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(AEF)Swordsman

[CTB CO45]Operation Snakes Head

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This mission is Medic Revive Only! If you die, you need to be revived by a medic, or transported to the ambulance / field hospital at the FOB.

Operation Snakes Head is part of the Combat Team Bravo (CTB) Takistan campaign. This particular mission is infantry based and was originally an Australians At War mission, but was ported to "stock" for public release. The AAW version is being updated, and I'll release that here once it's finished.

Players are tasked with securing a small town and searching for a cache as 2 primary objectives. 2 secondary objectives (3 more caches in surrounding areas) are also assigned. First 3 sections at role selection are BAF MTP, last 2 sections are US Army (for those that don't have BAF). Insurgents will use IED's, light vehicles and strong infantry counter attacks to try and dislodge you from any ground you capture.

Required Games: Operation Arrowhead

Required Addons: None - though BAF is highly recommended

Max Players: 45

Force Break Down: 5 Man Command Team, 10 Man Infantry Section (x4)

Respawn System: Medic / CASEVAC Revive Only

Additional: Ensure you disable AI at slot selection - will disable it by default in next release.

If you have any issues with the mission, or wish to report a bug / request a change let me know. It's been tested a few times now, with both controlled (private) settings, and open public games and it seems to fair pretty well with little to no server lag.

Edited by (AEF)Swordsman

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Hi Swordsman,

Nice mission, we had a great game on this last night on our server without any real issues. Other than disabling the AI which you already mentioned, the only thing I would however that you update the revive to the latest version as there is loads of errors in the RPT file that have been fixed in the latest version.

Bear

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Yeah noticed those just recently when we playing it again (a lot of errors appearing with "showscripterrors" in the command line), downloaded the latest revive and completely forgot to put it in the mission.

Will put it on the to-do list ;)

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We Played this Mission on our server and report a full house and a very satisfied crowd...nice job... one of the better missions we have played ...looking forward to more in the future..

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Good to hear :)

Thanks for the feedback so far. As always, if you have any suggestions, dislikes or things you feel the mission needs / doesn't need, don't hesitate to let me know.

There's a few more similar in-house missions I'm converting to stock for public release. Will do them individually as they come out, fix any bugs and then re-release as a mission pack ;)

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after playing it again last night with a good few of us and having another great game, a couple of other minor things we found:

Medic HMMWV does not revive, this should be fixed in latest revive though (from what I remember from my own missions)

May need some more enemy if the server was full of players

Think they may be a little bit, but more random locations for the caches in the areas to make it replayable more.

Great to hear more in the pipeline (thinks really must get mine released soon outside of our servers).

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Will fix the ambulance tonight - I had a feeling it may not have been added as a CASEVAC point, but that confirms it.

The caches have a heap of randomised locations, it's unfortunately a bit of luck of the draw - the first 2 times we played it one of them was in the same place, but then every game since then it's been in a different location. I'll see about adding a few more spots in, but can't really do much else :)

Will also look into some more OPFOR, test it out on our server and get back to you.

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hey,awesome mission

cant bicker alot about it - but the only thing that jumps my eye is the medic revive only,sure its a main part of the mission but its a real gamebreaker for low player count

Is there a chance you give out a version with "standard" revive or at least a end revive timer+respawn possibility @ base?

Else i never see the end of this mission on my 12 slot server

*thumbs up*

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