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Ki-/i

Cant binarize after moving into "namespace"

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Hi

I recently learned that i should use a "namespace" for my editing project and after setting it up i can no longer binarize my project.

I first checked all the usual suspects, configs rvmats and layer.cfg for errors in the paths but cant find any problems with them.

Then i checked the log file from BinPBO and unfortunately i cant make much sense of it.

Any ideas or other help would be much appreciated.

Cannot load font core\data\fonts\lucidaconsoleb8
Fonts file \core\data\fonts\lucidaConsoleB8 not found
Cannot load font core\data\fonts\lucidaconsoleb11
Fonts file \core\data\fonts\lucidaConsoleB11 not found
<world = "p:\kivi\kivi_bowenisland\kivi_bowenisland.wrp">
Cannot open object core\default\default.p3d
Cannot open object core\skyobject\skyobject.p3d
Cannot load font core\data\fonts\tahomab16
Fonts file \core\data\fonts\tahomab16 not found
Cannot open object ca\plants2\clutter\c_grasstall.p3d

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I recently learned that i should use a "namespace" for my editing project

Not nessisarily true. "Urban Legend" if you ask me ;)

I've never used "namespace" and all my released projects work just fine.

Was there any reason you were chaning to namespace ?

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Gnat;1796446']

Was there any reason you were chaning to namespace ?

No, not really.

So if i cant get this to work i will just go back to my old folder structure.

But it would be nice if i got it to work, makes my P: drive alot less cluttered as i have a few testing projects laying around too.

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hi kivi

i haven't a clue what namespace is, it's bandied about a lot and means just about anything anyone wants it to mean.

i rarely use binpbo for anything these days. it's a good proggie, but it's a little too clever by half, and can be a total pig because it spends most of it's time binarising EVERY config it can find on and in p:\everywhere

as for p:\, the bottom line is that you MUST, repeat, MUST set it up to reflect *every* pbo of the arma2/oa/ or co / and or beta patches of the 'game' that you have. half measures will fail in frustrating ways. quite a few pbo's overclass the base configs that come with personal tools. Building without the full kitchen sink will generally produce 'interesting' results.

firstly and obviously p:\ca\everything but what's not 'obvious' are the following

p:\core (from dta)

p:\bin (from dta)

p:\langaugecore from dta i think

p:\@ion_rte

p:\@ion_rte_data

p:\dta with a copy of product.bin (for buldozer)

p:\anything\else bis suddenly decide to add to their current folder names

and, you *must* copy languagecore.xml to \bin because binarise (not binpbo) get's it's knickers in a twist

the *garanteed* way of setting up p: 'properly' for *any* engine is to use arma2p.cmd

http://dev-heaven.net/projects/mikero-pbodll/files

most of the hard work in there has been done by Dwarden, with a little contribution or two from me, mostly in providing deRapped rvmats and configs.

and yes, ok, you have all your stuff on p: and aren't happy you have to pentruple disk size to accommodate all bis pbos but tuff and too bad. that's bis 'namespace' or in proper context \pboPrefix for you.

i know i haven't properly answered your query re binpbo, but the above is first step. *most* other issues become obvious after the above has been done.

hope that helpz

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Hi Mikero!

Wow! this looks like it could be amazingly handy! It would save a ton of manual faffing about!

Brilliant!

I wonder - is it smart enough to work with my annoying Disc Arma 2, but Steam OA Combined Ops setup?

If so I might do a backup of essentials and try a reinstall just to see how much stuff I've actually got missing from my current setup! :o

B

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@Mikero:

As always your work is invaluable for most of the guys "lurking" around... and thanks so many for all your efforts!!!

I have a question related to updates on p:\ca ...

As a member of Comunidad Latioamericana de ArmA 2 -we run A2CO with more than 4 GB of addons!!!- I had to use a Beta patch (I do not like them cause I tend to avoid experiments while creating arma maps) and after running BinPBO my log started to warn something about original models from arma2 -hangar2.p3d if I remember well...

When binarizing I noted the terrain updates it self with stuff laying on p:\ca folder... so what happens after applying a beta patch or even an official update... do I have to extract all filles to p:\ca again????

I do not speak english as my native language so don't bother me with jokes about my dorky/tarzan sort of speaking

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Haha! finaly figured out what email i used for my old account!

If so I might do a backup of essentials and try a reinstall just to see how much stuff I've actually got missing from my current setup! :o

Thats my plan too atm, complete re-install.

Seems i managed to restore my P drive from the wrong backup last time and i somehow got ARMA files mixed in, im suprised it still worked at all.

I guess i could still sort it out manualy but will be much quicker to just nuke the whole thing and start over.

Mikero: Thanks for the heads up, will make it that much quicker to get up and running again!

I do not speak english as my native language so don't bother me with jokes about my dorky/tarzan sort of speaking

I do not think there is much risk of that in this part of the forums, and your english seems ok to me.

Edited by Kivi

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