Navvar 10 Posted September 12, 2010 I've looked around for something like this but I couldn't find anything exactly like I was looking for, I know about the getPos and flyinheight commands but they won't exactly do the work I want. What I'm looking for is to change the default value of the altitude and speed of engagement. For example, I want to launch up ArmA 2, get into the editor, place a unit on the ground and have an A-10 spawn at 10000 feet and then dive to engage from 4000 feet, then climb up to 10000 feet again. Surely there must be something somewhere telling the aircraft to spawn at 300 feet (default) and the speed of engagement, or is that unavailable to the public? I'm guessing it's too good to be true, but hey..there are no stupid questions. :] I've got no clue of how to script, so little to any help is appreciated. Share this post Link to post Share on other sites
Mr. Charles 22 Posted September 12, 2010 I think it is hardcoded in the engine, on which altitude AI flies/engages, but maybe there is a mod solution out there. It is certainly a pain in the ass to see the AI fly at such low altitudes, sometimes crashing into hills or trees. Also, the AI does not properly "scan" the environment, meaning that it always tries to keep the altitude over ground to be exactly 100m, rather than flying in a way that is not a rollercoaster ride for the folks in the back. Share this post Link to post Share on other sites
[frl]myke 14 Posted September 12, 2010 http://community.bistudio.com/wiki/flyInHeight http://community.bistudio.com/wiki/setSpeedMode Share this post Link to post Share on other sites
Navvar 10 Posted September 12, 2010 (edited) Sucks if it's hardcoded, as you said it's such a pain watching an A-10 coming in on a bomb run at 300 feet, sinking to 200 to drop the bomb..then sinking another 50 after the bomb has been dropped only to damage itself from the impact. To Myke, I think you misunderstood my post as another ''How do I set the aircraft altitude?'' but thanks anyway ;) I know about the getPos and flyinheight commands but they won't exactly do the work I want. At this point every aircraft can be shot down by rpg's when coming in on an attack run, I don't even think a single helicopter got shot down during Iraqi Freedom by an rpg. Edited September 12, 2010 by Navvarone Share this post Link to post Share on other sites
f2k sel 164 Posted September 12, 2010 I've tested this a few times and always come up empty. You can script an aircraft to fly slowly, in case of the harrier you can force it into a hover and get it to land vertically. The problem I had with slowing an aircraft is that it will no longer turn it just flies in a straight line. The second problem is that the AI can't seem to look down so hardly ever engage ground targets. With choppers I even attached one chopper looking down to another invisible chopper flying in safe mode so it didn't dive down. The problem was that it would just stop moving for no reason even is seek and destroy mode otherwise it would of worked. Share this post Link to post Share on other sites
Navvar 10 Posted September 12, 2010 Actually, I want them to fly faster. CAS is supposed to be quick and deadly, get in, unload hell, get the hell out of there. Nothing like the lada flyby like the A-10 does in ArmA 2. :D Share this post Link to post Share on other sites
f2k sel 164 Posted September 12, 2010 (edited) It still does the same if you speed it up, it just fly straight and if I attach the a-10 to something quicker it just doesn't fire it's weapons. Have you thought about changing the config file for the aircraft, I wouldn't know where to start myself but it could be possible. Try asking in the config editing section. Edited September 12, 2010 by F2k Sel Share this post Link to post Share on other sites
Navvar 10 Posted September 12, 2010 (edited) I'll try to explain a little more detailed what I want. I basically want all the jets standard flight altitude to be higher, same with the attack altitude and speed, as you probably know if I set the flyInHeight command to lets say 4000 feet (1200 meter, as shown in Arma) the aircraft still descents to the standard altitude of 300 feet before it engages any targets, and if there still are targets on the ground it doesn't climb back up to 4000 feet before all the targets are eliminated. Like Mr. Charles said earlier in this thread, I believe it's hardcoded into the game engine which means it can't be changed by the public, but only by BIS. If it was changed, I think watching a CAS from the ground would be a lot more unique than the typical 300 feet CAS we have in Arma now, instead of the aircraft wobbling around like a drunken irish because of the terrain it would smoothly pull up and continue circling at a high altitude until it has another target. One of the big reasons I play Arma is because of it's unique moments, and I think this change would greatly improve on the unique factor. This probably fits better in the Arma 2/OA Suggestion thread now. Edited September 13, 2010 by Navvarone Share this post Link to post Share on other sites
NutzMcKracken 18 Posted March 17, 2011 *BUMP* Anyone figured this out yet? Share this post Link to post Share on other sites