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TCEd

AGW - Armed Global Warfare

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What is AGW?

Tournament - a community of gamers who play among themselves by dividing into teams and having regularly scheduled competitions.

AGW is a large, member-run ArmA2 community that has 2 armies that play weekly battles for a 7-13 week campaign. We have our own custom maps (AGW AAS missions), and play them by rules created using input from the membership governing everything from in-game conduct to how the missions we play are determined.

Community - a unified group of individuals who gather to share common experiences.

AGW is a community of online gamers who enjoy playing competitive, organized matches in the game. AGW is an open and welcoming community. Members of AGW are free to be members of gaming clans and/or other outside groups, we just ask that they stay active at AGW - taking part in training, strategy sessions for upcoming battles, and naturally being here for the actual battles - when possible. It's a sense of community that keeps a tournament alive, and the dedication and contributions of all our members that allows us all to have fun and build friendships with other AGW gamers.

Structure - the hierarchical organization and rules that help manage the activities of the community.

The Generals are the leaders of their respective armies and are key leaders in the AGW community. They must see both their position as General & AGW Community leader to be effective. The duty of a General is to prepare a successful army and strives to beat their opponent each week, but the other General is an AGW member also, and our community comes first, so a successful General must always keep a good working relationship with the opposing General and army. The General appoints HCO's (High Commanding Officers) whom assist them in carrying out their duty, and CO's (Commanding Officers) to directly lead their many troops.

The Tournament Admin Staff appoint the Generals each campaign, but they are Administrators only, and serve to manage the community forums and refereeing battles.

Building AGW - adaptation and growth are critical to being a great place to play ArmA2 on the internet.

AGW will always work to test and implement new features and game mods in order to both keep things interesting for its members and attract new ones. This may be a difficult task which demands many resources, but is critical to our success in providing a fun past time for all members. We must be willing to go the extra mile to help build the community, because without people, there is no community, no tournament, and no fun! Recruitment is a key role that all AGW members can take part in. You can help by spreading the word about AGW when chatting with friends, playing on pub servers or visiting other gaming sites, but please remember to be respectful when representing your community and always get permission before posting about AGW on other websites.

To Enlist you will need to register on our forums, click HERE to register & join today!.

Edited by TCEd

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Scrim #1 - Sun Sept. 12th/Standard Battle Time!

Scrim #1 has been set... the old adage that "practice makes perfect" is dead on for AGW Soldiers. The Generals have been working hard setting up Army Forums & selected qualified HCO staff members... all to get their soldiers into shape for the coming tour. The 1st LIVE scrim will be held on Sept. 12th at the Standard Battle Time.

All available personal are requested to join, click on the Event Notification and let your CO's know if you coming or not, they need the info ether way.

This Scrim will be done on the new AAS-Release for OA V1.14 & will be on random map rotations. This will do many things for AGW & it's members, it will hep us stress test the new server settings, stress test the newest AAS Maps on OA & it will give the new Generals a chance to see their Army's in LIVE action, which is highly important. Below are a few previews of just some of the maps in C4;

  • Map - Desert Conflict - L
    Central Northern Takistan
    6 Cap Zone = 2 Controlled, 4 Neutral/Connected (must take all to cap) 2 X-Rays
    Heavy Armor, Attack & Transport Choppers
    Short D-script - "Armor map, heavy sand action, will be loads of fun for Armor guys & gals, huge middle area... should encourage multiple Armor & Attack chopper battles within."

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more sshots of map...

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  • Map - Zargabad Airport - L
    Central Zargabad
    7 Cap Zone = 4 Controlled, 1 Neutral, 2 X-Rays
    Heavy Armor, Attack & Transport Choppers
    Short D-script - "To the Victor go the spoils! Or in this case, the extra planes...once you capture the airfield, you can use some nice bi-planes & a few UN choppers, very large map with Armor & Attack choppers will make it noisy."

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more sshots of map...

IF YOU HaVe NOT ENLISTED YET!

Then get signed up a.s.a.p. AGW is a FREE to play A2/OA community, register on our Forums to become a Member, then Enlist in the Army of your choice, then sign in & sign up for this coming Event. The future of Takistan is in your hands, don't let them down.

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AGW - Armed Global Warfare is in it's 4th Tour... "Operation Naked Mole", which is currently underway & going full speed...but it's not to late to get in the fight. Recent Battles have seen 70 to 80 players on the AGW Battle Server with new AAS Maps... 18 to be exact, with large (Takistan wide) maps to smaller CQC type attacks as well. From the biggest Armor Hounds to the Infantry Ground Pounders, you can get your A2/OA itch... scratched in Campaign 4, don't delay another day, Join Today!

AGW has put together a Promo Video of the current tour, you can view it below.



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Armed Global Warfare

Campaign 5

Viper Tournaments & Armed Global Warfare are proud to present, Campaign 5 "Operation Viper" as it's next tour in this ongoing Combat Simulation Community. AGW has become one of the largest & successful multiplayer Arma2 Gaming communities & has seen amazing growth over the past year.

This next tour promises to be the best yet, with 18 new custom AAS Maps & a new AGW Addon pack specifically designed for Campaign 5, which includes Lingor Island, Panthera Island, Little Bird choppers & others. You can see a short preview of just some of the new maps in C5 below;

  • Map - Abad Valley - M
    Central Northern Takistan 6 Cap Zone = 2 Controlled, 2 Neutral/Connected (must take all to cap) 2 X-Rays Light Armor, Transport Choppers
    Short D-script - "Light Armor & Infantry map, heavy mountain & hill action, will be loads of fun for Snipers & stealth attackers... should encourage multiple Attack's in close range."

  • Map - Full House - L
    Full Map of Takistan 6 Cap Zone = 2 Controlled, 2 Neutral/Connected (must take all to cap) 2 X-Rays Heavy & Light Armor, Attack & Transport Choppers
    Short D-script - "Hold on to your knickers mate, this Map is all out, covering Takistan like no other, better gas up your Tanks & Choppers before leaving the base, it's gonna be a long one."

AGW has also put together an Addon pack specifically designed for C5 which is to be using Combined Operations for the first time. Details about the AGW Addon pack can be found on our web site. Enlistments are now Open & you can make your choice of Army's, which are set as follows;

Leading the Blue Army - 82ndAirbonre [82AB] - General Clements

vs

Leading the Red Army - Fighting Russian Bear [FRB] - General Jimmythedeath

Join Up & Enlist Today @ http://www.armedglobalwarfare.com

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AGW Campaign 6 "Operation Overlord"

AGW is proud to announce it's 6th Tour of Duty - "Operation Overlord" on the Invasion 1944 Mod, is now set to begin. There will be 1 full scrim this weekend (Sunday 9/4) to prepare both Army's & do final map testing/tweaking. Scrims are bonus battles & are used by both Army HCO's for many things, such as to fine tune their tactics, to allow their Soldiers to get familiar with the I44 Mod & its features, to learn the maps a bit more & to learn to work as a team before we go live.

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The tour will go LIVE on Sunday 09/11 @1200EST

C6 goes live... it will be an 8 week tour, shorter than tours before, but packing something totally different than any we've done before.. the Invasion I44 Mod. So get ready men, the time has come to come to the aid of your Army & take Victory from the jaws of defeat. Good luck to both Army's & may the best team win!

Forward Schedule:

Scrim - Sun 9/4 @1200 EST bonus match

LIVE Battle #1 - Sun 9/11 @1200 EST

Two Army's to chose from, Blufor/Allied (1st Allied Airborne Army) & Opfor/Axis (91st Luftlande Infantry Division). Groups & Clans are welcome to join as a group & play together. AGW also has custom I44/AAS maps for this tour, 9 to be exact, which were custom made just for this tour & are well designed. You can preview a few of them below or visit our Home Page to view them all.

A sneak peak at a few of the newest Maps in C6 "Operation Overlord" on the I44 Mod:

Mission: Tobruk Reloaded

Map: Takisitan

Briefing: For those history buffs among the faithful the name of Tobruk should bring shutters of Armor Explosions galore as this new map takes up back to those glory days. No Fly Zone on this one fellows... it's Heavy Armor all the way. Better pack a lunch in this one cuz it's gonna get heated up with some awesome Tank Battles!

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Mission: Kabanino Rumble

Briefing: Fly Boys dream! Get ready to take the skies as this map packs a punch in the air, should be some awesome old fashion dog fights in this one... just remember your para-shoot or you'll be sorry.

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Join us in this amazing adventure as we do battle old school... single engine planes, bazooka's & heavy duty tanks. AGW embarks on an Epic & Historical journey as we play Campaign 6 - "Operation Overlord" on the Invasion 1944 Mod.

Enlist Today Here!

Edited by TCEd

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