Skwurl 10 Posted January 17, 2011 Hey guys, So basically, I've been researching how to get RTM data out of Maya so I can get some custom character animation the Arma 2 engine. I think I may have figured out how to export the RTM data from Maya (generating a simple .rtm file), but I don't exactly know what to do with the file. I know it has to be packaged into the .pbo, but do I need to edit the configs of the characters? Does anyone have experience with this? Share this post Link to post Share on other sites
mr burns 132 Posted January 17, 2011 You might wanna check out how Teacup did it in his Puny Anim Pack :) Share this post Link to post Share on other sites
Skwurl 10 Posted January 17, 2011 You might wanna check out how Teacup did it in his Puny Anim Pack :) Awesome, I'll check it now. Thanks. Share this post Link to post Share on other sites
namman2 0 Posted January 17, 2011 to make sure that your animation works load a character (bis sample russian soldier for example) in oxygen and go to view>viewers>buldozer>RTM preview>set rtm and select your new animations and you should see it in buldozer and if it works in buldozer it should work ingame Share this post Link to post Share on other sites
Skwurl 10 Posted January 17, 2011 to make sure that your animation works load a character (bis sample russian soldier for example) in oxygen and go to view>viewers>buldozer>RTM preview>set rtm and select your new animations and you should see it in buldozer and if it works in buldozer it should work ingame Thanks a bunch guys. Share this post Link to post Share on other sites