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r.flagg

make Stoplights actually show lights?

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I found Stoplight01 and 02 in editor, and I'm wondering if there's anyway to actually make them show as lit up? Even if it's just always red, or always green, or whatever.

Anyone know how? Or has anyone seem them working somewhere I can refer to (I don't typically play the official missions, I just make my own with revive)? Or do they not work at all?

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I see. So I'm looking for a way to trick the stoplight (via it's init?) to make it think it's nighttime.

Thanks for the tip. I'm searching.

I tried to reverse-butcher this bit 'o script I found on kylania's site

http://www.kylania.com/ex/?p=87

no luck yet

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BittleRyan is right.

Lights in Arma only lit up from dusk till dawn!

I didn't know any solution to get a lightsource lit up at day.

This includes:

- streetlamps

- reflector classes

- markerlight classes (=> I think this is the "stoplight" class)

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I used this in the 'condition' field of a trigger for a searchlight. Probably won't help you as streetlights lack an action, but here goes:

player action ["lightOn", nameofyourlight]

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Thank you for the replies, I appreciate it. Sadly, I haven't yet succeeded.

I did find this

this setObjecttexture [0, ""];

but despite all my searching so far, I can't find anything to put between the quotes.

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Probably should make your own based on the existing texture. ;)

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