connect cheaters, and I have enough experience with that type of people, and I do not want to extend it. When you complete your work, be so kind and drop reference on it here. Good luck to you at your creating. Share this post Link to post Share on other sites
meshcarver 12 Posted August 8, 2014 > this mod have been abandoned by author and codevelopersI'm actually still working on this mod. I have not much time, so it's going slowly. What i've already done: 1. Custom damage system with bleedout. 2. Cars no longer explode when shot by bullets. 3. Implemented anomaly damage to vehicles. It depends on vehicle's speed. 4. New trade script. 5. Refuel script. 6. Loot randomization scripts. I hope it will be finished within a month. ...is that you DAP..? If so... Fantastic. :) Share this post Link to post Share on other sites