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Better Server Config?

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What are some good values for a system with specs:

* I7 @ 2.66ghz

* 4096 MB of RAM

* 100Mbps Connection (U/D)

Here's current config:

language="English";

adapter=-1;

3D_Performance=1;

Resolution_W=800;

Resolution_H=600;

Resolution_Bpp=32;

Windowed=0;

MinBandwidth=800000;

MaxBandwidth=25000000;

MaxMsgSend=256;

MaxSizeGuaranteed=512;

MaxSizeNonguaranteed=256;

MinErrorToSend=0.003;

MaxCustomFileSize=100000;

Right now the mission is running at like 10FPS with 20+ players and when I monitor resources are are using 30% of the CPU and have 2GB of Ram left. The way I look at it is that the arma 2 server shouldn't be running bad because there are plenty of resources available.

If anybody could help me get my server use as much resources available to have a smooth experience, I'd appreciate it!

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Hi guys,

I'm in a similar boat - don't want to be negative but I think that arma2oaserver.exe only uses 1 core atm so its impossible to make full use of a dual or quad CPU in a server - I might be (and dearly hope) I've got this wrong though. I asked about this in the Beta testing forum but no answer yet...

Anyway, I hope somebody more knowledgable than me gives you some useful tips as I will be eagerly watching...

Cheers

Mandrake

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arma2oaserver.exe only uses 1 core atm so its impossible to make full use of a dual or quad CPU in a server

My server has 8 cores. (i7 CPU)

If i start the arma server just like that it uses only one core (the last one), like you said.

But when i give it only 4 cores (task manager - affinity), its using all 4.

My experience on Windows Server 2008...

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try these;

MinBandwidth=15000000;

MaxBandwidth=35000000;

MaxMsgSend=512;

MaxSizeGuaranteed=768;

MaxSizeNonguaranteed=128;

if you have more >= 4 cores, arma server utilizes more cores with multi-threading. It does not mean they run 100 % of each core. The important thing you need to monitor is the number of simultaneous working threads of the server.exe rather than the cores. The default setting for 4 or more cores is -cpucount=4 (assigns 4 cores to exe) and -exThreads=7 .

Number of units in the mission, scripts and loops running is the number 1 performance effecting factor.

10 fps is OK for the server, but means the mission is running heavy.

Edited by Cross

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well it went below 10 fps then people starting warping and respawn bugs were occuring (these things don't usually happen)

Thanks for the config and I'll try the -exThreads thing as well. I'll report back later!

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Tried your config, it's the only thing I've changed since yesterday and our server has went to 3FPS and gotten locked there a few times. Not sure if it's just a coincedence or not and now my RPT has thousands of similar lines to:

Server: Network message c016d1 is pending

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Ok...maybe it was a bit too heavy for your server.

then go back to

MaxMsgSend=256;

MaxSizeGuaranteed=512;

you can keep the nonguaranteed @ 128 which should help with warping.

PS your warfare release 2.07 crashed our server as well so I believe it is being too heavy on the server and needs optimization etc...

Edited by Cross

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Ok...maybe it was a bit too heavy for your server.

then go back to

MaxMsgSend=256;

MaxSizeGuaranteed=512;

you can keep the nonguaranteed @ 128 which should help with warping.

PS your warfare release 2.07 crashed our server as well so I believe it is being too heavy on the server and needs optimization etc...

I changed a few things so far that could have caused it. I can send you the updated takistan one if you want.

They will be included 2.08.

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Is there any easy way to calculate the right bandwith settings for your internet connection speeds and server? Lets say i have an 60down/6up (Mbits) connection with an fast 8core system and i would like to setup a 64slot server. How do i know if my cfg setting is at the right lvl could someone give some examples or references i can check-out to learn how to get this right, thx

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