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wolffy.au

cB Ambient Civilians (ALICE2) and Vehicles Demo - Zargabad & Takistan

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Download - http://creobellum.org/node/176

Summary:

The 1.54 patch fixed the BIS Ambient Civilian (Expansion) module, so that it works fine in multiplayer now and that by default will delete ambient civilians that are more than 1200m away from playable units.

ambient_civilians.jpg

Attached is a inhabited Zargabad and Takistan demo using ALICE2 and SILVIE. The settings in the INIT.SQF are commented, so I suggest playing around with the values until you are happy with them. Bear in mind, if you walk into a town, it will preload the civvies, so it will look pretty natural. When you first spawn or if you teleport, it can take up to 2 minutes for the civvies to become active.

I did a recent experiment to see if BIS had finally fixed the Ambient modules in MP. To my surprise, they have and they work really well. Things that I was surprised to see were:

  1. no memory leaks,
  2. the removal of AI units after you've exited the spawn zone and
  3. I've even seen ambient civilians drive ambient vehicles without any custom code.

Created by: (AEF)Wolffy.au [CTB]

Visit us a http://creoBellum.org

Change Log:

Version 0.5 - Initial Release

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Great to hear m8!

Couldnt test it right now.

Any issues by using it in ArmA2 Vanilla ...means on Tschernarus?

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hehe

Pretty cool, although it may now be official that one of my addons is obsolete. :D

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Any issues by using it in ArmA2 Vanilla ...means on Tschernarus?

ALICE2 doesn't work unfortunately on Chernarus or Utes.

Vote here to get it fixed - http://dev-heaven.net/issues/14252

Pretty cool, although it may now be official that one of my addons is obsolete. :D

Sorry TRex :cryy:

Edited by Wolffy.au

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Sorry TRex :cryy:

LOL

No worries, Wolfy. :) I went back and looked at my stuff, and I think I can still fill a (narrow) niche. ;) More info in the coming days in my thread. :)

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Do you know if these improvements extend to the older Chernarus-based module, or were the changes exclusive to OA?

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Do you know if these improvements extend to the older Chernarus-based module, or were the changes exclusive to OA?

They are a separate module exclusive to OA. As mentioned above, their improvements do not work on Chernarus or Utes at this point.

It raises a good point - why didn't BIS just fix the original ALICE module?

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