docpet 1 Posted December 6, 2012 Hi Marc! That's all I can, I know that much, but work is now very much not enough time... New screenshots as usual on Flickr Mr_Docpet photostream Share this post Link to post Share on other sites
Rhamka 10 Posted December 22, 2012 Im making MP mission with this addon but I need to know the class name of blind dogs, I cant see it here (http://download.nightstalkers.cz/ns2/ns_classnames.pdf), can someone help?, Im not using the modules 'cuz Im very bad at scripting (actually I'm modifying other ppls scripts) and 'cuz I pretend to spawn monster in different parts of the map but I want some places to be safer, as I do not want the monsters to attack some civilian characters (specially the trader I'm working on, where ppl can buy weapons and ask for missions). Share this post Link to post Share on other sites
grimwald 24 Posted March 6, 2013 Im making MP mission with this addon but I need to know the class name of blind dogs, I cant see it here (http://download.nightstalkers.cz/ns2/ns_classnames.pdf), can someone help?, Im not using the modules 'cuz Im very bad at scripting (actually I'm modifying other ppls scripts) and 'cuz I pretend to spawn monster in different parts of the map but I want some places to be safer, as I do not want the monsters to attack some civilian characters (specially the trader I'm working on, where ppl can buy weapons and ask for missions). I think blind dog classnames can be found in DAP stalker mod documentation. Share this post Link to post Share on other sites
grimwald 24 Posted March 14, 2013 DAP, docpet, or anyone else who knows; are these STALKER assets importable into ARMA3 alpha? Share this post Link to post Share on other sites
docpet 1 Posted March 14, 2013 Yes of course it is possible, but needs a lot of optimization. Share this post Link to post Share on other sites
grimwald 24 Posted March 18, 2013 Thanks docpet. Do you &/or DAP or others, plan on making an ARMA3 version? Share this post Link to post Share on other sites
docpet 1 Posted April 24, 2013 @Grimwald, In our plans to realize a dream, like I am now... Share this post Link to post Share on other sites
grimwald 24 Posted April 24, 2013 (edited) @DOCPET - thanks for the update. Coming along well. :cool: EDIT: Need some help, please? Is there a way to check that a unit has an artifact in their gear? I'm using this test on a trigger without success: player hasWeapon "DAP_CRYSTALL"; Edited April 25, 2013 by Grimwald Share this post Link to post Share on other sites
docpet 1 Posted April 25, 2013 @Grimwald, Not very good in writing your scripts, but you may need to edit the config file(cfgMagazines\CfgWeapons), the class name {class DAP_CRYSTALL : DAP_ARTEFACT} because artifact creates anomaly (activation of a player) Share this post Link to post Share on other sites
grimwald 24 Posted April 25, 2013 Hi Docpet, Thanks for the response. I'm not 100% sure what you mean. Are you saying that I need to add the DAP_CRYSTALL (and all other artifacts) into the cfgWeapons file? Are you also saying that I could write some code in a better way to detect artifacts on a player (or other unit)? If so I'd like to see a sample so I can do better. Thanks. Share this post Link to post Share on other sites
docpet 1 Posted April 26, 2013 Perhaps we do not understand each other what it was about(A2orA3), if the test trigger need for sale? #start ~1 ?{player hasWeapon _x} count ["AK_74", "G36C", "M9SD"] > 0 : goto "end" goto "start" About the same and with the {_x in magazines Player} count ["DAP_CRYSTALL"] > 0 check functions hint format ["%1",magazines namesoldier] Share this post Link to post Share on other sites
grimwald 24 Posted April 26, 2013 Hi Docpet. I'm doing the scripting in ARMA2. Using a trigger to check if the player (or unit) has a DAP_CRYSTALL or other artifact. That way I can check for certain artifacts. If the right type of artifact is detected then I can make the player immune to certain anomalies - by setting the trigger condition for unit not having the artifact. Eg. in the trigger condition !(unit hasWeapon "DAP_FIREBALL") When testing if I can detect the artifact with hasWeapon it fails - so wondering what is best way to detect the artifact. You said: {_x in magazines Player} count ["DAP_CRYSTALL"] > 0 check functions hint format ["%1",magazines namesoldier] Does that mean the artifacts are magazines? Share this post Link to post Share on other sites
DAP 619 Posted April 26, 2013 Does that mean the artifacts are magazines? Yes, they are "magazines" :) Share this post Link to post Share on other sites
grimwald 24 Posted April 27, 2013 Yes, they are "magazines" :) Awesome; with that info I've got it working and it makes the unit immune to the anomaly. Thank you! Share this post Link to post Share on other sites
BBenjamin 10 Posted April 28, 2013 So, I've downloaded the original stalker mod by DAP however it is not working. At the main menu I get the error "no entry 'bin\config.bin/cfgVehicles/Man.scope'". I just click okay, but when I try to play the mission, or play a stalker in the editor, everything is wonky, and the stalker is disfigured . . . it's all messed up. Has there been another Stalker mod since? I really want to enjoy STALKER with Arma gameplay. I've watched videos, and it looks even better than the original game, the way it was mean to be! Share this post Link to post Share on other sites
grimwald 24 Posted April 29, 2013 @BBenjamin -- if the stalker models are all messed up there's something not installed correctly. The solution is in this thread, page 6 or 7. Are you running other mods alongside it? Share this post Link to post Share on other sites
BBenjamin 10 Posted April 29, 2013 (edited) I have the same problem as many other people. I have done what docpet said, I pasted East Europe Weapons Pack 06-02-2011, and used Namalsk_v1.10 + v1.10_hotfix. I tried other fixes too. I tried deleting dapstalker.pbo, but that mad it so nothing worked. I'm also making sure that this is the only mod running. I want this to work so bad. I've watched youtube videos, but that's only driven me to spend 9 hours today, just trying to fix this! Why won't DAP help fix his original product? There are so many people asking for a fix. Example of others with problem colosso page 19 of this thread: http://forums.bistudio.com/showthread.php?115605-S-t-a-l-k-e-r-mod/page19 strader page 20: http://forums.bistudio.com/showthread.php?115605-S-t-a-l-k-e-r-mod/page20 strelnikoff page 27: http://forums.bistudio.com/showthread.php?115605-S-t-a-l-k-e-r-mod/page27 Joiner on Armaholic: http://www.armaholic.com/forums.php?m=posts&q=20424 the Priest on arma2.ru: http://www.arma2.ru/forums/showthread.php?p=1240804 Edited April 29, 2013 by BBenjamin Share this post Link to post Share on other sites
docpet 1 Posted April 29, 2013 (edited) @BBenjamin, If all the recommended versions are installed correctly, no problems with the models. Tested on version A2CO 1.62.95.248 (BAF+PMC) S.t.a.l.k.e.r. Mod für CO von DAP (17.03.2011) http://www.arma2base.de/include.php?path=download&contentid=3241&catid=65&themeid=0 East Europe Weapons Pack von Vilas (06.02.11) http://www.arma2base.de/include.php?path=download&contentid=1530 Insel Namalsk von Sumrak (v1.10) http://www.arma2base.de/include.php?path=download&contentid=904 G3 Projekt von Christian.1987 (v1.0) http://www.arma2base.de/include.php?path=download&contentid=1558 Stalker Units von Icewindo already installed in the S.t.a.l.k.e.r. Mod für CO von DAP EDIT: docpet said docpet made you need to use vilas_aks.pbo size 210 977KB Edited April 29, 2013 by docpet Share this post Link to post Share on other sites
Wax 10 Posted May 8, 2013 Is there any possibility this could be used in MP similar to DayZ or Wasteland? I realize it can't in its current state but is anything like this in the works by the original creator or anyone else. I'm a huge STALKER fan and I believe this would blow away DayZ and Wasteland in MP. Hell I would pay for a server! Share this post Link to post Share on other sites
meshcarver 12 Posted May 8, 2013 Good to hear people so enthused about STALKER in these forums..! Wax, I've PM'd you mate so I don't hijack Docpets thread! ;) Btw Docpet, are there ANY screenies you could share to keep us fans sane please..! Share this post Link to post Share on other sites
docpet 1 Posted May 8, 2013 Everything as usual or is it a joke...? http://www.flickr.com/photos/mrdocpet/ Share this post Link to post Share on other sites
Wax 10 Posted May 8, 2013 (edited) Just downloaded all the mods and am running into a problem. It says "ns_ui, ns_fraction" has been deleted. Anyone have a clue what this is? Thanks. Nevermind. Looks like an issue with Namalsk!!! Edited May 8, 2013 by Wax Share this post Link to post Share on other sites
meshcarver 12 Posted May 8, 2013 Excellent Docpet..! Sorry mate, I didn't think to check your flickr acc..! My apologies... Looking mighty damn fine..! :) Share this post Link to post Share on other sites
grimwald 24 Posted May 9, 2013 Just downloaded all the mods and am running into a problem. It says "ns_ui, ns_fraction" has been deleted. Anyone have a clue what this is? Thanks.Nevermind. Looks like an issue with Namalsk!!! I found it worthwhile removing the Namalsk content from the @Stalker stuff and adding @NC to the launch path. Share this post Link to post Share on other sites
Wax 10 Posted May 9, 2013 Everything as usual or is it a joke...?http://www.flickr.com/photos/mrdocpet/ Looks great!!!! Is there any way the current version could be converted to MP like DayZ on Namalsk? Would it be extremely difficult? Unfortunately I not a modder at all. I've played ARMA all the way back to the Operation Flashpoint days and have just started playing DayZ recently, its ok but a STALKER version in MP would be the best mod ever!!! I would think in a STALKER MP mod instead of perma death you would just lose the contents of your backpack or something. I don't know if quests would really work in ARMA but it could have missions similar to the Wasteland mod also with trading posts/safe zones etc. I'm curious what everyone else would want or suggest. Share this post Link to post Share on other sites