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Reikso

Requesting painting weights tutorial for Arma 2

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Hi guys

im makin a unit soldier from scratch for arma 2 and i got it in game already textures are ok but wen i walk arroun i see so much deformation on my model, im asuming its cose of the weights and i have my model weighted in maya all i ned is a tutorial to import those weights into O2

pain_weights_

thanks for the help... !!!

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importing your weights from Maya is not possible atm (3ds/obj doesn't save that information). You will need to re-weight it in O2 (something i am not accustomed to unfortunately)

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importing your weights from Maya is not possible atm (3ds/obj doesn't save that information). You will need to re-weight it in O2 (something i am not accustomed to unfortunately)

hi pufu thanks for the quik reply ...!!

but why did BI put that option in the Oxygen2 PE if we canot use it

File>Import>MAYA Weight Script ... i try to import weights usin Oxygen2 PE that i export previously with maya but i got some error thats wy i need the tutorial.... thanks again

Edited by Reikso
for better understanding

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right i understand what you mean now. I actually never tried that, so i am not sure what it takes to make it work.

AFAIK, the lads using maya to create 3d content are not that many in this community, so i doubt you'll get your answers.

Anyhow, would be good if you would post the error you got on trying to export the said weight script.

PS: THIS is something that would be needed, but i doubt it will ever become available for BIS games

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i figureitout....!!!!!

this is so dam good i can paint the weights on maya and importhem into O2

any imfo on request... ...its sooo easyy...

wen u export the weights maya gives u a bonch of pics ... one for each bone of the eskeleton... aaahh to long to explain any imfo on email request ... reikso@live.com .... cheerss...!!!

Edited by Reikso

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Okay, let me get this straight... you asked for a tutorial on how to use the weight scripts, necessitating someone to take the time to answer if they knew... now you are that person, and you're not posting the answers? Could you please take the time to write out what you have found, and contribute to the community knowledge base so future people like you can just use the search function to find the answer?

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yeah u are rigth Max... well here it goes

MAYA

first of all u got to build an eskeleton for the character u are working on whit exactly the same bone hierarchy as the BI skeleton an weight it

then export your mapt weights if u dont know hoW to do that in maya here is how u doit

in the animation menu Skin>Edit Smooth Skin> Export Skin Weights Map ... i chose JPEG for my ouput format here u get to chose the location of ur map weights .. make it easy to find... maya is goint generate a script file and lots of pics .. those are your weigts .

IMPORTAN u got to place the script in the same file folder the pics are.... maya puts them in saparate files just move the script into youre weighs file IF U DONT DO THAT THE SCRIPT IS NOT GOING TO WORK IN O2 ....thats it for MAYA

O2

import ur character into O2 (mine is OBJ format) now impor ur MAYA weights script File>import>Maya Weight scrit... locate the script and import it ... if u did it rigth no errors show u got a fully weighted ARMA 2 character

i dont know how to post pics in the forum to make it more easy to understand

i got the eskeleton that i build in maya if u all need it

hope this can help some one out there i almost go crazy with this one lol

Edited by Reikso

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is there a weight painting tutorial for oxygen 2?

no there is not, unfortunately.

_____

You can find the the same information (a bit clean up and restructured for easier read), as well as the download link for Reikso Maya Skeleton over at:

ArmaStack.info

all credits go towards the original OP.

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is there a weight painting tutorial for oxygen 2?

I'm gonna make a tutorial to go over the basic elements in painting weights in O2 at some point. Just highlighting the main areas and what they all do. Maunally weighting isn't fast but there is a few things you can do to speed it up so I'll probably stick that in too.

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