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konrad1

Operation Sapphire NORMAL / ACE

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mountain-patrol_100607-a-1619c-146a.png?w=600&h=400

So here is my new mission.

For Armour ,Air and Inf tactic.

You start at the Airfield in the north of Takistan and attack some areas near Zavarak.Your missionn is to clear 2 areas and destroy a HQ you have one Tank ( Abrams ) that should stay alive with this one you will have some small tank battles. 3 Arty Operators will help you to clean hard defended towns.

minimum player 12

NEEDS ARMA 2 / CO

-Realistic Arty ( WATCH MAX RANGE !!)

-Revive ( also for ACE with ACE med system)

-Nice firefights

- Nice Tank fights

-added medstation at Base new C.O.P

Update on normal

- added/fixed ammo box

- fixed some errors

http://www.armaholic.com/page.php?id=12207

DOWNLOAD normal UPDATE v1.1

http://www.filefront.com/17574459/OperationSapphire.Takistan.rar

DOWNLOAD ACE UPDATED v1.1

http://www.filefront.com/17419544/OperationSapphireCoopACE.Takistan.pbo

Edited by Konrad1

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That just means it uses Arma 2 content. I don't know of many people who only own OA.

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played this one tonight,i def like the placement of enemys (makes up for good CQC and great fun on turkey shooting with the snipers)

Is there any trick to get the arty to work?

I´m atm playing it as ArtyOp but i cant get access to any sort of arty targeting - do i need to board the m119s?If so,this would kind of defeat the reason to be a close observer and especially playing it with low playercount its not fun

Tried it with different ArtyOps but no worky for me at all,i get a OPEN GEAR/CLOSE GEAR action for all slots but it doesnt do anything

On a side note,the ZUs are lazy on targeting/engaging untill you attack them directly (A10)

And pls add a med tent to base too

*thumbs up*

Edited by TheScar
addition

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rgr i will update today a new version normally the arty should work just click open menu then choose arty then set traget and click on map and submit mission and fun begins

Edited by Konrad1

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dont update the ACE version ONLY!

gimme the nonACE version updated too!

DOOOO IT - nao!

:yay:

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28 slots available. Why do you say minimum 12?

gameType = Coop;
 minPlayers = 1;
 maxPlayers = 4;

What does this code do?

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