slatts 1978 Posted February 27, 2011 so ive got a set of ESS goggles and im trying to make them into a set of glasses you pick on the player profile menu anyone got a config to do this? Share this post Link to post Share on other sites
sarge4267 16 Posted February 28, 2011 Bump would also like to know this :) btw @the blink what LOD's do you have for your glasses? Share this post Link to post Share on other sites
slatts 1978 Posted February 28, 2011 Bumpwould also like to know this :) btw @the blink what LOD's do you have for your glasses? so far just the 1.00 lod im guessing i need more but i dont know which Share this post Link to post Share on other sites
Jackal326 1182 Posted March 3, 2011 The following should work for your config.cpp class CfgPatches { class BLINK_ESS_Glasses { units[] = {}; weapons[] = {}; requiredVersion = 0.01; requiredAddons[] = {"CAData", "CACharacters", "CAWeapons", "CA_Heads"}; }; }; class CfgGlasses { class BLINK_ESS_Glasses { scope = 2; name = "BLINK's ESS Glasses"; model = "\PBONAME\MODELNAME.p3d"; identityTypes[] = {}; }; }; And the model itself should have the following LODs (minimum): 0.0000 Resoluton LOD (You can add more resolution lods with lower detail, but I don't think its entirely necessary). The glasses themselves should be part of the "Head" named selection. Share this post Link to post Share on other sites
sarge4267 16 Posted March 4, 2011 @jackal..thanks. this is the template I use for the config: I'll explain some things class CfgPatches { class myhelmet { units[] = {}; weapons[] = {}; requiredVersion = 0.100000; requiredAddons[] = {}; }; }; class CfgGlasses { class myhelmet { scope = 2; name = "yourname"; \\name that appears in the list model = "\helm\model\helm.p3d"; \\location of your model identityTypes[] = {"myhelmet", 1}; disabled = 0; }; }; For the location of your model..try to use the P drive Share this post Link to post Share on other sites
slatts 1978 Posted March 4, 2011 (edited) nice one lads cheers EDIT: i got them in game but they are way above his head even though in o2 they are placed to be over his eyes any hints? Edited March 4, 2011 by Slatts Share this post Link to post Share on other sites
Jackal326 1182 Posted March 6, 2011 Model positioning in terms of glasses, is not the same as it is in terms of unit models. Allow me to clarify: Note the overall position of the glasses. Note the overall position of the unit. Your best bet is to download the BIS released sample model for ArmA2, which comes complete with a head model, and position your glasses/helmet whatever in relation to that. Share this post Link to post Share on other sites
Baraka 10 Posted March 6, 2011 Hello world :D Have a look at this addon: glasses Mondkalb gave as a great template where you can have a look for the position, the material, the config and much more. It´s really simple when you know how. Share this post Link to post Share on other sites
slatts 1978 Posted March 6, 2011 cheers lads got her working note: the arma2 sample head doesnt really work for me, i placed the glass along the redline etc. and the arma2 head is a good bit above the line Share this post Link to post Share on other sites