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About f00bar

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  1. f00bar

    WW4 Modpack 2.1

    I find the current WW4 binoculars very useful. I agree with Anguis.
  2. f00bar

    Zil-157 Pack

    Hi =SappeR=, Thanks for all your hard work on these! :) I had a hard time figuring out how to download them because the gamepark link says "file unavailable" & the narod.ru download page is a bit tricky because by default it has the checkbox selected for installing their toolbar/helper app - oh & the CAPTCHA doesn't work when the page is translated through google. Let me know if you want this file mirrored. Also, the links to your pictures all show 403 Forbidden. ---------- Post added at 09:12 PM ---------- Previous post was at 08:44 PM ---------- I got a chance to install & try these out this evening :) The resistance versions look really cool. Thanks for not spray painting the "FIA" logo on them :D I'm looking forward to your future releases - keep up the good work!
  3. f00bar

    OFP Preprocessor Explained

    Thanks for the example Sanctuary. The BI Wiki refers to the preprocessFile entry as being introduced in OFP 1.85. At the bottom of the page, the "See Also" links point to the PreProcessor Commands entry which does not explicitly list a program version but it is listed under: Categories: Operation Flashpoint: Editing | ArmA: Addon Configuration | Scripting Topics ---------- Post added at 12:34 PM ---------- Previous post was at 11:52 AM ---------- I also found the discussion in this old (2006) thread useful in understanding preprocessing in OFP: Discussion on editing CPP's and getting your work from o2 to ofp http://forums.bistudio.com/showthread.php?t=47147
  4. f00bar

    OFP Addon request thread

    @Zulu1: Thanks for the link. I guess I should have put this part a bit higher in my post: If nobody has anything currently under construction I thought I would start working on something from scratch.
  5. f00bar

    OFP Preprocessor Explained

    Thanks Faguss. Are there any detailed examples that could be included with a description of the benefits gained by using the PreProcessor? The Bohemia Interactive Community Wiki also has some OFP specific PreProcessor reference documentation: preprocessFile: http://community.bistudio.com/wiki/preprocessFile PreProcessor Commands: http://community.bistudio.com/wiki/PreProcessor_Commands PreProcessor Errors: http://community.bistudio.com/wiki/PreProcessor_Errors
  6. f00bar

    O2 light to Blender to O2 light

    I did some playing around with Blender this evening & I found the following useful links for starting a model based on a photo or other 2D image(s): Blender 3D: Noob to Pro/Modeling a Fox from Guide Images http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Creating_Models_With_Photo_Assistance Blender 3D: Noob to Pro/2D Image (logo) to a 3D Model http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/2D_Image_%28logo%29_to_a_3D_Model These helped fill in some details that were not apparent in the Barret .50 cal video tutorials.
  7. f00bar

    OFP Addon request thread

    I was wondering if anyone was working on a detailed FN SCAR addon for OFP? I was thinking of something highly detailed similar to STGN's impressive SOPMOD M4A1 addon which either contains a lot of variants or allows for modularity (optics/barrels/stocks /suppressors etc). I really like the look & variety of the SCARs in ArmA2:OA & it would be great to have something similar in good old OFP - http://www.arma2.com/arma-2-oa-weaponry/a-2-oa-assault-rifles_en.html The variants include sniper & LMG/HMG SCARs. I know we have the BlackBlood/WW4 SCARs & Sgt_Eversmann SF Weaponpack V1.0 but I wanted to know if anyone is working on anything similar.
  8. f00bar

    O2 light to Blender to O2 light

    @Sanctuary: your ogre animation was impressive & your animations look very natural. The dancer/martial artist movie was very fluid & hypnotic ;) I'm slowly making my way through brsserb's O2 tutorials which are a huge help in navigating the program. I've read through them several times but I keep needing to go back to them for reference. Speaking of brsserb's tutorials, I found a blender video tutorial which is very similar to his "Lesson 3 - Making your first weapon". The person who made the blender tutorial is able to produce a rifle model in less than 30 minutes from a 2D template image: Blender beginner tutorial. How to make a barrett .50 cal Part 2: Part 3: @Macser: thanks for the info!
  9. f00bar

    O2 light to Blender to O2 light

    Hi Sanctuary, I am amazed by the amount of work that both you & Vektorboson have put into making these blender resources available. The PDF looks great & is a lot easier to follow than forum posts. As both a 3D modelling software & addon making novice I wanted to ask you some questions about O2 & Blender: * Is it better to invest my time to learn a lot about O2 & then move to Blender? * Should Blender be used to do the majority of the modelling with O2 used for the OFP specific tasks that Blender cannot accomplish? I am finding that the learning curve for O2 is steep, mainly due to translation issues & the lack of context sensitive help which requires constantly referring to notes & other documentation. Blender also seems like it will take a considerable amount of time to learn the basics. In your experience, what would be the best starting point & what would be the most efficient use of my time?
  10. f00bar

    WW4 Modpack 2.1

    Fighting vehicles & aircraft haven't changed that much over the past few decades. If you look at the list of vehicles in ArmA 2: http://community.bistudio.com/wiki/ArmA_2:_Vehicles & it's expansions: http://community.bistudio.com/wiki/ArmA_2_OA:_Vehicles there's not a lot there that doesn't already exist in the OFP addon library :) Most vehicle changes have been modifications to existing platforms (up-armoring, weapons & sensor improvements). Perhaps it would be easier to optimize or update existing vehicles if nothing suitable currently exists or if the current addon does not fit well in with the WW4 mod? IMHO, considering the near future WW4 scenario & the strengths of the OFP engine: *Technicals (armored pickups & SUVs) *Desert Patrol Vechicles/HTTVs *Quads/ATVs/Buggies *Horses (yes, horses)/Mules *Unmanned Aerial Vehicles/Armed Drones *Motorcycles are vehicles that might fit in.
  11. f00bar

    OFPR.info down?

    @grippingline which part of the world are you in? :) I'm in Canada & I'm also unable to reach http://ofp.gamepark.cz/ DNS results: Non-authoritative answer: Name: http://ofp.gamepark.cz Address: FTP results: C:\l>ftp ofp.gamepark.cz Connected to wookurka.allstar.cz DNS entry for wookurka.allstar.cz: Non-authoritative answer: Name: wookurka.allstar.cz Address: TraceRoute from home: C:\>tracert ofp.gamepark.cz Tracing route to wookurka.allstar.cz [] over a maximum of 30 hops: 1 2 ms <1 ms <1 ms *** [] 2 7 ms 8 ms 12 ms 3 9 ms 7 ms 9 ms 4 11 ms 10 ms 9 ms gi-2-0.gw01.ktgc.phub.net.cable.rogers.com [66.1 85.81.117] 5 23 ms 22 ms 23 ms 6 23 ms 32 ms 21 ms Vlan558.icore1.CT8-Chicago.as6453.net [206.82.14 1.77] 7 23 ms 22 ms 23 ms Vlan553.icore1.CT8-Chicago.as6453.net [206.82.14 1.90] 8 52 ms 50 ms 51 ms nyk-bb2-link.telia.net [] 9 134 ms 145 ms 130 ms kbn-bb2-link.telia.net [] 10 140 ms 129 ms 129 ms hbg-bb2-link.telia.net [] 11 151 ms 150 ms 151 ms prag-b1-link.telia.net [] 12 160 ms 153 ms 154 ms casablanca-ic-119661-prag-b1.c.telia.net [213.24 8.104.90] 13 142 ms 154 ms 142 ms MLC.vl97.cas.ip-anywhere.net [] 14 144 ms 146 ms 142 ms swh2.cas.ip-anywhere.net [] 15 * * * Request timed out. 16 * TraceRoute from network-tools.com: IP address: Host name: ofp.gamepark.cz Alias: wookurka.allstar.cz ofp.gamepark.cz is from Czech Republic(CZ) in region Eastern Europe TraceRoute to [ofp.gamepark.cz] Hop (ms) (ms) (ms) IP Address Host name 1 0 0 0 xe-4-1-0.jbdr2.dallas.colo4.com 2 0 0 0 xe-4-2-0.er2.dfw2.us.above.net 3 0 0 1 above-telia.dfw2.us.above.net 4 298 40 40 nyk-bb2-link.telia.net 5 129 129 129 hbg-bb2-link.telia.net 6 145 145 145 prag-b1-link.telia.net 7 145 145 145 casablanca-ic-119661-prag-b1.c.telia.net 8 145 145 146 mlc.vl97.cas.ip-anywhere.net 9 145 146 145 swh2.cas.ip-anywhere.net 10 Timed out Timed out Timed out - 11 Timed out Timed out Timed out - 12 Timed out Timed out Timed out - 13 Timed out Timed out Timed out - Trace aborted. :confused: ---------- Post added at 01:03 AM ---------- Previous post was at 12:49 AM ---------- http://operationflashpoint.filefront.com seems to be up if you need something in a hurry.
  12. US Naval Postgraduate School http://nps.edu/ Savage X3D Examples Archive: https://savage.nps.edu/Savage/ ***NOTE: site is HTTPS only (for some reason) & seems to use an invalid ssl cert (according to chrome). The site has X3D download links and can use browser plugins to preview models online. Apparently, Blender can handle X3D files. Again, I don't know how useful these models will be but they might be a starting point for someone :)
  13. Thanks for the info. ---------- Post added at 03:53 PM ---------- Previous post was at 03:52 PM ---------- Jacek's unfinished model of HMMWV (P3D): http://ofp.gamepark.cz/index.php?showthis=4502
  14. Sorry for the confusion guys. I did get Gnat's confirmation that his B52 beta 1 & Virtual Bomber Addon can be used without additional permission as stated in the original readme: Gnat provided the updated license to be included in addition to the licensing terms included in the original readme. @Max Power - What happened with the Darwars mod? ---------- Post added at 03:01 PM ---------- Previous post was at 02:17 PM ---------- Jakerod's Unfinished Islands Pack According to this news post: http://ofp.gamepark.cz/index.php?showthis=8790 The archive comes with no license or documentation. I don't know if anyone has adopted & finished these islands. Please let me know if they have been reused or taken out of the public domain. Thanks. :) ---------- Post added at 03:04 PM ---------- Previous post was at 03:01 PM ---------- Cheetah's unfinished OICW and XM29 pack: http://ofp.gamepark.cz/index.php?showthis=8745 The archive comes with no license or documentation. More info on these weapons: http://en.wikipedia.org/wiki/OICW http://en.wikipedia.org/wiki/XM29 ---------- Post added at 03:17 PM ---------- Previous post was at 03:04 PM ---------- NH90 - CSAR by AfrographX: http://ofp.gamepark.cz/index.php?showthis=7494 From the readme: I don't know if anyone has adopted & finished this chopper. Please let me know if it has been reused or taken out of the public domain. Thanks. ---------- Post added at 03:20 PM ---------- Previous post was at 03:17 PM ---------- Wizzywig unfinished addons: http://ofp.gamepark.cz/index.php?showthis=7287 From the readme: ---------- Post added at 03:26 PM ---------- Previous post was at 03:20 PM ---------- FW200's (Unfinished) Beriev Be-32K: http://ofp.gamepark.cz/index.php?showthis=7183 From the readme:
  15. Thanks Max Power. D'oh! I copied the old URL from the readme file instead of using the updated one I used in an earlier post - thanks for the correction! ---------- Post added at 11:02 AM ---------- Previous post was at 10:53 AM ---------- [APS]Gnat's Boeing B-52H Stratofortress "BUFF" beta 1 & Virtual Bomber Addon: http://ofp.gamepark.cz/index.php?showthis=9050 This has been added with Gnat's permission under the following updated license: ------------------- You are permitted to install, use and modify this software for personal entertainment purposes only. Any commercial, military or educational use is forbidden without the authors permission. You are free to distribute this software as you wish, as long as it is kept 100% free of charge. All original authors must be also credited. The authors take no responsibility for any damages this software may cause. Use it at your own risk. ------------------------ ---------- Post added at 12:20 PM ---------- Previous post was at 11:02 AM ---------- Modified Colt M4 for Winchester .308 Whisper Ammunition By : df2dpxs: http://operationflashpoint.filefront.com/file/Cold_Whisper_308;43161 ---------- Post added at 12:31 PM ---------- Previous post was at 12:20 PM ---------- MrRee's unfinished version of his KC-10A refuel plane: http://ofp.gamepark.cz/index.php?showthis=10683