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Move order synch not working

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So I have a trigger...

Cond: player in thisList;

On Act: 0 = [] execVM "conversation2.sqf";

...And I synched it to a move order. This is supposed to be when the player enters the trigger area, a move order is issued, but it runs the move order right off the bat!

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I'm not sure, but before always seen the "0 = [] execVM" as "null = [] execVM". And maybe the spaces have an effect on it too?

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Place a first move waypoint just a meter in front of the unit as like a start point, then place a second waypoint to where you want it to actually goto once the trigger has activated, and sync the trigger to that second waypoint and not the first.

This has always been a problem, not matter what, a unit will always move to it's first waypoint even if it is synched to a condition that has to be met first, without that condition actually being met.

It's as if once the mission starts, the order to move to the first waypoint gets executed before the game realises there is a trigger with conditions that have to be met first before allowing the unit to move.

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Koni I have this actually set up already... the trigger is synched to the 2nd waypoint and it still is not working (the units move to the first and still the 2nd)

triggerissue.jpg

Do I need something in the condition of the waypoint that is special?

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and sync the trigger to that second waypoint and not the first.

I'm confused - other waypoint instead?

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Right, sorry, i forgot to add another waypoint for it to work correctly...

For the group you want to move once the player activates the trigger, place the first waypoint like I said just a meter or so in front of the group, then place a second waypoint just a meter again infront of the first waypoint so you have 2 waypoints nearly on top of each other, then place a 3rd waypoint to where you want them to move to once you activate the trigger.

Now sync the player activated trigger to the "second" waypoint, and that will work.

Just tested it, and aslong as you have 2 waypoints close together before the group needs to move to a thrid waypoint to where ever you want them to move to, it does not matter which waypoint you sync the trigger to, either the first one or the second one, they will not move past the sort of holding area of 2 waypoints before moving on to the third.

Or you could just put down a marker where you want the units to move to, and use no waypoints at all, and on the On activation of the trigger put something like

nameofunits domove getmarkerpos "markername";

Edited by Koni

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Trust me: You don't have to put two waypoints close to each other. Only one is necessary, and you synchronize this waypoint to the trigger.

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If so, then I don't understand why it is not working... did you look at the picture? Because I synched it to the second waypoint already

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Yes I did.

1) Create a waypoint where you want the squad to hold

2) Create a trigger

3) Synchronize this trigger to this waypoint

4) Create n+1 waypoint you want the squad to go after the trigger is activated

5) ???

6) Profit

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Trust me: You don't have to put two waypoints close to each other. Only one is necessary, and you synchronize this waypoint to the trigger.

I always get mixed results doing this, why I don't know...

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