Reikso 10 Posted January 14, 2011 Hi guys im makin a unit soldier from scratch for arma 2 and i got it in game already textures are ok but wen i walk arroun i see so much deformation on my model, im asuming its cose of the weights and i have my model weighted in maya all i ned is a tutorial to import those weights into O2 thanks for the help... !!! Share this post Link to post Share on other sites
PuFu 4600 Posted January 14, 2011 importing your weights from Maya is not possible atm (3ds/obj doesn't save that information). You will need to re-weight it in O2 (something i am not accustomed to unfortunately) Share this post Link to post Share on other sites
Reikso 10 Posted January 14, 2011 (edited) importing your weights from Maya is not possible atm (3ds/obj doesn't save that information). You will need to re-weight it in O2 (something i am not accustomed to unfortunately) hi pufu thanks for the quik reply ...!! but why did BI put that option in the Oxygen2 PE if we canot use it File>Import>MAYA Weight Script ... i try to import weights usin Oxygen2 PE that i export previously with maya but i got some error thats wy i need the tutorial.... thanks again Edited January 14, 2011 by Reikso for better understanding Share this post Link to post Share on other sites
PuFu 4600 Posted January 15, 2011 right i understand what you mean now. I actually never tried that, so i am not sure what it takes to make it work. AFAIK, the lads using maya to create 3d content are not that many in this community, so i doubt you'll get your answers. Anyhow, would be good if you would post the error you got on trying to export the said weight script. PS: THIS is something that would be needed, but i doubt it will ever become available for BIS games Share this post Link to post Share on other sites
Reikso 10 Posted January 16, 2011 (edited) i figureitout....!!!!! this is so dam good i can paint the weights on maya and importhem into O2 any imfo on request... ...its sooo easyy... wen u export the weights maya gives u a bonch of pics ... one for each bone of the eskeleton... aaahh to long to explain any imfo on email request ... reikso@live.com .... cheerss...!!! Edited January 16, 2011 by Reikso Share this post Link to post Share on other sites
max power 21 Posted January 16, 2011 Okay, let me get this straight... you asked for a tutorial on how to use the weight scripts, necessitating someone to take the time to answer if they knew... now you are that person, and you're not posting the answers? Could you please take the time to write out what you have found, and contribute to the community knowledge base so future people like you can just use the search function to find the answer? Share this post Link to post Share on other sites
Reikso 10 Posted January 17, 2011 (edited) yeah u are rigth Max... well here it goes MAYA first of all u got to build an eskeleton for the character u are working on whit exactly the same bone hierarchy as the BI skeleton an weight it then export your mapt weights if u dont know hoW to do that in maya here is how u doit in the animation menu Skin>Edit Smooth Skin> Export Skin Weights Map ... i chose JPEG for my ouput format here u get to chose the location of ur map weights .. make it easy to find... maya is goint generate a script file and lots of pics .. those are your weigts . IMPORTAN u got to place the script in the same file folder the pics are.... maya puts them in saparate files just move the script into youre weighs file IF U DONT DO THAT THE SCRIPT IS NOT GOING TO WORK IN O2 ....thats it for MAYA O2 import ur character into O2 (mine is OBJ format) now impor ur MAYA weights script File>import>Maya Weight scrit... locate the script and import it ... if u did it rigth no errors show u got a fully weighted ARMA 2 character i dont know how to post pics in the forum to make it more easy to understand i got the eskeleton that i build in maya if u all need it hope this can help some one out there i almost go crazy with this one lol Edited January 17, 2011 by Reikso Share this post Link to post Share on other sites
max power 21 Posted January 17, 2011 Thanks for the info! Share this post Link to post Share on other sites
johncage 30 Posted January 17, 2011 is there a weight painting tutorial for oxygen 2? Share this post Link to post Share on other sites
Reikso 10 Posted January 18, 2011 not that i know .... Share this post Link to post Share on other sites
PuFu 4600 Posted January 25, 2011 is there a weight painting tutorial for oxygen 2? no there is not, unfortunately. _____ You can find the the same information (a bit clean up and restructured for easier read), as well as the download link for Reikso Maya Skeleton over at: ArmaStack.info all credits go towards the original OP. Share this post Link to post Share on other sites
STALKERGB 6 Posted January 28, 2011 is there a weight painting tutorial for oxygen 2? I'm gonna make a tutorial to go over the basic elements in painting weights in O2 at some point. Just highlighting the main areas and what they all do. Maunally weighting isn't fast but there is a few things you can do to speed it up so I'll probably stick that in too. Share this post Link to post Share on other sites
Reikso 10 Posted January 29, 2011 great...!!! and Thank you Share this post Link to post Share on other sites