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More unit faces

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In the interest of adding more available unit faces to the game (and some frustration with figuring out how to use facetex2) :confused: I came across a couple of resources.

Here are some flash based face generators with the ability to generate & edit random faces:

http://gombinoscope.free.fr/

http://www.morphases.com/editor/

Unfortunately they do not provide an option to download a jpeg version of the generated images but these can be "Print Screen'ed" from a browser window, cropped & dumped to a usable image.

In conjunction with the info in the following article, adding a lot more faces that can easily be assigned to unit models should be fairly straightforward:

http://www.ofpec.com/ed_depot/index.php?action=details&id=303

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Please excuse the double-post but I thought this would be the best place for this post.

I have created a proof of concept pbo & demo mission with a few faces from the HIS and WIP teams et al V2.01 face pack. My question is: would this be considered a new addon that requires the original addon maker's permission to repackage as a new pbo? A quick scan of the facepack readme lists: trankill@ofp-his.com as the contact email but the domain appears to have been reassigned & the mail server times out.

Alternatively, can anyone point me to any existing, ready made jpeg face libraries that I could use to quickly create an addon of additional faces for OFP?

Thanks

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Are you asking for this?

facetexture.jpg

OFP_FAQ_Makeface2.jpg

If you want that the AI uses those faces, you need to script with eventhandlers (setface and stuff)

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Thanks for posting this but I was asking for additional face images not the BIS template face image.

I checked the HIS facepack readme again and it states:

"To our point of view it is not a good idea to say " please don't modify our face" our greatest pleasure is to see them in game, we consider this as a big thanks, so modify, destroy, and play with our faces please."

So I believe packing these face images into a pbo should not be a problem for the original creator...

BTW, I remember the ArmA version of the Swiss Mod having a camo face pack but does anyone know if the OFP version also has one?

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There are more then 150 faces in ArmA and lots of them have 6 camoflage variations. You can use them for your Avatar or for A.I. by just pasting in the according name like: "Face60_hair_camo3" or "Face117_camo6" etc.

Unfortunatly I cant find the picture detail datasheet for ArmA II faces that once existed online.

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There are more then 150 faces in ArmA and lots of them have 6 camoflage variations.

What does that have to do with OFP? You do realize this is the OFP forum? But if you really meant that, converting Arma faces to OFP is illegal.

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What does that have to do with OFP? You do realize this is the OFP forum? But if you really meant that, converting Arma faces to OFP is illegal.
No I did not realize that I wrote in a OFP topic and I'm sorry that I brought confusion.

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Thanks for the tip on the Spetnatz Mod Camo faces - I will definitely take a look at those.

Searching through some old forum topics I also discovered that the BAS Rangers and Suchey's Marine Pack also have custom camo faces that can be assigned to a unit. I also remember there are North African/Middle Eastern faces in the DMA (Libya?) face texture pack.

I took a look inside Lluama's face pack and realized that there are many faces in there that I've never seen used in an addon (except the Polish GROM units maybe).

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Hello f00bar.

Creating faces isn't much of a problem.But it would be time consuming.

Which is probably why you haven't had many offers of assistance,in that regard.

You mention textures used on both the BIS mapped head,as well as custom

mapped heads.

What type did you intend to apply your newly created/edited faces to?

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Hi Macser,

My intention was to make faces for the default BIS head model easily accessible. As I understand it, making use of the large facetex2 face library involves a fair bit of customization & de-PBO ing original addons to make it work.

I would like to:

1) Practice using the mod tools to make something usable

2) Provide a way to make groups of similar units visually different so they don't look like clones; face & maybe unit badge textures seem like a good place to start.

It appears that there is plenty of existing "face" content for OFP so I want to make sure I'm not re-inventing the wheel. I do think that something like custom faces go a long way to adding to immersion & provides an easy way for mission makers to get their hands on exactly the type of units they are looking for.

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OK, so I generated a random male face on morphases.com that looked like this:

http://bit.ly/gIB7NO

Then, I did some quick cutting & pasting to end up with this image:

http://bit.ly/hS3vP2

After adding it to a PBO and assigning it to a civilian unit with the "SetFace" command, it ended up looking like this in-game:

http://bit.ly/dZNsdN

Granted, the face currently looks like he had some BAD plastic surgery but this face was done in around 10 minutes using the Windows 7 snipping tool & MS Paint.

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And - what are you trying to do?

For example - make camo faces?

Well, 1. you can make a seperate PBO file (ex. my faces) with it's own config file:

example:

class CfgPatches

{

class woodcamofaces1

{

units[] = {};

weapons[] = {};

requiredVersion = 1.30;

};

};

class CfgFaces

{

class woodcamo_1

{

name="camoFace1";

texture="\camo_facesW\camoface.paa";

east=1;

west=1;

};class woodcamo_2

{

name="woodcamo_2";

texture="\camo_facesW\camoface2.paa";

east=1;

west=1;

};class woodcamo_3

{

name="camoFace3";

texture="\camo_facesW\camoface3.paa";

east=1;

west=1;

};class woodcamo_4

{

name="Max Payne";

texture="\camo_facesW\camoface4.paa";

east=1;

west=1;

};class woodcamo_5

{

name="camoface5";

texture="\camo_facesW\camoface5.paa";

east=1;

west=1;

};class woodcamo_6

{

name="camoface6";

texture="\camo_facesW\camoface6.paa";

east=1;

west=1;

};class woodcamo_7

{

name="camoface7";

texture="\camo_facesW\camoface7.paa";

east=1;

west=1;

};

};

2. You then need to create a script file in your addon pbo in seperate folder "init_soldier.sqs:

_i = random 7

?(_i <= 1) : _soldier setface "woodcamo_1"

?(_i > 1) AND (_i <= 2) : _soldier setface "woodcamo_2"

?(_i > 2) AND (_i <= 3) : _soldier setface "woodcamo_3"

?(_i > 3) AND (_i <= 4) : _soldier setface "woodcamo_4"

?(_i > 4) AND (_i <= 5) : _soldier setface "woodcamo_5"

?(_i > 5) AND (_i <= 6) : _soldier setface "woodcamo_6"

?(_i > 6) AND (_i <= 7) : _soldier setface "woodcamo_7"

exit

3. You then need to put something like this under your units' entries in their config:

class EventHandlers {

Init="[_this select 0] exec ""\win_blk\scripts\init.sqs"";";

Works really nice!

---------- Post added at 05:51 PM ---------- Previous post was at 05:47 PM ----------

Also facetex2 is Llama's head.

The head requires something like Fset in config. The directions for use are rather confusing, as this is actually an animation - not something to add to p3d file on O2.

HYK's US soldiers are customs faces created by the author...

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Thanks GezzLuizz - those scripts will come in handy for randomizing the faces that are assigned to units.

As I mentioned earlier in the thread, this OFPEC tutuorial:

http://www.ofpec.com/ed_depot/index.php?action=details&id=303

was the inspiration for putting together a face addon (for units using the default BIS head model & maybe using the faces in the OFPEC face library to start with).

There are lots of existing faces but not all of the are easy to use without either;

a) Separating the PBO(s) they are contained in from the addon/mod they are a part of;

or

b) having to edit unit models to assign which faces they use (eg. facetex2)

Manually drawing faces takes time & skill - that's why I was looking into ways of creating face images like the online face generators I mentioned.

Being able to assign faces easily without having to edit models will also make mission editing easier.

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