Jump to content
Sign in to follow this  
Doomreaperx

Trigger Help: Spawn On Trigger

Recommended Posts

So, apparently you cant have 144 people in a mission. So, i thought up this idea. Below i drew a diagram of what i think will work. First. The blue dot (represents BLUFOR) walks thru the first trigger the outter most one (Each blue circle represents a trigger). This then culls randomly one of the OPFOR groups (which are on the right, a sniper team, an assault squad and or a mechinized infantry group). Randomly one of these groups spawn in the Green zone which is inside the inner Trigger. And wha la.

Also, if its' possible to delete the units when you leave the most outer trigger.

Can anyone help me make this happen?

idea.jpg

Share this post


Link to post
Share on other sites

There are multiple solutions, I suggest to you my reducer, DAC, your own use of BIS_fnc_spawnGroup and deleting the group itself.

Best of them all (IMO), with complete deletion and ability to have thousands of groups on the map (as you have requested) is the freezer, its an old version, but it works perfectly:

http://dev-heaven.net/attachments/download/8326/freezer.Shapur_BAF.7z

Share this post


Link to post
Share on other sites
you cant have 144 people in a mission

may be a typo.. but you have have as many units as your system can handle.. BUT they can only be in a maximum of 144 groups at anyone time in game.

i have built many a large mission.. and i have yet to go against 144 groups of 50 bad guys in each group and survive.. :)

did i miss something?

Share this post


Link to post
Share on other sites
did i miss something?

Nope, he probably just copy pasted a single unit until it said "NOOoooo!", either way, I just answered the given question :P

Share this post


Link to post
Share on other sites
may be a typo.. but you have have as many units as your system can handle.. BUT they can only be in a maximum of 144 groups at anyone time in game.

i have built many a large mission.. and i have yet to go against 144 groups of 50 bad guys in each group and survive.. :)

did i miss something?

OHHHhhhhhhhhhhhhhhhhhhhhhhhhhhh that makes sense. Alright. let me try your theory out.

---------- Post added at 08:04 AM ---------- Previous post was at 08:01 AM ----------

Nope, he probably just copy pasted a single unit until it said "NOOoooo!", either way, I just answered the given question :P

so a copy pasted unit is considered a group? even tho its a single unit?

---------- Post added at 08:06 AM ---------- Previous post was at 08:04 AM ----------

may be a typo.. but you have have as many units as your system can handle.. BUT they can only be in a maximum of 144 groups at anyone time in game.

i have built many a large mission.. and i have yet to go against 144 groups of 50 bad guys in each group and survive.. :)

did i miss something?

Just made individual units. not grouped. and still got that error.

---------- Post added at 08:07 AM ---------- Previous post was at 08:06 AM ----------

There are multiple solutions, I suggest to you my reducer, DAC, your own use of BIS_fnc_spawnGroup and deleting the group itself.

Best of them all (IMO), with complete deletion and ability to have thousands of groups on the map (as you have requested) is the freezer, its an old version, but it works perfectly:

http://dev-heaven.net/attachments/download/8326/freezer.Shapur_BAF.7z

Thanks rommel! Will try this out right now!

---------- Post added at 08:11 AM ---------- Previous post was at 08:07 AM ----------

<3 to rommel! ITS PERFECT!!!!!!!!

Share this post


Link to post
Share on other sites

No worries mate.

And 1 man is equal to 1 group, thinking of the whole thing as a large command structure.

Units are in Groups, Groups are in Centers, Centers are part of Sides. Ie

Units < Groups < Centers < Sides

Share this post


Link to post
Share on other sites

Hey, i have been looking at this script "Freezer" it works like a treat im just wondering if its possible to make it activate everytime a player enters. So we clear the area move back to base head out and more have spawned?

Thanks

Share this post


Link to post
Share on other sites
Hey, i have been looking at this script "Freezer" it works like a treat im just wondering if its possible to make it activate everytime a player enters. So we clear the area move back to base head out and more have spawned?

Thanks

Yes, that would be great.

Also, is there any way to control these units with UPSMON after spawning them.

Share this post


Link to post
Share on other sites
Yes, that would be great.

Also, is there any way to control these units with UPSMON after spawning them.

I believe that if you put the UPSMON init in the leader like you usually do, the script will activate when they spawn.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×