loki 1 Posted December 1, 2010 since i am wanting to release the lost key to at least beta testers, i figured i could give the mission makers a heads up. though this is like putting a band aid on a gushing wound.. its better than nothing. introducing the gatekeeper system: protects the mission makers and the server admins from unwarranted LOST KEY use. what it does: checks to see if anyone that is not authorized to run the LOST KEY during a mission. waits 20 secs. to make sure they are in game, then gives them 10 seconds to leave, before it disables userInputs, kicks them into a dance.. and plays every ones old favorite arma jail song. usage: copy and paste the files from the demo mission into your mission.. add who ever admin names (if any) you want to be able to be a Game Master.. and bingo.. all safe from the dipshats that thinks its funny to come on a server a ruin 4 hours of game play in 2 minutes. ** this is nothing too special or pretty.. and yes it can be gotten around with changes to the key itself.. but there is nothing i can do about that anyway. DOWNLOAD: http://www.filefront.com/17587442/loki_gatekeeper_demo.utes.rar Share this post Link to post Share on other sites
gossamersolid 155 Posted December 1, 2010 Is it me or is anybody else confused on what this is? Share this post Link to post Share on other sites
i0n0s 0 Posted December 1, 2010 It's only you ;) Only one problem: -I join the server, get the mission. -Read the script -Get the admin names -Rename myself -:P Share this post Link to post Share on other sites
Altimeter 10 Posted December 1, 2010 He made a powerfull script-tool called Loki. With it you can call in airstrikes and stuff. However this toll can easily be abbused to cheat in MP games, so now he did this tool as a safeguard. I think. :D Share this post Link to post Share on other sites
loki 1 Posted December 1, 2010 hey i0n0s.. boo.. lol.. didn't think about that... feel free to contact me if you see a way to make this a server side .pbo @GossamerS easy to do if you are not familiar with my works.. but Altimeter said it right. LOST KEY http://forums.bistudio.com/showthread.php?t=110414 Share this post Link to post Share on other sites
i0n0s 0 Posted December 1, 2010 The question is why you write a gatekeeper: It only can work if the server uses signatures. In that case, the server admin simply creates it own key and signs your addon with it. Then only he has the right signature and other people with the lost keys aren't able to join onto the server. This is the solution so far. And I won't care about people not using the signature check Share this post Link to post Share on other sites
sickboy 13 Posted December 1, 2010 1. Use UID instead; http://community.bistudio.com/wiki/getPlayerUID 2. Don't make Lostkeys accessible by default in MP, but leave it up to the mission maker / server addon. 3. i0n0s's idea :) Share this post Link to post Share on other sites
loki 1 Posted December 1, 2010 The question is why you write a gatekeeper: hmm.. i guess that's a good question @sickboy.. good idea about playerID and done. i suppose in hindsight.. screw it then.. i'll just release the key and be done with it. Share this post Link to post Share on other sites