akiman94 10 Posted October 30, 2010 Is there any program for ArmA 1 or ArmA 2 that can spawn textures? I need to replace some .p3d model's old texture paths with new (my edited). So, is there any program? Share this post Link to post Share on other sites
[frl]myke 14 Posted October 30, 2010 If the model is prepared you can use simply setObjectTexture command in the initline of the object. To easily find out if it is, put this in the init field: this setObjectTexture [0,""] Click on preview and if the object looks "strange", then you can use this way. Anything besides this would require permission of IP owner (usually the creator). Share this post Link to post Share on other sites
akiman94 10 Posted October 31, 2010 Yes, in Mission Editor. But I want to prepare my skin .pbo file. But when I load goy, it says "Can't load texture (and then shows old texture path). I know there is a texture spawner program for Operation Flashpoint. Share this post Link to post Share on other sites
max power 21 Posted October 31, 2010 Yes, in Mission Editor. But I want to prepare my skin .pbo file. But when I load goy, it says "Can't load texture (and then shows old texture path). I know there is a texture spawner program for Operation Flashpoint. I'm not sure what you mean by 'texture spawner'. Does it create image files for missing textures? What is it you're working on? You can use the 'mass texture renaming tool' to get a list of missing textures, create temporary files for them, and then rename the path to those file en masse. Share this post Link to post Share on other sites