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Hanzu

Difficulty options comparison table

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I tried to search for difficulty options comparison, but found nothing after searching longer than was reasonable, so I just made one for myself ignoring the possibility there could be one somewhere.

This page and table compares Recruit, Regular, Veteran and Expert. If someone wants to help add explanations or screenshot example of every option in action I'm happy to include them too.

Edited by Hanzu

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Nice job Hanzu!

How about moving this into a BIKI article?

This way others can help add more information and make it even better.

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Fantastic, Hanzu! That table is just what I was looking for! :bounce3:

A few questions:

1) What is "Auto Report"?

2) What is "Auto guide AT"? Anti-tank weapon auto guidance?

3) What is YOU WERE KILLED?

4) What is Von ID?

5) What do the numbers in "Friendly/Enemy units: Custom" refer to? Speed? Armor? Health?

6) Does "HUD Show Group" refer to when you select all in your group, that on-screen tags appear briefly to show their locations?

Thanks for the table! You're the man.

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How about moving this into a BIKI article?

This way others can help add more information and make it even better.

Thanks. I'm not used to wiki interface and it looks like I would have to make huge compromizes on using colors, so maybe it is better that somebody else does that for us and I give him my full support.

A few questions:

5) What do the numbers in "Friendly/Enemy units: Custom" refer to? Speed? Armor? Health?

My guess it is just for skill and mostly meaning how easy AI will spot and react to other non-friendly AI. In this game I can't imagine it would mean speed, armor or health or which would be far too unrealistic.

For questions 1), 2), 3), 4) and 6), see below link for the other Difficulty guide.

Hmm... indeed. I find so many errors and differencies there that I began to think if it might be for ArmA (1) and not ArmA 2 at all.

Also it is not linked in ArmA 2 or ArmA 2 Operation Arrowhead wiki front pages, which is no surprise with all those errors:

HUD waypoint info Correct to 111-

?? Correct name is HUD show group

Extended map info Correct to 110-

Clock indicator Correct to 110-

Rifle bullet tracers (there is no such setting in ArmA2 OA / CO, where is this option located?)

Camera shake This option is missing from your guide. If you add it it is 011-

Unlimited saves Correct to 110-

KILL MSG Correct name to YOU WERE KILLED

MP SCORE Correct name to Multiplayer score

Correct typos:

gruop = group

eemy = enemy

sses = sees

saing = saving

This part is really confusing and you can see values in my Difficulty comparision are quite different:

skillFriendly 1.00 1.00 1.00 1.00

skillEnemy 0.55 0.70 1.00 1.00

precisionFriendly 1.00 1.00 1.00 1.00

precisionEnemy 0.55 0.70 1.00 1.00

Edited by Hanzu

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No I was just posting another link/info. Sorry it wasn't meant to confuse you. :)

Btw its possible to change the CfgAISkill and IIRC there are some addons which are quite nice to experiment with. But it takes some time to find the "best" settings for AI skills + precisions.

Anyway there are more biki infos that are still valid eg

http://community.bistudio.com/wiki/ArmA:_AI_Combat_Modes

http://community.bistudio.com/wiki/setSkill_array

http://community.bistudio.com/wiki/CfgAISkill

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How to understand this sentence?

Easy and Regular differ from Camera shake and Enemy units options

Does it mean I can use CamShake in Regular but not in Easy mode?

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All of them are titled ArmA (1) and makes me question their validity after all that patching ArmA 2 AI has been going through lately. ;) But I guess most of the info is still valid, so thanks NoRailgunner.

How to understand this sentence?

Does it mean I can use CamShake in Regular but not in Easy mode?

Thanks for asking, I now notice there were some errors and this is how I need to change it (see the bold text):

Recruit and Regular differ from each other only by Camera shake and Enemy units options

It means in Recruit (Easy) CamShake is disabled by default and in Regular it is Enabled by default, (but in both difficulties that option can be Enabled and Disabled.)

The reason why I wrote that sentence in the first place was that it surprised me (and maybe others too) that Recruit and Regular are same except on those 2 settings. :icon_surprised:

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Semantics.

class Difficulties \\Typical
{
class \\recruit, regular, veteran, [u]mercenary[/u]
{
	class Flags
	{
		Armor=;
		FriendlyTag=;
		EnemyTag=;
		HUD=;
		HUDPerm=;
		HUDWp=;
		HUDWpPerm=;
		HUDGroupInfo=;
		AutoSpot=;
		Map=;
		WeaponCursor=;
		AutoGuideAT=;
		ClockIndicator=;
		3rdPersonView=;
		UltraAI=;
		AutoAim=;
		CameraShake=;
		UnlimitedSaves=;
		DeathMessages=;
		NetStats=;
		VonID=;
	};
	skillFriendly=;
	skillEnemy=;
	precisionFriendly=;
	precisionEnemy=;
};

*.ArmA2OAProfile -Meridian4 NA

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