Tom1 10 Posted January 26, 2011 (edited) First mission of massive wwIII campaign not due out for another year or so is finished and ready for dedi testing and playing. Using some CAA1 addons in the intro chapter (couple missions long) and therefor you will need CAA1 for this mission, but if you have may be worth checking out. Crisis 1 is sent in to patrol through suspected enemy territory and reach a bechhead north of their insersion point and clear it of enemy before the rest of Crisis platoon arrives to set up a FOB. They may also chose to investigate two points of interest most likely location of the enemy They eventually come into contact with soviet troops eventually and have to fight to rv point, great teamplay, fire and movement, obstacle crossing and works really well with an organised chain of command and ACRE radios to go with. Enjoy and provide feedback, also, I am currenlty using RWS sound mod, so i have no need as of now to replace OpFor weaponry with ace weapons because i dont like vanilla sounds. Otherwise you will need project 85, thirsk islands, cba, ace, and acex. Reccommended sound mod is RWS and p85 weapons have been swapped for ace/vanilla ones, but currently only Blufor sounds are finished so ace_sm_explosions and ace_sm_crack pbos should be added into RWS pack for some imersion. If you want to achieve the best possible victory (not neccasary in single mission, although in campaign it will matter) do not disable ai if you are low on players as you have to insure everyone stays alive for max points. Anyway, enjoy and i hope you look forward to the rest of the introduction campaign. Just ask for the mission i cant be bothered uploading if noone will try because of CAA1. Edited January 26, 2011 by Tom1 Share this post Link to post Share on other sites
dale0404 5 Posted January 26, 2011 I would ask for the mission but I havent got CAA1, sorry mate. This might be a recurring theme why people dont ask for it. ;) Share this post Link to post Share on other sites
Tom1 10 Posted January 27, 2011 yeh it was a total accident too but i cant open mission.sqm to get rid of CAA1 because then it just deletes my whole mission:( From now on I am making missions with no mods active asides the mods i want in the mission :D and I will release the campaign in segments so people dont need the 20GB of mods im using:D I may release a special operations mission from the last part of the introduction segment that is normally unlocked when you lose the previous mission after getting ambushed, nearly impossible to beat really.. that AFAIK doesnt require mods. Share this post Link to post Share on other sites
Craig_VG 20 Posted January 27, 2011 I have CAA1, and this mission looks like a helluva lot of fun, and you must have put a lot of work into it. If you want to upload it I am sure a few people will download it. Share this post Link to post Share on other sites