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rickidoo

Question: ARMA/OA Smoothness on a 120hz monitor

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As I mentioned before, the sharpness increase is only under certain circumstances. Granted they are extreme circumstances.. normally I don't play Arma 2 spinning my character around. Still, there are those hectic moments when I am looking rapidly for an enemy, and under that scenario, the 120 htz monitor does benefit Arma gameplay.

All the best,

Rick

One 480 isn't running ArmA 2 at over 60FPS (Again, in any situation other than an empty field or with low res/details).

120hz doesnt mean anything when you are running at ~40FPS.

Cheers

Edited by BangTail

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I can see it making a bit of a difference in gameplay but only with high FPS and only in single player. Will all the lag going on in ARMA 2 multiplayer 120Hz is unnecessary IMO. Which is why I don't fully agree with the "if you are buying now go with 120Hz for sure" statement. All 120Hz monitors use TN panels and cost more than regular LCDs. Many people who don't play games where 120Hz would really show a big difference would be probably better off spending that money on a better quality panel type instead.

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I can see it making a bit of a difference in gameplay but only with high FPS and only in single player.

It doesn't make a difference in ArmA 2 (Again, maybe if you play in 800 x 600). In 1080p (Vhigh etc), the game rarely goes over 60 when there is anything significant happening. You could make the argument that when you look at the sky, ArmA 2 is more fluid on a 120hz monitor but that would be reaching ;)

Edited by BangTail

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ugghh :rolleyes:, please don't relate FPS and hz. Even if the game is running at 30 fps, it will still feel better with 30fps @120hz than 30fps at 60hz....

I know I said earlier that 120hz doesnt make a difference in Arma, but that's just my irritation with Arma. 120hz at any FPS is always better and noticable. Eg 120hz greatly reduces the crappy TN ghosting you get with 60hz panels..and that has nothing to do with FPS. The same for the smoothness of input, FPS dont matter...up to a point.

If for whatever reason my arma2oa.cfg changes from 120hz to 60hz I can notice immediately.

Edited by -=seany=-

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ugghh :rolleyes:, please don't relate FPS and hz. Even if the game is running at 30 fps, it will still feel better with 30fps @120hz than 30fps at 60hz....

From Wiki:

Frame rate, or frame frequency, is the frequency (rate) at which an imaging device produces unique consecutive images called frames

OK, I'll try not to relate established facts :rolleyes:

I've never seen this ghosting in Arma 2 on either 60hz or 120hz. As I said before, I can only speak from my own experience.

The only thing I can ascribe it to is that some people are more sensitive to it than others.

Are you playing on a TV by any chance?

Edited by BangTail

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relate to them..just don't get confused by them ;)

I'm not confused in the least ;)

At any rate, I digress. This discussion has been done to death (and back again).

Time to get ready for eating too much and boozing so have a Merry Xmas everyone :D

Edited by BangTail

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It doesn't make a difference in ArmA 2 (Again, maybe if you play in 800 x 600). In 1080p (Vhigh etc), the game rarely goes over 60 when there is anything significant happening. You could make the argument that when you look at the sky, ArmA 2 is more fluid on a 120hz monitor but that would be reaching ;)

I agree. With high FPS I meant 60+ of course.

I don't see why would 30fps on a 120Hz monitor feel smoother than 30fps on a 60Hz monitor. There may be less motion blur but it's due to the faster matrix being used rather than 120Hz making the difference. Considering 120Hz monitors require a panel that doesn't exceed 8ms for any color transition, they are equipped with fast panels by default. A reasonably fast 60Hz panel should look the same as any 120Hz panel when the game is running at 30fps.

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I don't see why would 30fps on a 120Hz monitor feel smoother than 30fps on a 60Hz monitor. There may be less motion blur but it's due to the faster matrix being used rather than 120Hz making the difference. Considering 120Hz monitors require a panel that doesn't exceed 8ms for any color transition, they are equipped with fast panels by default. A reasonably fast 60Hz panel should look the same as any 120Hz panel when the game is running at 30fps.

Exactly.

Have a great Xmas mate :D

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Ive just bought a 23" 1920x1080 120hz monitor with straight thru input option LG 2363D (non LED and had a 22" Samsung prior) and if you get one do uninstall the video driver before plugging in and then plug in, boot and reinstall the video driver as my ATI driver even though the same version installed differently to suit this type of screen and its cable (have 3d options etc. now).. couldnt get to Win7 login password until i did this.

Because i have the monitor set at 120hz in Win7 im still not sure yet if thats the case in ArmA 2 game play or i have to edit something which i guess will be the case. COD BF2 BC2 have this option in thier video options

UPDATE

Ive just checked the Arma2.cfg , ArmA2OA.cfg files in Documents/ArmA2 and with notepad and refresh is set at 60hz so ill change that to 120hz and check things out :D

language="English";

adapter=-1;

3D_Performance=100000;

Resolution_Bpp=32;

Resolution_W=1920;

Resolution_H=1080;

refresh=60; will change this too =120;

winX=16;

winY=32;

winW=800;

winH=600;

winDefW=800;

winDefH=600;

Render_W=1920;

Render_H=1080;

FSAA=2;

postFX=0;

GPU_MaxFramesAhead=1000;

GPU_DetectedFramesAhead=3;

HDRPrecision=16;

lastDeviceId="";

localVRAM=392550400;

nonlocalVRAM=392550400;

Windowed=0;

vsync=0;

Edited by Snots

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This is all good information.

But the bottom line is this: Under certain circumstances... theory or no theory... a 120 Mhz monitor offers a more realistic and pleasing view to the eye.

I have a dual monitor setup. One is 1900 x 1200 60hz and the other a 120 Mhz 1080. I can run one or the other in ARMA2.

When I compare the two, the 120 Mhz looks more fluid when the picture is rushing by, such as when you spin your character with a mouse left to right, or right to left etc. (It is only under this scenario that I notice a difference).

I have 16Gig ram, a 480 Nvidia and an I-950. The difference is noticeable whether I have graphics settings up or down. >>>There is just something about a rapidly changing picture that is handled more smoothly by a 120 Mhz.<<<

Maybe it's the ghosting issue, or maybe its an interference between two rapidly changing visual elements - the draw of the picture itself as determined by the math of the calculations behind them, and the draw of the picture as determined by the monitor's mechanics.

Don't know. All I know is this: I have two monitors side by side, and the 120 Mhz is simply smoother under certain circumstances. But not all.

Don't throw away your 60Mhz monitor, but when you do upgrade, go to a 120Mhz unit.

As many have written elsewhere, "once you go to 120Mhz you will never go back to 60". I did not "get" those statements before, but I do now.

Rick

I think you've answered the question I've always had in the back of my mind.

"Will the purchase of a 120hz monitor improve the motion blur/ghosting that is experienced from my current 60hz monitors (especially when turning/spinning left or right)" :)

My current monitors are: 1* Dell E248WFP & 2* Dell E2007FP, connected via an ATI Radeon 5850 1GB

I do experience the 'blur/ghosting' when turning/spinning left/right (especially at speed).

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Could be a placebo effect but ArmA 2 seems smoother and the mouse pointer is definately way smoother with less blur.

FPS .... 53 , 4000m most settings on high

Screen Refresh .... 120hz has to be better then 60hz even just for long term viewing. I hated going to 60hz with my first LCD after my Trinitron.

Input Lag ... i have mine on straight thru which could also be the reason why things appear smoother. *Some 120hz lcd's dont have straight thru option !

I still get roughly the same FPS with the bigger screen so im happy with this screen.

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another advantage of 120hz is it matches much better with 24fps movies. For some reason reverse telecine aka 2:3 pulldown wasn't working here in vlc, had to change the output mode, now vlc kills the aero interface every time it starts.

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