bwph4273 11 Posted October 30, 2010 he i need some help with a plane ive made the problem is that when you are flying it sways side to side in the x axis and the rudder moves side to side when flying straight. it works good other than that but i just cant figure out how to stop it from swaying Share this post Link to post Share on other sites
[aps]gnat 28 Posted October 30, 2010 Probably related to your Geometry LOD and weight distribution. Share this post Link to post Share on other sites
bwph4273 11 Posted October 30, 2010 I've tried playing with it and can't get it to stop is there a tutorial on how a plane should be weighted or does someone know the ratio Share this post Link to post Share on other sites
PuFu 4600 Posted October 30, 2010 have a look over BIS sample models, or wait for Myke or Rock (both dealing with planes) give you hints you need Share this post Link to post Share on other sites
[frl]myke 14 Posted October 30, 2010 For me, best way to balance a plane (or chopper for that matter) is to work with separate weights. In the Geometry LOD, set all your "ComponentXX" selections to mass 0. create a really small box (0.0001 x 0.0001) approx 5m in front of planes center, a similar box 5m behind and also to the left and right. Do not name those selections as "ComponentXX" as this will enable collision detection on them. Name them as example "-front", "-rear" and so on. Apply 1/4 of the total weight to each box. Now by moving these boxes you might trim your plane. As example, moving left and right box closer to the model center axis will increase the rollrate while moving them further away will decrease. This way, you should be able to finetune the handling of the plane and reduce the described effect. Share this post Link to post Share on other sites
bwph4273 11 Posted October 30, 2010 awsome thanx ill give it a try Share this post Link to post Share on other sites