cj187 10 Posted September 3, 2010 hey BIS, pls fix this damned vehicleinterior bug! this is still there since ArmA2-release!!!!:936: Share this post Link to post Share on other sites
Zipper5 74 Posted September 3, 2010 I don't think it's a bug. I think it was an engine limitation at the time. Perhaps it's possible to have it changed in the future. Share this post Link to post Share on other sites
SASrecon 0 Posted September 3, 2010 3 more (which I posted in the old '1.06 suggestions' topic): http://img28.imageshack.us/img28/6760/blurrywindows3.jpg http://img511.imageshack.us/img511/294/blurrywindows2.jpg http://img27.imageshack.us/img27/5536/blurrywindows.jpg While I was taking these pics I also found a gaping great hole visible from the gunner's seat while in 'inside vehicle mode' http://img127.imageshack.us/img127/6785/arma2gapinggreatholeinb.jpg Also in veteran mode, there is no way of being able to accurately aim your machine gun if you are a side-gunner (left/right gunner) because it's just a rectangular view-hole with no crosshairs/indication to which way your gun is pointing. Share this post Link to post Share on other sites
PuFu 4600 Posted September 3, 2010 I don't think it's a bug. I think it was an engine limitation at the time. Perhaps it's possible to have it changed in the future. Not really. See RHS Vid , 0.16s Share this post Link to post Share on other sites
dm 9 Posted September 3, 2010 Not really. See RHS Vid , 0.16s Not really a not really... The RHS vid only really shows the main windows (which are modelled directly to the outside world) the problem here is the periscopes, which often have a lot of other mesh behind them, and as such cant really show the outside world... Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted September 3, 2010 I do really wish this is something that would be looked at as it effects both the BTR 90 and the BMP-3. Share this post Link to post Share on other sites
PuFu 4600 Posted September 3, 2010 Not really a not really...The RHS vid only really shows the main windows (which are modelled directly to the outside world) the problem here is the periscopes, which often have a lot of other mesh behind them, and as such cant really show the outside world... Yeah i guess you are right, even though this could be cheated for a bit Share this post Link to post Share on other sites