Rygar 10 Posted November 19, 2010 Hi , i have a Question and hope someone can help me. Is it possible to deactivate the Tinnitus Sound in Arma2? I mean the Sound when a explosion is near the Player (Tinnitus is the perception of sound within the human ear in the absence of corresponding external sound.). The Problem is , i have a real Tinnitus and the Sound in the Game is really violating me , i hope there is a way. I searched in the Pbo´s but find nothing. Thx & Greetings Rygar Share this post Link to post Share on other sites
pooroldspike 129 Posted November 19, 2010 I've had tinnitus for years, but sounds in games don't make it any worse, perhaps your speakers are too loud? Share this post Link to post Share on other sites
kylania 568 Posted November 19, 2010 If you're playing ACE just put in some earplugs. :) Share this post Link to post Share on other sites
TechnoTerrorist303 10 Posted November 21, 2010 i have a real Tinnitus and the Sound in the Game is really violating me... That's an interesting choice of words to be sure. I've had real Tinnitus for the last 8 years pretty much and I don't find a problem. Try turning the sound down a bit or better still turn the treble down on your amplifier, I bet it's turned up impossibly high. Share this post Link to post Share on other sites
Rygar 10 Posted November 22, 2010 I have it since 17 Years !! And make the Sound down can not be the Solution , cause i want to hear other Things (Footsteps , Engines , and so on). Why we can get a Option to disable this ? Share this post Link to post Share on other sites
max power 21 Posted November 22, 2010 I think you can probably create a sound mod cfg that points that sound entry to nothing or to a blank sound file you create. Share this post Link to post Share on other sites
Vanten 10 Posted November 23, 2010 I have a mild form of tinnitus and I dislike the tinnitus sounds a lot. Share this post Link to post Share on other sites
Rygar 10 Posted November 28, 2010 I think you can probably create a sound mod cfg that points that sound entry to nothing or to a blank sound file you create. When this is possible , it would be great. But i have no Idea to realize this with a Mod , maybe somebody can help ? Share this post Link to post Share on other sites
max power 21 Posted November 29, 2010 When this is possible , it would be great.But i have no Idea to realize this with a Mod , maybe somebody can help ? There are a couple of people you can ask. Goeth, Mark XIII, Chammy, and others have all done quite excellent sound mods. They might be able to help. Dwarden is the community manager for BIS. BIS has stated in the past that the use of their files for purposes that do not interfere with their corporation's goals do not really concern them. Ask Dwarden if you or someone you commission can take a peak at their configs for the purposes of building a soundmod for people with tinnitus if the need arises. Share this post Link to post Share on other sites
concurssi 11 Posted November 29, 2010 I've had tinnitus for as long as I can remember and the sounds don't really bother me. How severe is your case? Share this post Link to post Share on other sites
icewindo 29 Posted November 29, 2010 I had a search for "whistle" and found the CfgWhistleSound. Try the pbo here: http://www.2shared.com/file/d8P0KQ8O/no_whistle.html After throwing a grenade 5m next to me and taking damage, I had no whistle sound. class CfgPatches { class no_whistle { units[] = {}; weapons[] = {}; requiredVersion = 1.000000; requiredAddons[] = {}; version = 1.00; }; }; class CfgWhistleSound { sound[] = {}; downTime = 0.2; silentTime = 3; upTime = 4; }; Share this post Link to post Share on other sites
Rygar 10 Posted December 3, 2010 Thx Icewindo! Last Question , what must i have to do with the 2 Files? Only put in the Addonfolder or must i lauch it as an Mod ? Thx & Salute ! Rygar Share this post Link to post Share on other sites
bigpickle 0 Posted January 16, 2012 Sorry to drag up an old thread but, is it possible to reverse this to create tinnitus for OA ? class CfgPatches { class whistle { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {"CACharacters_E"}; }; }; class CfgWhistleSound { sound[] = {"\my_tinnitus_sound\Tinnitus",1,1}; downTime = 0.2; silentTime = 0.2; upTime = 15; }; Share this post Link to post Share on other sites