TeRp 1 Posted September 25, 2010 Hey lads. I've run into some trouble with animations on one of our personal weapons, the P2A1 flare gun: I'm trying to implement a reload animation for the weapon, and it's working fine in o2, but not ingame. First a screenshot from o2, the animation is working just fine in o2/bulldozer: http://img843.imageshack.us/img843/8717/funzend.jpg However, ingame the animation is screwed up: http://img714.imageshack.us/img714/7923/55232582.jpg As you can see, the barrel moves upwards, detaching itself from the weapon. I have absolutely no idea why that happens... Here's the model config: http://pastebin.com/0rJybQDs If tried different solutions (different names for selection and the animation, and so on), but didn't have any success. So, if anyone has any idea what's wrong or if I have to do something special with weapon animations, please let me know. Thanks in advance, TeRp Share this post Link to post Share on other sites
orson 0 Posted September 26, 2010 Looking at this the pivot memory point of the anim has moved for some reason try renaming all parts of the animated sections including pivots and such in the memory LOD . instead of --> axis="axis barrel"; try axisbarrel or axis_barrel Share this post Link to post Share on other sites
TeRp 1 Posted September 27, 2010 Thanks for the help, but that didn't help. I've fiddled with the model.cfg a lot, tried different animation types (e.g. rotation and rotationZ) and even different selection names for both the axis and the animated selection of all kinds... Still, I have no idea as to why it doesn't work. I guess I'll have to remove the animation completely. Share this post Link to post Share on other sites
t_d 47 Posted September 27, 2010 you could try memory=0 and define the axis in the res LODs and see if that makes a difference. Share this post Link to post Share on other sites
TeRp 1 Posted October 4, 2010 Thanks T_D, but it didn't work either. Since I still have no clue what is going wrong ingame (no rpt errors, no nothing), I have removed the animation. It's no the best solution, but the only working solution so far. ;) Share this post Link to post Share on other sites
namman2 0 Posted October 4, 2010 does that thing have 2 named selections? if so then that could be the problem if 1 object have 2 animated named selections it will cause weird animation in game Share this post Link to post Share on other sites