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TenBensons

Mission for menus?

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Sometimes when i play a certain mission or exit out of the editor, the menu screen is "playing" the mission that i have just left. Does anyone know how to have arma load up a specific mission file for use in the menu screens? I did a quick search but found nothing. Is it a command line param like world=*****? :confused:

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I've never experienced this in ArmA2. In OFP, that would happen after editing a mission on user-made islands for which the player had not installed the anim files correctly. Back then you had to place them in res/addons. You couldn't use a mod folder.

I couldn't tell you how to install them in ArmA2, though. Maybe just stick them in the addons folder?

Edited by RKDmitriyev

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I've never experienced this in ArmA2. In OFP, that would happen after editing a mission on user-made islands for which the player had not installed the anim files correctly. Back then you had to place them in res/addons. You couldn't use a mod folder.

I couldn't tell you how to install them in ArmA2, though. Maybe just stick them in the addons folder?

Thanks for the quick reply.

Come to think of it it does tend to happen to user made islands. Do you mean the addon folder in Arma dir? and place what a mission pbo? sorry im still learning mate.:)

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It's the intro mission, design by the island maker. It is packed in the island somewhere, no idea where I've never opened one. That's why you see different intros for different islands when in the menus.

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It's the intro mission, design by the island maker. It is packed in the island somewhere, no idea where I've never opened one. That's why you see different intros for different islands when in the menus.

so i wouldnt be albe to make a quick mission using BAF and shapur with an ACM modue and have Arma load that instead of the default world/intro?

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Do you mean the addon folder in Arma dir? and place what a mission pbo?

Yes, the addon folder in ArmA dir. In OFP, they were full-fledged mission folders, like the kind that you made in the editor (usually not compressed into a PBO).

Edited by RKDmitriyev

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Config excerpt of Utes:

class CfgMissions  {

class Cutscenes  {

	class UtesIntro1  {
		directory = "ca\utes\data\scenes\intro.utes";
	};
};
};

Edited by Celery

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