breeze 0 Posted November 16, 2010 I recently picked up the Virtual house position monitor and thats really nice but I was wondering if theres an easy way to get building heights and positions for the roofs say like on a shapur map there are alot of very tall buildings if I wanted to lies the edge of a building with sad bags maybe a static weapon or a sniper. Whats the easiest way to get the building information for the top of the roof this setPos ((position this nearestObject 33559) buildingPos 7) I don't know that all roof tops have positions if not how to I get the top height Also can I use a very small marker and UPSMON or something else to get the AI to look around at all 4 edges of the building without falling off? Share this post Link to post Share on other sites
USMCWall 0 Posted November 17, 2010 I just use the this setpos [(getpos this select 0),(getpos this select 1),X]; X being the height in meters, and just start at 10 and go from there and visibly check it in the editor, once you get the right height for the first one, its a lot easier 2 judge all of the rest. Share this post Link to post Share on other sites
HateDread 13 Posted November 17, 2010 Here's an even quicker way... Lets say the building is height 100m. We wanna set its height ABOVE this (it doesn't matter what, as long as its above this height). UNIT flyinheight 150; This will set it to the first surface -underneath- 150m, i.e. the building's top. Hope this helps! Share this post Link to post Share on other sites
madrussian 347 Posted November 17, 2010 Pretty nifty. :) Share this post Link to post Share on other sites