Jump to content
Sign in to follow this  
Khalashnikovf

Creating Dialog - Step by Step how to?

Recommended Posts

I would like to create a simple Dialog window looking like mini display from 80s.

I need a little checking "device" where you can set up dificulty of Exam which you have to finish.

I was searching and watching and reading some instructions. I could not find something really simple.

So I would like to make something like this where player could choose dificulty.

http://img243.imageshack.us/img243/1249/arma2pc1.jpg

And that would switch to this:

http://img838.imageshack.us/img838/8133/arma2pc2.jpg

In first screen would player control mouse only and has to choose, then the second screen would be only like informative character. Only thing on screen.

Almost All data would be dynamic and would be changing.

I already have script which doing all this stuff.

Could anyone help me how to do this pls?

Edited by Khalashnikovf

Share this post


Link to post
Share on other sites

You're gonna want to link and/or thumbnail those pics before infractions find you. :)

Share this post


Link to post
Share on other sites

Ok, I wanted to show where I would like to have it :)

Ok, some help pls?

This is my mission. And that I would like to have in Dialog.

http://www.megaupload.com/?d=V4PTONL6

You need EVERON island : http://www.armaholic.com/page.php?id=7913

Just follow the Instructor Example. It is something like final examine of Transport pilot. When it says Choose dificulty, it is in Action Menu.

Share this post


Link to post
Share on other sites
I have no idea how to make it smaller with same quality after ... but anyway ...

You can resize it and you can also reduce the quality to about 90 when you save it, not likely to notice the difference other than the file size is considerably smaller.

See if this helps:

http://forums.bistudio.com/showthread.php?t=73156

http://www.armaholic.com/page.php?id=6094

http://www.assaultmissionstudio.de/downloads.php?page_id=191

http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST&f=71&t=62966&st=&entry1074252

Share this post


Link to post
Share on other sites

Those first three links all point to the same program which doesn't work anymore because it was registerware and all keys are now expired.

Share this post


Link to post
Share on other sites

Yup, I tried this last night. That was useless.

I really need only some pretty nice tutorial, or demo mission where it could be all in one.

Creating Dialog, Buttons with reaction like launching eecVM, and Dialog with lot of still changing infos. How to change color, shape, style of lines, etc.

Something simple,pls.

I have some tutorial, but it is from OFP1 and it not seems like functional and using all stuff from Arma 2.

Share this post


Link to post
Share on other sites
Something simple,pls.

But, it isn't simple ;) It's as simple as that :D The best thing you can do is download existing missions and see how dialogs are done from that, and try to change there until you got what you want, and then try to implement it into your own mission.

Commands: http://community.bistudio.com/wiki/Category:Command_Group:_GUI_Control

Dialog Control: http://community.bistudio.com/wiki/Dialog_Control

Although I have created my share of dialogs, and modified a lot of others to suit my need, trust me - I never look forward to doing it. I don't know your skill level on scripting in general, but if 20 posts is to be a pointer, I'd say it's a bit too early to jump into dialogs.

I'm not saying it can't be done. I'm saying that if you do, expect a lot of crashes :p

Share this post


Link to post
Share on other sites
Those first three links all point to the same program which doesn't work anymore because it was registerware and all keys are now expired.

Ohh, I didn't realize it at the time. :o

Worthless indeed!

Share this post


Link to post
Share on other sites
But, it isn't simple ;) It's as simple as that :D The best thing you can do is download existing missions and see how dialogs are done from that, and try to change there until you got what you want, and then try to implement it into your own mission.

Commands: http://community.bistudio.com/wiki/Category:Command_Group:_GUI_Control

Dialog Control: http://community.bistudio.com/wiki/Dialog_Control

Although I have created my share of dialogs, and modified a lot of others to suit my need, trust me - I never look forward to doing it. I don't know your skill level on scripting in general, but if 20 posts is to be a pointer, I'd say it's a bit too early to jump into dialogs.

I'm not saying it can't be done. I'm saying that if you do, expect a lot of crashes :p

And that the another problem. I dont know any mission where is dialog ... Some recomendations? :)

Share this post


Link to post
Share on other sites

Domination have pretty good dialogs, yes, but I'm not sure I would have started with those. It's where I have learned most of it, but when I started everything was simpler laid out. With that mission being driven a lot by macros and preprocessor commands, it will only look more confusing than what dialogs alone already is. If I'm trying something new, I often get confused by how the includes and parent classing works and end up with a whole lot of crashes before I can get the correct order.

I haven't checked out Warfare though, but I don't expect that to be the best example to start with either. Lately for me, it's only been about my own modding and relatively feature-less (doesn't mean bad) hard core missions without much dialogs. Honestly I don't know where I'd look first. Maybe download a bunch of missions, de-pbo them, and search for the dialog command and go from there. But the link I gave to Dialog Control on the biki has some pretty good examples. Same does callihn's link to Dr. Eyeballs dialog stuff for Arma1 (not sure how accurate those are today).

Start creating, and if (read: when) it crashes, note the error and search the forums.

Share this post


Link to post
Share on other sites

I would recommend the EODD script by Rommel to familiarize yourself with dialogs.

I havent done any dialogs yet, as I figure I want to be better at scripting first. But when I looked through Rommels script the dialogs made alot more sense to me. The script uses a simple dialog, and the dialog (+ the connected scripts) are pretty much the only features in the mission, so you do not get confused while sorting out the relevant information.

Just a thought

Share this post


Link to post
Share on other sites

He made really good stuff, but for beginner its absolutely out of my abilities.

He made something like universal dialog tool. But I dont know how to change fonts,colours, etc etc. in that one file. Too complex... Darn

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×