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Time_Bomb

Problems with mission (lag) :/

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Guys I did the mission with more or less 60 AI and 4 scripts ... worked great scripts, everything worked, but when my friend comes on my server I can't see him walking, it gets stopped her, and when he tries to kill any enemy cannot, it is as if he were a spectator ... does it have much AI in game and have to wait for "take the lag"?

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It simply that your PC can't handle it. Only solution is less A.I. or grouping A.I. in less but larger groups or use a dedicated server to run the mission and A.I.

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...or any millions of possibilities why lags, like:

- addon not made for MP

- script(s) lags in MP

- connection sux

- etc.. etc...

welcome in the wonderful world of ofp :16_6_8:

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scripts are they yours or made by the community?

if yours you may need to publicVariable some things in order for client too process & see.

Scripts might possibly need to be made mp compatible.

Incubus just about covers why there is lag.

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good, as was MUCH lag for my friend, I pulled out all the scripts ... still continued the lag, which can be? want me to put the download my mission here pra voces give a look?

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can u please insert the addonslist from mission.sqs file (theres on the first lines...)

maybe i (we) can spot the laggy addon...

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