Jump to content
Sign in to follow this  
richard

Some part doesn't show up in Buldozer

Recommended Posts

So, I was helping Martin with the MIG animations, but now I'm completely lost myself. Parts like exhaust, wheels, wheel doors, etc does not show up in Buldozer, though they show up in O2. They are not hidden or locked, not in editor, not in model.cfg

Here's what I mean:

It shows up in O2

35ic9kk.jpg

But not in Buldozer:

34j3ls6.jpg

Share this post


Link to post
Share on other sites

Have you tried running without Buldozer selection in O2.

In addition, when you start Buldozer, is what the missing part is present in the active LOD (O2)?

Share this post


Link to post
Share on other sites

What do you mean Buldozer selection in O2? And yes, I'm not stupid like that to search for a part that is not in active LOD, if you meant that :)

One thing I researched though, when I select Disable Model Config parts do show up, but they are not hidden in cfg... any suggestions?

Share this post


Link to post
Share on other sites

its a bug, a very stupid and annoying bug to do with model.cfg and bulldozer. Been looking for a solution for this for a looong time myself.

Share this post


Link to post
Share on other sites

So you're saying I need to check animations in game to see if it works?

Share this post


Link to post
Share on other sites

afaik that AB trail will be hidden inside the hull and when the rpm goes up it will slowly come out from the nozzle so just keep pressing "Enter" and when you get to rpm animation activate it using "["and"]"

or it's just as S_A said a bug

Share this post


Link to post
Share on other sites

Well, I found a solution... and it's as simple as it gets - in model.cfg parts using type "direct" are hidden, so I just changed type to "rotation" or "translation" and it works :)

Share this post


Link to post
Share on other sites

three things to note from me though:

1) I have plenty of cfg's with absolutely no "direct" type anims and it still happens.

2) Sometimes the effects completely random, with different parts dissapearing in different lods

3) Sometimes when only a part of a mesh is a bone, it gets spiked to origin.

Share this post


Link to post
Share on other sites

I also have to say, the MiG-15 never had an afterburner either. So what exactly are you trying to replicate?

Share this post


Link to post
Share on other sites

It's not afterburner, it's very very dim some kinda smoke. Wait till release and you'll see.

Share this post


Link to post
Share on other sites

The missing parts bug is down to the number of bones in the skeleton. I beleive its a DX imposed limit of about 120 bones. Its only present with buldozer so don't worry too much. If you need to check just comment out some of the working bones in the model.cfg and it will work properly.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×