mr.peanut 1 Posted September 28, 2010 Has anyone with somewhat recent hardware found settings to reduce or eliminate the slow loading of detailed textures? Theses textures load more slowly than they ever did on my crappy old computer, even with conservative video settings. i7 920 default clocking, HT disabled, 6GB ram SLIx2 gtx285 1GB ram Vista Ultimate 64 SLI disabled/Single GPU for OFP profile Share this post Link to post Share on other sites
zulu1 145 Posted September 28, 2010 P'nut I've had the same problem for a while. misson loading time for me seems excessively long, especially when you change islands. I had most all of my settings in the prefferences utility maxed out. I set them back to default, but I saw no difference. I started thinking it may have something to do with your addon load...taking up too much reserve memory??? Wish I had an answer, like you said with my older computer it seems like it didin't take as long. Share this post Link to post Share on other sites
mr.peanut 1 Posted September 28, 2010 I'll try without addons, but I expect the same behaviour. I think there is a disconnect about how OFP wants to load textures, and how the GPU wants to do it. There is a bottleneck somewhere, that is for sure. Share this post Link to post Share on other sites
stgn 39 Posted September 28, 2010 I think it has more to do with the HD then the processor or maby its the relation between them. oh and drivers could be another problem. STGN Share this post Link to post Share on other sites
mr.peanut 1 Posted September 29, 2010 I found the "solution". Crank VD down to 500m... No other adjustments make any difference, including reducing all texture sizes to 64x64. Share this post Link to post Share on other sites
sanctuary 19 Posted September 29, 2010 Have you tried limiting the lod switching ? With less lod switching, maybe there would less texture loading, as unfortunately most OFP and BIS models have lots and lots of textures, and even have different textures from a lod to another, that does not help performance and GPU at all. In your Flashpoint.cfg, try to change LOD=blablabla; Limit_LOD=blablabla; to LOD=0.005; Limit_LOD=0.005; This way you should have no or extremely few lod switching. If this solve the problem, you can progressively increase LOD=0.005; to LOD=0.5; then LOD=1; etc... to allow some lods switching and see if at some point there is a certain amount of lod swicthing that lead into the problem you saw. Share this post Link to post Share on other sites
Pulverizer 1 Posted October 3, 2010 I think it's some new optimization feature of video cards themselves or DirectX, because I never saw these "slow" textures in Win98 or WinXP. mp4 video, 9MB Win7, Nvidia gtx480 1536MB :D Note that the forest LOD does not change, only texture. Share this post Link to post Share on other sites
mr.peanut 1 Posted October 3, 2010 (edited) I tried playing around with the LOD, but it makes no difference. Pulverizer's vid shows the problem perfectly, though I never noticed it popping in and out of the map screen. I notice it when turning around. Not the end of the world, just an annoyance. Why are the textures are not better cached? Edited October 3, 2010 by Mr.Peanut Share this post Link to post Share on other sites