BittleRyan 10 Posted February 22, 2011 [This is on utes, note that the coordinates are on utes... in the ocean) So I am trying to calculate time it will take to get from 012979 (point A) to 016981 (point B). I am trying to figure out how far Point A and point B are from each other. To add onto that, you would be traveling at 30 Km/h. So Not only will I need to know to distance, but also the time it will take to travel that distance at 30 km/h. I am using ACE. So with the map tools there is a straightedge that has a ruler, There is no 'scale' in arma 2. So what is the scale for the 4 figure grid, 6 figure grid, and 8 figure grid? I know to find the time you simply do Time = Distance/Speed. So if you were traveling at 60 km/h, at a distance of 600 meters it should take you 10 seconds if I am not mistaking. In that jumble of words, here is my final question: What are the distance scales for the arma 2 map? (four, six, eight figure grids) Share this post Link to post Share on other sites
pooroldspike 129 Posted February 23, 2011 (edited) Grid refs are a mystery to me too mate, as is a quick way of distance measuring, but if you don't mind a slightly slower way, you can do it 'hands on' in the Editor. Simply place a helo on the map at your Point 'A',(in 'Flying' mode) then plonk a waypoint on your Point 'B', zooming the map in for precise placement. For example this is how to find the distance from the control tower (A) to the Khe Sanh (B)- Hit 'Preview' and bingo, there's your range readout to the waypoint on the ship- Both 'A' and 'B' could of course be placed in the empty ocean, just place the helo at 'A' (don't forget to set it 'Flying') and you're laughing. (PS- and note the helos compass readout which gives you an exact bearing to 'B' (220 degrees) if you want it) Edited February 23, 2011 by PoorOldSpike Share this post Link to post Share on other sites
pooroldspike 129 Posted February 23, 2011 Alternatively if you fancy a nice drive in the country, place your car on the map and place a couple of waypoints where you want to go- Hit 'Preview' to go to the car and there's the range readout to the first waypoint as the crow flies. Now break out your calculator and punch in distance and speed to find how long it'll take you to get there, and add a bit of time for the wiggles in the road (you're not a crow). Alternatively, start your stopwatch and drive every inch of the way yourself at a set speed..:) Drive to waypoint 1 and the range to the second waypoint will come up. Share this post Link to post Share on other sites
rangerpl 13 Posted February 23, 2011 If I'm not mistaken, the scale for the 4-figure grid is 1x1km (per square) and for the 6-figure it's 100m x 100m. Share this post Link to post Share on other sites
pooroldspike 129 Posted February 23, 2011 (edited) Yes, the grid scale changes from 1km to 100metres as you zoom in/out; I just found this on page 5 of the Arrowhead paper manual- "You often receive a grid reference in the game.The grid divides the map into squares of 100x100 metres,identified by a 6-digit code. The first 3 digits describe the horizontal position of the square;the last 3 digits give the vertical position. If you zoom out,the map becomes divided into 1x1 kilometre squares" PS- The AA2 paper manual says the same thing (page 0.7) but a typo error forgets to mention the 100metre squares. Edited February 23, 2011 by PoorOldSpike Share this post Link to post Share on other sites
BittleRyan 10 Posted February 23, 2011 (edited) I just realized how stupid this question was. I knew the entire time that a 4 digit grid is 1 Km by 1 Km 6 digit grid is 100x100 meters and an 8 figure grid is 10x10 meters and a 10 figure grid is 1x1 meter. I will just take the ruler in ace and measure one of the 'squares', and that will be my scale :) Kind of cheesy, but it works. @PoorOldSpike If you are playing on lower difficulty settings you can press and hold shift while playing in-game and click on the map and it creates a way point for you, telling you the distance. But I think that is cheesy and why I play on the highest difficulty setting. Edited February 23, 2011 by BittleRyan Fixed missing words.... Share this post Link to post Share on other sites
birtuma 28 Posted February 23, 2011 I know to find the time you simply do Time = Distance/Speed. So if you were traveling at 60 km/h, at a distance of 600 meters it should take you 10 seconds if I am not mistaking. You really are not strong in maths :D 60km/h = 60000m/h = 60000m / 3600s = 16,67m/s So... 600m / 16,67m/s = ca. 36s ;) Share this post Link to post Share on other sites
roguetrooper 2 Posted February 23, 2011 Place two objects on the map. Name them "obj1" and "obj2". Into the init-line of one put hint format ["%1",obj1 distance obj2]; For a straight air line distance not concerning heights (mountains) use: x = [(position obj1 select 0),(position obj1 select 1),0]; y = [(position obj2 select 0),(position obj2 select 1),0]; hint format ["%1",x distance y]; Share this post Link to post Share on other sites
BittleRyan 10 Posted February 23, 2011 You really are not strong in maths :D60km/h = 60000m/h = 60000m / 3600s = 16,67m/s So... 600m / 16,67m/s = ca. 36s ;) Shhhhh.... Nobody else caught it :D And I was wondering while playing in-game btw. I don't like doing the briefing and getting the player to 'know' everything before he starts the mission. I like planning to take place. Share this post Link to post Share on other sites