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1para{god-father}

ALICE Spawn inside buildings

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# "ALICE_population" = <array>; - list of all civilians in town

# "ALICE_populationActive" = <array>; - list of all active civilians in town (e.g. civilians who are outside)

You can work with these two and figgure out something I guess.

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I am using this in the ALICE module but it does not seem to work they still spawn inside buildings am i calling it correct?

This setvariable ["ALICE_populationCoef",1];

or should it be

BIS_loc_acityc_cityname setvariable ["ALICE_populationCoef",1];

But I do not really want to name each city so is there a way to do it for all cities and should i be putting it in the module init or my init.sqf ?

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As I understand it, the population coefficient only determines how many civs are spawned. Most of them will still spawn in buildings.

What map are you using this with?

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From my experience, they spawn and eventually work their way outside. I spawn them in my missions and garbage collect them when the players are more than x meters away.

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I am using Duala Map any help would be most welcome !

@sowens - they do not come out as there is no doors have waited a long time in debug mode and they just walk around inside with no way out.

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I have the same problem on Utes. Is there a solution for this? Civilians get spawned but every civ is in buildings, which don't have doors, so they can't get out.

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The stuff from the Biki not working?

* ALICE_populationCoef = <number>;

- coeficient to tell system what amount of civilians will be outside doing some action. 0.5 means 50% of civilians will be outside.

Example: BIS_loc_acityc_kozlovka setvariable ["ALICE_populationCoef",1]; Default value: around 0.6

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I did somethign wrong, because tried out a premade mission and it works on Utes. Still need to find the reason.

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