rosentorf 12 Posted September 23, 2010 Hi there, does anybody know how to silence the idiot that is always me? I switch to my marksman in a stealthy situation ... to place him precisely alright?. But of course my teamleader (wich was controled by me a second ago) then decides to shoot some half-ass shots at the enemy which then is probably aware of our presence and not hurt at all cuase his shooting sucks bulls. Unfortunately as subordinate I can not order my teamleader to hold fire. what can I do?? rosentorf Share this post Link to post Share on other sites
EDcase 87 Posted September 23, 2010 I've had similar issues because as soon as you leave Team Leader slot he will do his own thing and order the team too. I don't think there is any way to avoid this problem. You just have to make sure he can't see any enemy when you change team and do it quick so you can then cancel any order he gave when you change back. Share this post Link to post Share on other sites
rosentorf 12 Posted September 23, 2010 (edited) Yeah I know...it's so annoying, unless if I am in a firefight. I wonder if this could be moddable...link it to a key stroke that orders the player to hold fire so you can switch and then turn it off after switching back. Unfortunately I don't know anything about stuff like this. I guess I'll just have to send everybody in before me to set up an attack. Edited September 23, 2010 by rosentorf double post Share this post Link to post Share on other sites
kylania 568 Posted September 23, 2010 Three posts down from this one: Comprehensive and In-Depth guide to commanding your AI squad Share this post Link to post Share on other sites
rosentorf 12 Posted September 23, 2010 Thanks for the link, but those Videos are very long and I know most of that stuff already...do you know which video has an answer or is it just a suggestion to look? Share this post Link to post Share on other sites
neokika 62 Posted September 23, 2010 I've had similar issues because as soon as you leave Team Leader slot he will do his own thing and order the team too.I don't think there is any way to avoid this problem. You just have to make sure he can't see any enemy when you change team and do it quick so you can then cancel any order he gave when you change back. Problem? I see no problem, if you switch to another unit, in this case you were the Leader, and AI takes over it and he thinks its suitable to engage a nearby enemy why wouldnt he be able to since he is the Actual Leader? _neo_ Share this post Link to post Share on other sites
Psycho78 10 Posted September 23, 2010 I think it's obvious what the OP is asking for, I just don't know if there is an answer. Maybe a way to cede command to the marksman unit, then switch to them. Share this post Link to post Share on other sites
rosentorf 12 Posted September 23, 2010 Of course a solution must allow for both. In many situations you'll need the teamleader to fight while you switch to a special unit. It is mostly the stealthy approaches...sneaking up on the enemy and position my men around them. the teamswitch is a way to put them in the positions so they have line of sight but are hidden enough. I'll just have to take my own unit in last and stay back with the teamleader. Share this post Link to post Share on other sites
polar bear 10 Posted September 23, 2010 (edited) A suggestion on how it could be implemented: Although it's odd, if you could give yourself an order (say stop) then that order would remain in effect until you gave yourself a different order (return to formation or whatever, or just done). Of course as a human player you would be free to ignore the self-order, but when you switch to another unit the AI that takes over should obey the command given to itself. That would allow "command continuity" when you switch to a different unit as you could essentially communicate to the AI that takes over what the plan was in a sense. It would also meet rosentorf's requirement that it be possible to have it both ways: you could switch without giving an order. It also allows you to do things like self-order "move to that waypoint" or whatever, to have the AI go travel some long distance while you do something as another unit. For example if you got wounded or ran out of ammo you could order yourself to trek back to base and heal/rearm while continuing in combat with a different unit. Edited September 23, 2010 by Polar Bear Share this post Link to post Share on other sites
rosentorf 12 Posted September 23, 2010 yeah...something like that would be great polar bear! but it'd also be necessary to make the unit if it has subordinates to not give orders and shoot. e.g. give a stop command a go prone command and a hold fire command. Share this post Link to post Share on other sites
polar bear 10 Posted September 23, 2010 (edited) I'd suggest then that if a commander got an order to "hold fire" that it would be natural for the commander to pass that order along to the entire team. You as the human player would obviously be able to ignore the order. Does not handle every situation but at least it allows a little more flexibility than is available today. Edited September 23, 2010 by Polar Bear Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted September 24, 2010 Maybe a Dev will tell us how or if? Share this post Link to post Share on other sites
mrcash2009 0 Posted September 24, 2010 (edited) This has always been the case, leader position when not controlled by you is the AI and they then take on AI settings and detections, so they wont do exactly what you want because they are an AI system running as YOUR leader telling you what to do as you have let them by switching to become a grunt. IE: "here you go AI control system you be my leader of the team and tell us all what to do". The best thing to do is forget this can be done and look at how your playing and work like your a leader of a team. Ie why do you need to swap? What will you do in order to change your approach style to stealth so you dont have too. Maybe make use of high command (if its a personal mission) .. if they are firing too soon then make it so you as the leader go in up close an personal, use of hold fire, stealth modes and things done right will work. Polar Bear .. most you speak about it setting teams up with switch able leader and having all groups under High Command mainly. Or if you are in user mission use Hybrid Command script. With this you can be the leader but set up a stupidly large team for you as controller, but you can then dynamically select men/group with fkeys and send them into a high command slot to way-point further, which means you keep full control of teams, you can then of course switch them back "out" of high command to you normal squad control. think of it as the mirror of you switching teams. HCS is set as a mission example to play with and put into your own missions: http://www.armaholic.com/page.php?id=6930 I would love to see this as an addon so you can use it on any mission you play, but it seems like that wont happen at the moment. Edited September 24, 2010 by mrcash2009 Share this post Link to post Share on other sites
maturin 12 Posted September 24, 2010 Problem?I see no problem, if you switch to another unit, in this case you were the Leader, and AI takes over it and he thinks its suitable to engage a nearby enemy why wouldnt he be able to since he is the Actual Leader? _neo_ It's not just fearless leadership that becomes a problem when switching between units. Both commanders and subordinates will immediately switch to the weapon and stance of their choice as soon as you stop possessing them, which is a pain in the ass if you wanted to set up a stealthy AT ambush and your team insists on jumping to their feet and waving rifles around. I think they should remain in a stance you put them in so long as they don't have to move. Especially since on occasion, switching out of a body will cause its AI to become catatonic. It won't even stay in formation or look around anymore. Share this post Link to post Share on other sites
sprayer_faust 0 Posted September 25, 2010 If it is your own mission, you could make two simple triggers and activate the appropriate one before switcing the character. Radio Alpha: Enables stealth mode once you switched to another unit. You would resume command, soldiers won't move, will keep stance and never fire. Technically you could do it like this: Create a Radio Alpha trigger. In "On Activation" execute a script. In the script there would be: Check if Radio Alpha script was the last one executed. If so, then onTeamSwitch {justSwitchLeader and giveHimAmmo, removeAmmoFromPreviousGuy}. Else do onTeamSwitch {whatYouWantToHappen}. Basically when triggered the first time, you would remove all of their magazines (except from the guy you're switching into, memorize removed mags), disable the "move" section of AI and lock them into their current stance. The unit you switched to becomes the actual leader. You would trigger it the second time, before you wanted to return into your original character, but still wanted to keep things quiet. It would then just switch leaders and give the new "you" ammo. Radio Bravo: Reverse effect. Done. Create Radio Bravo trigger. Execute a different script. First stage (first activation): return them their ammo (here and now, without the need for you to switch characters). OnTeamSwitch {justSwitchLeaders}. That would make them able to return fire, but not move or change stance. Second stage: enable "move" section of the AI and automatic stance choosing. Share this post Link to post Share on other sites