Ki-/i 10 Posted November 25, 2010 Hi I recently learned that i should use a "namespace" for my editing project and after setting it up i can no longer binarize my project. I first checked all the usual suspects, configs rvmats and layer.cfg for errors in the paths but cant find any problems with them. Then i checked the log file from BinPBO and unfortunately i cant make much sense of it. Any ideas or other help would be much appreciated. Cannot load font core\data\fonts\lucidaconsoleb8 Fonts file \core\data\fonts\lucidaConsoleB8 not found Cannot load font core\data\fonts\lucidaconsoleb11 Fonts file \core\data\fonts\lucidaConsoleB11 not found <world = "p:\kivi\kivi_bowenisland\kivi_bowenisland.wrp"> Cannot open object core\default\default.p3d Cannot open object core\skyobject\skyobject.p3d Cannot load font core\data\fonts\tahomab16 Fonts file \core\data\fonts\tahomab16 not found Cannot open object ca\plants2\clutter\c_grasstall.p3d Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 25, 2010 I recently learned that i should use a "namespace" for my editing project Not nessisarily true. "Urban Legend" if you ask me ;) I've never used "namespace" and all my released projects work just fine. Was there any reason you were chaning to namespace ? Share this post Link to post Share on other sites
Ki-/i 10 Posted November 25, 2010 Gnat;1796446']Was there any reason you were chaning to namespace ? No, not really. So if i cant get this to work i will just go back to my old folder structure. But it would be nice if i got it to work, makes my P: drive alot less cluttered as i have a few testing projects laying around too. Share this post Link to post Share on other sites
mikero 79 Posted November 25, 2010 hi kivi i haven't a clue what namespace is, it's bandied about a lot and means just about anything anyone wants it to mean. i rarely use binpbo for anything these days. it's a good proggie, but it's a little too clever by half, and can be a total pig because it spends most of it's time binarising EVERY config it can find on and in p:\everywhere as for p:\, the bottom line is that you MUST, repeat, MUST set it up to reflect *every* pbo of the arma2/oa/ or co / and or beta patches of the 'game' that you have. half measures will fail in frustrating ways. quite a few pbo's overclass the base configs that come with personal tools. Building without the full kitchen sink will generally produce 'interesting' results. firstly and obviously p:\ca\everything but what's not 'obvious' are the following p:\core (from dta) p:\bin (from dta) p:\langaugecore from dta i think p:\@ion_rte p:\@ion_rte_data p:\dta with a copy of product.bin (for buldozer) p:\anything\else bis suddenly decide to add to their current folder names and, you *must* copy languagecore.xml to \bin because binarise (not binpbo) get's it's knickers in a twist the *garanteed* way of setting up p: 'properly' for *any* engine is to use arma2p.cmd http://dev-heaven.net/projects/mikero-pbodll/files most of the hard work in there has been done by Dwarden, with a little contribution or two from me, mostly in providing deRapped rvmats and configs. and yes, ok, you have all your stuff on p: and aren't happy you have to pentruple disk size to accommodate all bis pbos but tuff and too bad. that's bis 'namespace' or in proper context \pboPrefix for you. i know i haven't properly answered your query re binpbo, but the above is first step. *most* other issues become obvious after the above has been done. hope that helpz Share this post Link to post Share on other sites
bushlurker 45 Posted November 26, 2010 Hi Mikero! Wow! this looks like it could be amazingly handy! It would save a ton of manual faffing about! Brilliant! I wonder - is it smart enough to work with my annoying Disc Arma 2, but Steam OA Combined Ops setup? If so I might do a backup of essentials and try a reinstall just to see how much stuff I've actually got missing from my current setup! :o B Share this post Link to post Share on other sites
Robster 11 Posted November 26, 2010 @Mikero: As always your work is invaluable for most of the guys "lurking" around... and thanks so many for all your efforts!!! I have a question related to updates on p:\ca ... As a member of Comunidad Latioamericana de ArmA 2 -we run A2CO with more than 4 GB of addons!!!- I had to use a Beta patch (I do not like them cause I tend to avoid experiments while creating arma maps) and after running BinPBO my log started to warn something about original models from arma2 -hangar2.p3d if I remember well... When binarizing I noted the terrain updates it self with stuff laying on p:\ca folder... so what happens after applying a beta patch or even an official update... do I have to extract all filles to p:\ca again???? I do not speak english as my native language so don't bother me with jokes about my dorky/tarzan sort of speaking Share this post Link to post Share on other sites
Kivi 0 Posted November 26, 2010 (edited) Haha! finaly figured out what email i used for my old account! If so I might do a backup of essentials and try a reinstall just to see how much stuff I've actually got missing from my current setup! :o Thats my plan too atm, complete re-install. Seems i managed to restore my P drive from the wrong backup last time and i somehow got ARMA files mixed in, im suprised it still worked at all. I guess i could still sort it out manualy but will be much quicker to just nuke the whole thing and start over. Mikero: Thanks for the heads up, will make it that much quicker to get up and running again! I do not speak english as my native language so don't bother me with jokes about my dorky/tarzan sort of speaking I do not think there is much risk of that in this part of the forums, and your english seems ok to me. Edited November 26, 2010 by Kivi Share this post Link to post Share on other sites