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NakedSquirrel

AI - Realistic Behavior?

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The AI are pretty calm, cool, and collected in game. They wait to shoot when they see a target, and a lot of times, they don't miss.

Is there a way to have AI act a little more human so that they adapt the more widely used military doctrine of shoot a lot and miss a lot?

Basically I would like to be able to control

AI aim accuracy (Miss more, lots more)

AI supression/panic shooting (fire in the direction of enemy contact.)

and if possible

First aid - Have units drag, fireman carry friendly units out of harms way or to a corpsman to do first aid.

Does anyone know how I can achieve this?

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Zeus AI and SLX mods between them do most of what you're asking. Zeus in particular changes AI behaviour in firefights. SLX adds lots of good stuff, but its wounding system is particularly fantastic. AI will automatically drag others to cover, treat them etc. Look these 2 mods up and see how you go. I can't play without them.

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Running a combination of zeus, ace and upsmon random patrolscript in missions, does it for my team.. That works very well!

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