tupolov 520 Posted November 28, 2010 (edited) I have an issue where vegetation that I've placed in visitor using the sat_lco as guidance, doesn't line up with buldozer using the same sat_lco. The issue can be seen here: As you can see the placement of trees/bushes in buldozer do not line up to what is seen in visitor? It looks like the pic is about 68x68 pixels out. Any ideas? Edited November 28, 2010 by Tupolov Share this post Link to post Share on other sites
prowler.wolf 0 Posted November 29, 2010 It either comes down to your background image in visitor not being scaled correctly to your terrain/project size(10240km^ with 1024pixel bg in visitor) or your project is not set up correctly. But my question is why are you not using world tools to place vegitation? ;) Share this post Link to post Share on other sites
tupolov 520 Posted November 29, 2010 Hey Prowler, Appreciate the reply. My Sat_lco is 10240x10240. My terrain is 10240x10240. My config.cpp is setup with no offset. I did use World Tools to create the vegetation. I used my grass mask and imported that into World Tools (10240x10240 pic), created the vegetation and exported the objects to Visitor. As you can see, the import into Visitor is successful and it appears the objects align in Visitor. The issue appears to be the Buldozer? From what I can see the only inputs into Buldozer are the layers.cfg, sat image, texture mask and the Visitor project configuration. Why would Buldozer render the Sat Image with an offset of ~64x64 pixels? Thanks, Tup Share this post Link to post Share on other sites
mugaben 10 Posted November 30, 2010 Doublecheck all sizes. Cell size 10 m texture layer 40.0m x 40.0m ? Share this post Link to post Share on other sites
prowler.wolf 0 Posted November 30, 2010 yeah, I'm throwing my hands up in the air. Better post your project parameters and all your other island info and hopefully that might provide a better idea. :confused: Share this post Link to post Share on other sites
oldbear 390 Posted December 1, 2010 Perhaps it has to be related to Blue Edge effect, have a look at this thread ... Bushlurker has again bring in a decisive contribution on the subject ^^. Share this post Link to post Share on other sites