Lucky44 13 Posted November 18, 2010 I'm looking for help in making some custom signs. I found how to set flag textures (http://community.bistudio.com/wiki/setFlagTexture). And I've read about the conventions for naming textures. But I can't find any info on how to reskin an existing sign. I'm guessing it's possible. It is very difficult? I searched all over and can't find any info on it. If anyone knows, please point me in the right direction. Share this post Link to post Share on other sites
topas 1 Posted November 18, 2010 (edited) I can't find any info on how to reskin an existing sign. I'm guessing it's possible. It is very difficult? Well, the easiest thing would be (simply put) to locate the .pbo the texture you want to change is in, extract it, edit to your liking in a dedicated 2D program and then repack again... :j: That's the easiest thing to do if you just want a reskin.. If you want it standalone..Then someone else would need to jump in and explain all those config stuff ;) Edited November 18, 2010 by topas typo Share this post Link to post Share on other sites
avengerzx 10 Posted November 18, 2010 This should be in ARMA 2 EDITING/SCRIPTING Section Share this post Link to post Share on other sites
vilas 477 Posted November 18, 2010 if you want custom road signs open PBO containg their models (i have no idea which one is it, probably buildings.pbo or roads.pbo) inside you will find signs p3d edit texture change patch to color texture using the same number of characters (path cannot be shorter or longer, otherwise CTD will happen) save p3d pack with your textures in to one folder create proper config pbro it and release Share this post Link to post Share on other sites
Lucky44 13 Posted November 18, 2010 OK, thanks very much. I'll get into some of the pbo's ---------- Post added at 04:07 PM ---------- Previous post was at 04:07 PM ---------- This should be in ARMA 2 EDITING/SCRIPTING Section Seems like a mod question to me. Share this post Link to post Share on other sites
bravo1romeo 10 Posted November 18, 2010 If you want to set the 'billboard' texture on a sign. Simply place the kind of sign you want to use in the editor from: Empty -> Objects (signs) and then in the init place: this SetObjectTexture [0,"pathtotexture.paa"]; place your texture in the mission folder, jpg can also be used. They work in multiplayer and the is no need to go pulling apart pbos etc. Share this post Link to post Share on other sites
bushlurker 46 Posted November 18, 2010 You could try Mykes GLT Signs These are some of the signs from Arma 1 repackaged and revamped for Arma 2, using the new materials, etc... they look great and its a breeze to change textures - even on the fly... Also using Mykes GLT Signs... I played in the PC Format tournament that Tankbuster organised recently, and he had a big billboard at the main spawn point which changed textures every 10 seconds or so - like one of those big rolling billboards - it was very impressive... just a simple script... Since these are Arma 1 signs, they're also available as just the basic models, so you could just make your own pack if you want - using only the signs you need... I'm working on a terrain project right now and I've made a whole bunch of custom signs - using those Arma 1 signs as a base, then learning how texturing and .rvmats work from looking at Mykes work on his signs pack (thanks Myke! :)) B Share this post Link to post Share on other sites